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High Tiers = Superheroes
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<blockquote data-quote="Yaarel" data-source="post: 9048969" data-attributes="member: 58172"><p>That is a good point about "national funerals" becoming a recurring theme in a high-play world.</p><p></p><p>I havent had too much difficulty with that, because adventures tend to go into other planes of existence at these high levels.</p><p></p><p>Supposing the players get interested in founding governments in the Material Plane. If the party is Good and the opponents tyrannical, to defeat the tyrants can mean players help design governments, build a fairer legal system, and found a more free and more democratic society, who hopefully remains a member of a network of allies. Actually this is great way for reallife players to learn civics. Think of things that go wrong and contemplate how to restore and maintain.</p><p></p><p>Of course, game of Risk, of empire building and colonialism, where the player characters are the tyrants, is also possible in a fantasy setting. I am unsure I could get into that as a DM.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9048969, member: 58172"] That is a good point about "national funerals" becoming a recurring theme in a high-play world. I havent had too much difficulty with that, because adventures tend to go into other planes of existence at these high levels. Supposing the players get interested in founding governments in the Material Plane. If the party is Good and the opponents tyrannical, to defeat the tyrants can mean players help design governments, build a fairer legal system, and found a more free and more democratic society, who hopefully remains a member of a network of allies. Actually this is great way for reallife players to learn civics. Think of things that go wrong and contemplate how to restore and maintain. Of course, game of Risk, of empire building and colonialism, where the player characters are the tyrants, is also possible in a fantasy setting. I am unsure I could get into that as a DM. [/QUOTE]
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