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High Strength Monk
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<blockquote data-quote="Hillsy7" data-source="post: 7249777" data-attributes="member: 6689191"><p>I've just had a skim back through all the abilities - and I've kind of realised something...</p><p></p><p>There's no such thing as a DEX monk. It seems we explicitly assume a Monk keys off DEX, but aside from unarmed attacks using DEX (instead of strength) and Deflect Missiles - absolutely nothing a monk does outside of the normal rules for <strong>every </strong>class talks about Dexterity. Casting and saves run off Wisdom. Attacks are jsut attacks made with either STR or DEX. The only change to AC is a WIS bonus. Your Ki abilities force opponents to make saves. Even your Evasion is based off the effect AFTER you've made a DEX save. It doesn't augment it in any way.</p><p></p><p>Take, for example, a very average Human Monk with an ability array of STR14, C14, D14, I13, W14,C12. Currently, with their abilities, he has zero benefits to using DEX over STR for anything. His DEX isn't improved by any of his abilities when applied to a calculation. None. Therefore, at this point if you were to build a specific "STR" Monk, what would they do better than now? And if there is something, doesn't that make it inherently "better" than the normal monk (By boosting it's STR when it uses these abilities)?</p><p></p><p>So actually what the Monk does is <strong>*Synergise*</strong> better with the existing DEX rules (namely the AC calcs). But that isn't necessarily a problem. For example the Barbarian explicitly states it's abilities key off STR, and Paladin's fighting styles are mainly heavy armour and STR focused - they Synergise better with the STR rules (Heavy weapons and Rage abilities).</p><p></p><p>So actually, building a STR monk has nothing to do with the class at all - it's a fundamental disagreement with how AC is mechanically calculated (with regards to DEX), and the desire of players to maximise AC for a melee character like a monk.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7249777, member: 6689191"] I've just had a skim back through all the abilities - and I've kind of realised something... There's no such thing as a DEX monk. It seems we explicitly assume a Monk keys off DEX, but aside from unarmed attacks using DEX (instead of strength) and Deflect Missiles - absolutely nothing a monk does outside of the normal rules for [B]every [/B]class talks about Dexterity. Casting and saves run off Wisdom. Attacks are jsut attacks made with either STR or DEX. The only change to AC is a WIS bonus. Your Ki abilities force opponents to make saves. Even your Evasion is based off the effect AFTER you've made a DEX save. It doesn't augment it in any way. Take, for example, a very average Human Monk with an ability array of STR14, C14, D14, I13, W14,C12. Currently, with their abilities, he has zero benefits to using DEX over STR for anything. His DEX isn't improved by any of his abilities when applied to a calculation. None. Therefore, at this point if you were to build a specific "STR" Monk, what would they do better than now? And if there is something, doesn't that make it inherently "better" than the normal monk (By boosting it's STR when it uses these abilities)? So actually what the Monk does is [B]*Synergise*[/B] better with the existing DEX rules (namely the AC calcs). But that isn't necessarily a problem. For example the Barbarian explicitly states it's abilities key off STR, and Paladin's fighting styles are mainly heavy armour and STR focused - they Synergise better with the STR rules (Heavy weapons and Rage abilities). So actually, building a STR monk has nothing to do with the class at all - it's a fundamental disagreement with how AC is mechanically calculated (with regards to DEX), and the desire of players to maximise AC for a melee character like a monk. [/QUOTE]
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