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High tier Fighter − the mythic warrior
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<blockquote data-quote="Tonguez" data-source="post: 9074858" data-attributes="member: 1125"><p><strong><em>Fighters share</em></strong></p><ul> <li data-xf-list-type="ul"><strong><em>an unparalleled mastery with weapons and armor</em></strong></li> </ul><p>unparalleled means unequalled, so there should be no spell or other effect that can be better than a fighter using their weapons and armour.</p><p>so first Fighters get every weapon and armour and should be able to apply any ‘mastery‘ to them and also apply mastery to improvised weapons too. Making weapons do incredible things like throwing axes that boomerang back, firing a barrage of 10+ arrows in a single round (bonus action + action) or doing a Zephyr strike [spoiler=Zephyr Strike]You move like the wind, so quickly you dont provoke opportunity attacks. You have advantage on one weapon attack and deal an extra 1d8 kinetic damage from the speed of your strike[/spoiler]is all on.</p><p>Now in my mind Force damage = Kinetic Energy damage and a mythic Fighter is one who by their incredible skill or strength or mastery of weapons has learnt to harness and direct kinetic energy of their strikes and parries. Which works perfectly for things like Zephyr strike Or [spoiler=Blade of Disaster]you can make up to two melee attacks against a creature, loose object, or structure, on a hit, the target takes 4d12 forcea damage. On a critical hit 18-20 the blade deals an extra 8d12 damage (for a total of 12d12 force damage. As a bonus action on your turn, you can move up to 30 feet to an unoccupied space you can see and then make up to two melee attacks with it again.[/spoiler]</p><ul> <li data-xf-list-type="ul"><strong><em>a thorough knowledge of the skills of combat</em></strong></li> </ul><p>This is where there is lots of room to give bonus Str, Wis and Cha based skills and enhancements identifying exactly what Skills of Combat look like. Tactical command, dynamic intiative, using terrain for battlefield control, enhanced athletics, intimidation and persuadion, distraction and forcing enemy movement, Rallying the troops, inspiring others, analysing enemies, taunting, even things like logistics all fit</p><ul> <li data-xf-list-type="ul"><strong><em>well acquainted with death, meting it out and staring it defiantly in the face</em></strong></li> </ul><p>In DnD Death is a real force with its own Domain <em>concerned with the forces that cause death, undead, murder, pain, sickness, enfeeblement and the underworld.</em></p><p>A Fighter is well aquainted with these things and at mythic levels should be able to mete out death (massive damage?), pain and enfeeblement (imposing conditions) and also stare at Death defiantly (= Legendary Resistances to Death, Pain, Disease and Undead?)</p><p></p><p>The point that is the current Narrative is fine and in DnD even fairly mundane narrative can be used to build a mythic story, the Fantasy of the genre defines the narrative intent.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9074858, member: 1125"] [B][I]Fighters share[/I][/B] [LIST] [*][B][I]an unparalleled mastery with weapons and armor[/I][/B] [/LIST] unparalleled means unequalled, so there should be no spell or other effect that can be better than a fighter using their weapons and armour. so first Fighters get every weapon and armour and should be able to apply any ‘mastery‘ to them and also apply mastery to improvised weapons too. Making weapons do incredible things like throwing axes that boomerang back, firing a barrage of 10+ arrows in a single round (bonus action + action) or doing a Zephyr strike [spoiler=Zephyr Strike]You move like the wind, so quickly you dont provoke opportunity attacks. You have advantage on one weapon attack and deal an extra 1d8 kinetic damage from the speed of your strike[/spoiler]is all on. Now in my mind Force damage = Kinetic Energy damage and a mythic Fighter is one who by their incredible skill or strength or mastery of weapons has learnt to harness and direct kinetic energy of their strikes and parries. Which works perfectly for things like Zephyr strike Or [spoiler=Blade of Disaster]you can make up to two melee attacks against a creature, loose object, or structure, on a hit, the target takes 4d12 forcea damage. On a critical hit 18-20 the blade deals an extra 8d12 damage (for a total of 12d12 force damage. As a bonus action on your turn, you can move up to 30 feet to an unoccupied space you can see and then make up to two melee attacks with it again.[/spoiler] [LIST] [*][B][I]a thorough knowledge of the skills of combat[/I][/B] [/LIST] This is where there is lots of room to give bonus Str, Wis and Cha based skills and enhancements identifying exactly what Skills of Combat look like. Tactical command, dynamic intiative, using terrain for battlefield control, enhanced athletics, intimidation and persuadion, distraction and forcing enemy movement, Rallying the troops, inspiring others, analysing enemies, taunting, even things like logistics all fit [LIST] [*][B][I]well acquainted with death, meting it out and staring it defiantly in the face[/I][/B] [/LIST] In DnD Death is a real force with its own Domain [I]concerned with the forces that cause death, undead, murder, pain, sickness, enfeeblement and the underworld.[/I] A Fighter is well aquainted with these things and at mythic levels should be able to mete out death (massive damage?), pain and enfeeblement (imposing conditions) and also stare at Death defiantly (= Legendary Resistances to Death, Pain, Disease and Undead?) The point that is the current Narrative is fine and in DnD even fairly mundane narrative can be used to build a mythic story, the Fantasy of the genre defines the narrative intent. [/QUOTE]
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High tier Fighter − the mythic warrior
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