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High tier Fighter − the mythic warrior
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<blockquote data-quote="Shardstone" data-source="post: 9064119" data-attributes="member: 6807784"><p>Beowulf is the best example of a mundane but mighty high level fighter. He is able to rip monster's arms off at the shoulder, survive the pressures along the bottom of the sea, swim across an ocean wracked with storms while slaying sea serpents, hold onto a dragon as it flies and kill it.</p><p></p><p>In the Volsunga Saga, which does not feature Beowulf, there are parts where nordic kings are cutting their way back and forth through ranks of men several times without being heavily injured or slowed. In other words, these viking warlords were one-man armies that heavily influenced the battlefield.</p><p></p><p>There is no reason an epic-level Fighter, which is T3+ or T4 if you're strict, should not be able to mimic these feats. An easy way to do so is to steal and modify rules from the new Lord of the Rings 5E RPG.</p><p></p><p>Starting at 11th level, instead of Extra Attack (II), the Fighter gains "High Heroism." The Fighter can now stack a number of Inspiration equal to their Proficiency Bonus. They also gain Inspiration when:</p><p></p><ol> <li data-xf-list-type="ol">They or an ally they can see drop to 0 HP.</li> <li data-xf-list-type="ol">They land a critical hit.</li> <li data-xf-list-type="ol">They drop a creature with a CR equal to half their level (minimum: 1/2) to 0 HP </li> </ol><p></p><p>The Fighter can spend inspiration when it makes an ability check, attack, damage, or saving throw.</p><p></p><ol> <li data-xf-list-type="ol">For an ability check, the Inspiration turns the roll into an automatic success if the DC was 15 or lower. Spend 2 Inspiration for a DC of 15-20 and 3 Inspiration for a DC of 21+. This is a magical success, and lets the fighter break the bounds of what should be possible, such as jumping long distances, using falling rocks to stay airborne while moving, etc.</li> <li data-xf-list-type="ol">When the fighter takes the Attack action, they can spend 1 Inspiration to take another attack. Store these up for going nova. You can use this as a lever to also add riders to the attack, like spending 2 Inspiration to knock a creature back 30 feet or 3 Inspiration to rip a creature's arm off, etc.</li> <li data-xf-list-type="ol">When the fighter deals damage, they can spend Inspiration to treat the damage roll as if it were its maximum. More inspiration can boost the damage die, to a maximum of 2d12. (1d12 -> 2d6 -> 2d8 etc etc). The Inspiration can also be used to inflict conditions on the creature.</li> <li data-xf-list-type="ol">When the fighter makes a saving throw, they can spend a point of inspiration to add their Fighter level to the saving throw instead of their ability modifier as a reaction. </li> </ol><p></p><p>This gives you a fighter that operates off of core 5E systems. You could also take [USER=6801228]@Chaosmancer[/USER]'s ideas about Strength and use that to enhance this feature too. Maybe when you spend a point of inspiration, how much you can lift/pull/drag is increased x2 over, or you can spend a Point of Inspiration as a bonus action to push yourself so that you move faster and ignore difficult terrain.</p><p></p><p>By having the Inspiration be given automatically with the criteria above, you don't have to worry about DM Fiat, and the Fighter gets nice little bonuses as they play the game.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9064119, member: 6807784"] Beowulf is the best example of a mundane but mighty high level fighter. He is able to rip monster's arms off at the shoulder, survive the pressures along the bottom of the sea, swim across an ocean wracked with storms while slaying sea serpents, hold onto a dragon as it flies and kill it. In the Volsunga Saga, which does not feature Beowulf, there are parts where nordic kings are cutting their way back and forth through ranks of men several times without being heavily injured or slowed. In other words, these viking warlords were one-man armies that heavily influenced the battlefield. There is no reason an epic-level Fighter, which is T3+ or T4 if you're strict, should not be able to mimic these feats. An easy way to do so is to steal and modify rules from the new Lord of the Rings 5E RPG. Starting at 11th level, instead of Extra Attack (II), the Fighter gains "High Heroism." The Fighter can now stack a number of Inspiration equal to their Proficiency Bonus. They also gain Inspiration when: [LIST=1] [*]They or an ally they can see drop to 0 HP. [*]They land a critical hit. [*]They drop a creature with a CR equal to half their level (minimum: 1/2) to 0 HP [/LIST] The Fighter can spend inspiration when it makes an ability check, attack, damage, or saving throw. [LIST=1] [*]For an ability check, the Inspiration turns the roll into an automatic success if the DC was 15 or lower. Spend 2 Inspiration for a DC of 15-20 and 3 Inspiration for a DC of 21+. This is a magical success, and lets the fighter break the bounds of what should be possible, such as jumping long distances, using falling rocks to stay airborne while moving, etc. [*]When the fighter takes the Attack action, they can spend 1 Inspiration to take another attack. Store these up for going nova. You can use this as a lever to also add riders to the attack, like spending 2 Inspiration to knock a creature back 30 feet or 3 Inspiration to rip a creature's arm off, etc. [*]When the fighter deals damage, they can spend Inspiration to treat the damage roll as if it were its maximum. More inspiration can boost the damage die, to a maximum of 2d12. (1d12 -> 2d6 -> 2d8 etc etc). The Inspiration can also be used to inflict conditions on the creature. [*]When the fighter makes a saving throw, they can spend a point of inspiration to add their Fighter level to the saving throw instead of their ability modifier as a reaction. [/LIST] This gives you a fighter that operates off of core 5E systems. You could also take [USER=6801228]@Chaosmancer[/USER]'s ideas about Strength and use that to enhance this feature too. Maybe when you spend a point of inspiration, how much you can lift/pull/drag is increased x2 over, or you can spend a Point of Inspiration as a bonus action to push yourself so that you move faster and ignore difficult terrain. By having the Inspiration be given automatically with the criteria above, you don't have to worry about DM Fiat, and the Fighter gets nice little bonuses as they play the game. [/QUOTE]
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High tier Fighter − the mythic warrior
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