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High Strength Monk
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<blockquote data-quote="Hillsy7" data-source="post: 7249897" data-attributes="member: 6689191"><p>You can still dual-wield if you want, it's just your bonus action attack is dependent on it. Also if its an unarmed attack, you still get Ability Modifier damage, so technically 12 rather than 2. But yes, you will take a damage dip if you stuck to punching and didn't pick up tavern brawler.</p><p></p><p> But you do have a higher AC. Again dual wielding maintains the number of attacks. Also disengaging and not being able to "run away" does infer he can just run after you again. Attack the guy standing next to the barbarian - not so much.</p><p></p><p> Well, for a start if you could somehow get into armour (Fighter Dip), you'd have a screaming high AC compared to a bread and butter Monk......Otherwise you'd be occupying a similar tactical space to a rogue, agreed. You still get Deflect Missiles and Evasion - Decent damage mitigation - you do still have ki not tied up in flurry of blows if you don't want it. But yeah, they'd be more squishy than most other melee classes and so would have to rely on tactics more.</p><p></p><p></p><p></p><p>Again, I don't disagree - all i'm saying is that everything you've said is about maintaining a high AC, which is more about the fundamental rules of the game and the balance therein, than a Monk being built for DEX. In a more forgiving game type where lethality is lower, and the GM gives you some AC boosting kit....you can play a STR Monk as is.</p><p></p><p>But yes, of course it is sub-optimal, as are quite a lot of builds - I've actually poorly represented my article by going into the detail, because I broadly agree. My point is, a monk is DEX based because of the Design of D&D AC, not by class intention. And that is, picking a Monk with the 13,13,13,12,12,12 array will give you identical problems. That's just how D&D works. Once you say that array is impossible to play for one class, you're better off changing the entire game.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7249897, member: 6689191"] You can still dual-wield if you want, it's just your bonus action attack is dependent on it. Also if its an unarmed attack, you still get Ability Modifier damage, so technically 12 rather than 2. But yes, you will take a damage dip if you stuck to punching and didn't pick up tavern brawler. But you do have a higher AC. Again dual wielding maintains the number of attacks. Also disengaging and not being able to "run away" does infer he can just run after you again. Attack the guy standing next to the barbarian - not so much. Well, for a start if you could somehow get into armour (Fighter Dip), you'd have a screaming high AC compared to a bread and butter Monk......Otherwise you'd be occupying a similar tactical space to a rogue, agreed. You still get Deflect Missiles and Evasion - Decent damage mitigation - you do still have ki not tied up in flurry of blows if you don't want it. But yeah, they'd be more squishy than most other melee classes and so would have to rely on tactics more. Again, I don't disagree - all i'm saying is that everything you've said is about maintaining a high AC, which is more about the fundamental rules of the game and the balance therein, than a Monk being built for DEX. In a more forgiving game type where lethality is lower, and the GM gives you some AC boosting kit....you can play a STR Monk as is. But yes, of course it is sub-optimal, as are quite a lot of builds - I've actually poorly represented my article by going into the detail, because I broadly agree. My point is, a monk is DEX based because of the Design of D&D AC, not by class intention. And that is, picking a Monk with the 13,13,13,12,12,12 array will give you identical problems. That's just how D&D works. Once you say that array is impossible to play for one class, you're better off changing the entire game. [/QUOTE]
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