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<blockquote data-quote="Hillsy7" data-source="post: 7249605" data-attributes="member: 6689191"><p>1) Simple design principles.</p><p>CON isn't an attack stat, STR is. DEX also is, but the trade-off is lower damage weapons (and no rage damage). So in order for a Barb to have maxed Attack AND max CON AND high damage dice weapons, they need to max 3 main stats, which is an extreme and rare design choice. A typical Barbarian chooses STR and CON first, and so in order to promote the loincloth attire, Unarmoured Defence props up lower DEX. Also, as the player is likely (not all the time - but likely) to ASI boost an Attack Stat first, the boosted AC stays more relevant for longer.</p><p></p><p>2) HP and AC hand-waviness.</p><p>D&D sort of jumbles up the idea of Dodge AC (DEX), tougher Armour AC (Leather/chain/plate), Skill (Level), and physical Hardiness (CON) into 1 huge calculation of survivability. So under that guise, throwing CON in twice (Adding to AC AND HP) isn't notionally as great a leap as lobbing STR into the mix.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7249605, member: 6689191"] 1) Simple design principles. CON isn't an attack stat, STR is. DEX also is, but the trade-off is lower damage weapons (and no rage damage). So in order for a Barb to have maxed Attack AND max CON AND high damage dice weapons, they need to max 3 main stats, which is an extreme and rare design choice. A typical Barbarian chooses STR and CON first, and so in order to promote the loincloth attire, Unarmoured Defence props up lower DEX. Also, as the player is likely (not all the time - but likely) to ASI boost an Attack Stat first, the boosted AC stays more relevant for longer. 2) HP and AC hand-waviness. D&D sort of jumbles up the idea of Dodge AC (DEX), tougher Armour AC (Leather/chain/plate), Skill (Level), and physical Hardiness (CON) into 1 huge calculation of survivability. So under that guise, throwing CON in twice (Adding to AC AND HP) isn't notionally as great a leap as lobbing STR into the mix. [/QUOTE]
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