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<blockquote data-quote="pming" data-source="post: 6833761" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I don't think they are going to make it in the next two weeks. So...what they can attempt to do next time around...make those ideas more palatable to the masses (re: everyone other than the 76 people currently backing it). What do I mean by that? I'll tell you...</p><p></p><p> Looking at the abilities and whatnot from just the Fighter ("Dreadnaught") and the Wizard (whatever it was called)...many of those abilities sound cool. But they don't "require" high-level play. Reduce the numbers a bit and add in some slight limitations (a DC check, or X per long rest, etc). Now take those abilities and find some other way to introduce them into the game. Make them some sort of "Character Enhancement Package" that a player can choose in some way.</p><p></p><p>Maybe a player can spend XP, or has to undertake some quest/special training (requiring time, money and an accepting teacher in role-playing terms), or maybe as some sort of Feat thing for those who use it. Or, hell, just turn all those 21 - 30 level stuff into a 10-level PrC (...I still don't like how they are handled, but this seems like a good opportunity to sway me and others...). I can see a "Dreadnaught Prestige Order". Maybe set up the requirements for level based on previous class (like "Fighter [Champion] - 5th Level // Fighter [BattleMaster] - 7th Level // Other Classes - 10th Level"). Keep the other "campaign/roleplaying requierments" idea too though...don't just reduce it to mechanics. Joining a Prestige Order <em>should</em> require a DM's input and acceptance.</p><p></p><p>In short...take those ideas and make them more universal and "optional choices" so that they can be used in ALL levels of play...not just "20th+". Many folks don't enjoy high-level play much, some like mid-level, and some do like high-level. Better to create something that <em>everyone</em> can use over just a small subset of everyone. IMHO, of course.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6833761, member: 45197"] Hiya! I don't think they are going to make it in the next two weeks. So...what they can attempt to do next time around...make those ideas more palatable to the masses (re: everyone other than the 76 people currently backing it). What do I mean by that? I'll tell you... Looking at the abilities and whatnot from just the Fighter ("Dreadnaught") and the Wizard (whatever it was called)...many of those abilities sound cool. But they don't "require" high-level play. Reduce the numbers a bit and add in some slight limitations (a DC check, or X per long rest, etc). Now take those abilities and find some other way to introduce them into the game. Make them some sort of "Character Enhancement Package" that a player can choose in some way. Maybe a player can spend XP, or has to undertake some quest/special training (requiring time, money and an accepting teacher in role-playing terms), or maybe as some sort of Feat thing for those who use it. Or, hell, just turn all those 21 - 30 level stuff into a 10-level PrC (...I still don't like how they are handled, but this seems like a good opportunity to sway me and others...). I can see a "Dreadnaught Prestige Order". Maybe set up the requirements for level based on previous class (like "Fighter [Champion] - 5th Level // Fighter [BattleMaster] - 7th Level // Other Classes - 10th Level"). Keep the other "campaign/roleplaying requierments" idea too though...don't just reduce it to mechanics. Joining a Prestige Order [I]should[/I] require a DM's input and acceptance. In short...take those ideas and make them more universal and "optional choices" so that they can be used in ALL levels of play...not just "20th+". Many folks don't enjoy high-level play much, some like mid-level, and some do like high-level. Better to create something that [I]everyone[/I] can use over just a small subset of everyone. IMHO, of course. ^_^ Paul L. Ming [/QUOTE]
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