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<blockquote data-quote="CapnZapp" data-source="post: 8245492" data-attributes="member: 12731"><p>(cont'd)</p><p></p><p>As for the arbitrariness I kind of see the point, but think the reaction to completely disallow legendary creatures is going too far. </p><p></p><p>Yes, for humanoid creatures a Solo template feels out of place. There simply is no good explanation for a level 10 Wizard or Guard Captain suddenly having many times more hit points than any other human of the same level.</p><p></p><p>You <em>need</em> the "monstrous factor" to explain it. For instance, if that Wizard is turned into a Lich, I can buy it. Or if the Guard Captain is infused with demonic energies and becomes some kind of half-fiend or something.</p><p></p><p>But for regular NPCs as opposed to monsters it doesn't work for me*. But that does not mean I want to abolish the idea. For dragons especially it is a wonderful idea!</p><p></p><p>*) I'm even struggling with how Pathfinder 2 does nothing to distinguish between NPCs and monsters. Even a low-level beggar is built as a monster in Pathfinder 2. But this means it has significantly more hit points, and significantly better attacks. (A monster above your level is likely to crit you with its first attack while your own first attack is more likely to miss than hit, even if you're a Fighter)</p><p></p><p>I would love a second set of creation tables intended for NPCs (that is "civilized humanoid non-supernatural monsters"), where the resulting to hit, damage and AC values are in the same ballpark as a hero of equivalent level. (Without having to create those NPCs using the full PC creation rules)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8245492, member: 12731"] (cont'd) As for the arbitrariness I kind of see the point, but think the reaction to completely disallow legendary creatures is going too far. Yes, for humanoid creatures a Solo template feels out of place. There simply is no good explanation for a level 10 Wizard or Guard Captain suddenly having many times more hit points than any other human of the same level. You [I]need[/I] the "monstrous factor" to explain it. For instance, if that Wizard is turned into a Lich, I can buy it. Or if the Guard Captain is infused with demonic energies and becomes some kind of half-fiend or something. But for regular NPCs as opposed to monsters it doesn't work for me*. But that does not mean I want to abolish the idea. For dragons especially it is a wonderful idea! *) I'm even struggling with how Pathfinder 2 does nothing to distinguish between NPCs and monsters. Even a low-level beggar is built as a monster in Pathfinder 2. But this means it has significantly more hit points, and significantly better attacks. (A monster above your level is likely to crit you with its first attack while your own first attack is more likely to miss than hit, even if you're a Fighter) I would love a second set of creation tables intended for NPCs (that is "civilized humanoid non-supernatural monsters"), where the resulting to hit, damage and AC values are in the same ballpark as a hero of equivalent level. (Without having to create those NPCs using the full PC creation rules) [/QUOTE]
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