Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
High tier Fighter − the mythic warrior
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9073399" data-attributes="member: 6807784"><p>They could make the simple fighter feel better in a few easy ways by adding onto their 11th level+ features with things like:</p><p></p><ul> <li data-xf-list-type="ul">A guaranteed called shot feature that lets a fighter inflict conditions for hitting consecutive attacks on the same round.</li> <li data-xf-list-type="ul">The ability to deal 10x their level in damage when they hit a successful attack once per long rest for huge spike damage, representing how lethal the fighter is with a weapon in hand.</li> <li data-xf-list-type="ul">The ability to treat any improvised object as another weapon of their choice, catching the movie fluff of the fighter just picking up random stuff and kicking butt with it.</li> <li data-xf-list-type="ul">The ability to strike an opponent so hard you lower their maximum hit points.</li> <li data-xf-list-type="ul">The ability to figure out how an enemy fights and neutralize any modifiers to its attacks. </li> <li data-xf-list-type="ul">The ability to combo attack with an ally's reaction against a target in range.</li> <li data-xf-list-type="ul">The ability to predict a creature's turn in battle and interrupt it, dealing critical damage and ending their turn immediately.</li> <li data-xf-list-type="ul">The ability to reroll initiative for other creatures in combat through orders or intimidation.</li> <li data-xf-list-type="ul">The ability to apply any weapon mastery of their choice to any weapon, showcasing their ungodly skill with armaments.</li> <li data-xf-list-type="ul">The ability to immediately attune to a magic weapon, armor, or shield through raw experience. </li> <li data-xf-list-type="ul">The ability to use the environment to deal other kinds of damage with a weapon attack.</li> </ul><p></p><p>Just a handful of these features, each of which is incredibly simple, could give the Fighter a little bit of juice while keeping it streamlined for casual play. Since high-level play also involves way more involvement from the players, you could even make it a grabbag and every fighter picks their favorite "Epic Triumphs of Skill" at odd-numbered levels from 11th onward. </p><p></p><p>Simple solutions like these could give the fighter greater appeal to players who like a little more juice to their gameplay. You could even say at each odd-numbered level, you receive X thing OR you can choose from the options below. This means that you can just take the typical level up or get a little custom with it.</p><p></p><p>All of these features would be easy to flavor as either grounded or mythic. You can immediately attune to that magic sword because you know every sword as well as you do your own body. OR you can do so because you're the stuff of legend and magic weapons want to be in your story. Etc etc.</p><p></p><p>I know we won't get this kind of stuff from WotC at this point, but I'm really sharing these ideas as a proof of concept that yes, you can have a slightly more exciting fighter without compromising at ALL on complexity.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9073399, member: 6807784"] They could make the simple fighter feel better in a few easy ways by adding onto their 11th level+ features with things like: [LIST] [*]A guaranteed called shot feature that lets a fighter inflict conditions for hitting consecutive attacks on the same round. [*]The ability to deal 10x their level in damage when they hit a successful attack once per long rest for huge spike damage, representing how lethal the fighter is with a weapon in hand. [*]The ability to treat any improvised object as another weapon of their choice, catching the movie fluff of the fighter just picking up random stuff and kicking butt with it. [*]The ability to strike an opponent so hard you lower their maximum hit points. [*]The ability to figure out how an enemy fights and neutralize any modifiers to its attacks. [*]The ability to combo attack with an ally's reaction against a target in range. [*]The ability to predict a creature's turn in battle and interrupt it, dealing critical damage and ending their turn immediately. [*]The ability to reroll initiative for other creatures in combat through orders or intimidation. [*]The ability to apply any weapon mastery of their choice to any weapon, showcasing their ungodly skill with armaments. [*]The ability to immediately attune to a magic weapon, armor, or shield through raw experience. [*]The ability to use the environment to deal other kinds of damage with a weapon attack. [/LIST] Just a handful of these features, each of which is incredibly simple, could give the Fighter a little bit of juice while keeping it streamlined for casual play. Since high-level play also involves way more involvement from the players, you could even make it a grabbag and every fighter picks their favorite "Epic Triumphs of Skill" at odd-numbered levels from 11th onward. Simple solutions like these could give the fighter greater appeal to players who like a little more juice to their gameplay. You could even say at each odd-numbered level, you receive X thing OR you can choose from the options below. This means that you can just take the typical level up or get a little custom with it. All of these features would be easy to flavor as either grounded or mythic. You can immediately attune to that magic sword because you know every sword as well as you do your own body. OR you can do so because you're the stuff of legend and magic weapons want to be in your story. Etc etc. I know we won't get this kind of stuff from WotC at this point, but I'm really sharing these ideas as a proof of concept that yes, you can have a slightly more exciting fighter without compromising at ALL on complexity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High tier Fighter − the mythic warrior
Top