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<blockquote data-quote="CapnZapp" data-source="post: 7550941" data-attributes="member: 12731"><p>No, the actual value of having "junk" copper is that it is the only way to present a "real" dragon hoard or similar. </p><p></p><p>If you want your characters to find an actual heap of gold, the only way to implement it well up in the levels is to have it be a heap of copper, with a thin layer of gold pieces on top. (A small mountain of <em>actual gold</em> is what you find at tier IV if at all, even in the most Monty Hallian of campaigns. That is, of course, assuming the DM knows anything about density and volume... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Also: if you want your characters to find more wealth than they can carry.</p><p></p><p>I actually had this problem (the first one). In a silver-based economy, hoards will either have to be physically smaller or you need to invent a new "junk" coin valued at 1/100th of the baseline. (Tin pieces or some such).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7550941, member: 12731"] No, the actual value of having "junk" copper is that it is the only way to present a "real" dragon hoard or similar. If you want your characters to find an actual heap of gold, the only way to implement it well up in the levels is to have it be a heap of copper, with a thin layer of gold pieces on top. (A small mountain of [I]actual gold[/I] is what you find at tier IV if at all, even in the most Monty Hallian of campaigns. That is, of course, assuming the DM knows anything about density and volume... ;) Also: if you want your characters to find more wealth than they can carry. I actually had this problem (the first one). In a silver-based economy, hoards will either have to be physically smaller or you need to invent a new "junk" coin valued at 1/100th of the baseline. (Tin pieces or some such). [/QUOTE]
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