Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
High Tiers = Superheroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9051791" data-attributes="member: 58172"><p>A D&D version of Nightcrawler is something like a level 16 Rogue. He spends three high tier feats to gain and to upgrade his variant Teleportation power. Lets it call <em>Bamf</em>.</p><p></p><p>Marvel Nightcrawler has Amazing Agility and Excellent Fighting. This suggests a Rogue. A higher Fighting might have suggested a Dexterity Fighter. He seems masterful at the hit-and-run combat tactics of a Rogue.</p><p> </p><p></p><p><em>Bamf</em>: The Nightcrawler Teleportation Power</p><p></p><p>• Nightcrawler can teleport at-will rapidly.</p><p>• He "bamfs" via a "Brimstone Dimension". </p><p>• He must know where he is teleporting or there can be mishaps.</p><p>• If in a known location or in line of sight, his teleports are accurate and safe.</p><p>• His teleport range is roughly 2.5 miles (4 km).</p><p></p><p>The <em>Bamf</em> doesnt negate any falling acceleration. To travel the sky, he appears for a split second then jumps again before falling, and occasionally teleports to ground to land and jump upward again.</p><p></p><p></p><p>Where is the Brimstone Dimension? Its main feature is reddish grayish cloud with a scent of sulfur. In some illustrations, its land seems like a dry rocky wilderness with a perpetual hazy sunset all around the horizon with dim purplish above. Nightcrawler is a child of Azazel. Azazel is a member of the Neyaphem, a group of ancient Human mutants who exhibit demonish powers, and self-identify with demons. An other group of ancient mutants, the Cheyarafim exhibit angelish powers. These Cheyarafim banished all of the Neyaphem to the Brimstone Dimension. Azazel can escape Brimstone briefly but gets pulled back there.</p><p></p><p>The D&D version of the Brimstone Dimension works well enough as a dominion in the Astral Sea. Brimstone shares affinity with a Demon plane, such as Carceri as a place of prison.</p><p></p><p>The Neyaphem and Cheyarafim are Human but exhibit Fiend and Celestial powers, respectively. Possibly this mutant magic is Psionic, being innate with mental themes. Debatable but fair, the Neyaphem are mutant Tieflings, and the Cheyarafim mutant Aasimars. They emerge from within the Human species via mutations that entangle the opposing Astral magics. Nightcrawler inherits this Fiend Ancestry, but he himself is a Human mutant without Tiefling powers. Actually, Azazel engineered the innate teleportation power that Nightcrawler exhibits. It is part of a plan to escape Brimstone.</p><p></p><p></p><p>All in all, Nightcrawler has a variant Teleportation spell, <em>Bamf</em>. It is worth about a good slot 5, when cast once as an Action. But Nightcrawler enhances it to cast it at-will as part of a Move. When Nightcrawler teleports, he is actually planeshifting. He bamfs to the Brimstone Astral Dominion, then bamfs back to somewhere near his point of departure. <em>Plane Shift</em> itself is an excellent slot 7 spell. "You ... are transported to a different plane of existence. You can specify a target destination in general terms, ... and you appear in or near that destination, ... at the DMs discretion." However, <em>Bamf</em> is a limited version of <em>Plane Shift</em> because it can only travel back-and-forth between two points: where Nightcrawler is currently and a location in Brimstone. Also, he has difficulty bringing others with him. On the other hand, he can choose his destination precisely, as long as it is in line of sight or known. In this sense, his power compares closely with the good slot 4 spell <em>Dimension Door</em>. The Door can "arrive at exactly the spot desired" that "you can see" or "visualize", or locate by direction and distance. "You can also bring one willing creature". The range of <em>Bamf</em> is better: around 2.5 miles versus 500 feet. Also <em>Bamf</em> can, via Grappling, pull an unwilling creature with oneself. But<em> Bamf</em> is more dangerous to use. If dimensional-dooring blindly into a solid object, the result is 4d6 Force damage but the spell fails. By contrast, bamfing blindly into an object deals this kind of damage, but succeeds thus lodges the bamfer within the object. This has happened more than once to Nightcrawler. At one point, Shadowcat phased him out of the object and was able to resuscitate him. Nightcrawler hates to bamf blindly but can do it in emergencies. The <em>Bamf</em> spell is worth somewhere between slot 5 and slot 6. Slot 5 <em>Teleportation Circle</em> requires more preparation but has unlimited range, even to any other plane. Because <em>Bamf</em> requires an Action, its combat application is less useful. For me, the question is which spell would I rather have: the ability to cast <em>Bamf</em> once, or to cast <em>Wall of Force</em> once? I have to say, <em>Wall of Force</em>. Thus <em>Bamf</em> is securely a slot 5 spell. It is an upgrade to <em>Dimension Door</em> along with some <em>Plane Shift</em> flavor.</p><p></p><p>Slot 5 spells become accessible at level 9. Maybe, a level 8 feat can grant one specific slot 5 spell per day. (It would be like a level 1 character acquiring a slot 2 spell like <em>Misty Step</em>. Hypothetically, a D&D Nightcrawler originally exhibited a version of bamfing at level 1 or 4, that was more like <em>Misty Step</em>. Then used the subsequent feats to upgrade it when reaching higher levels.) To get the <em>Bamf</em> spell at level 8 is one thing. To cast it at will is something else. For the sake of guestimation, D&D Nightcrawler uses the level 8 feat to acquire <em>Bamf</em> as an Action per day. Assume the feat at each tier has more design space than the preceding tier, just like the spells of each slot are worth more than those of the previous slot. Nightcrawler then spends both his level 12 feat and his level 16 Feat to upgrade his spell effect.</p><p></p><p>Because of the accumulating investment in upgrades, for the price of three increasingly high tier feats, D&D Nightcrawler is a level 16 Rogue who can <em>Bamf</em> at-will as part of his Move. Similar to the way one can divide a Move into separate moves between other actions, Nightcrawler can <em>Bamf</em> multiple times during a Move.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9051791, member: 58172"] A D&D version of Nightcrawler is something like a level 16 Rogue. He spends three high tier feats to gain and to upgrade his variant Teleportation power. Lets it call [I]Bamf[/I]. Marvel Nightcrawler has Amazing Agility and Excellent Fighting. This suggests a Rogue. A higher Fighting might have suggested a Dexterity Fighter. He seems masterful at the hit-and-run combat tactics of a Rogue. [I]Bamf[/I]: The Nightcrawler Teleportation Power • Nightcrawler can teleport at-will rapidly. • He "bamfs" via a "Brimstone Dimension". • He must know where he is teleporting or there can be mishaps. • If in a known location or in line of sight, his teleports are accurate and safe. • His teleport range is roughly 2.5 miles (4 km). The [I]Bamf[/I] doesnt negate any falling acceleration. To travel the sky, he appears for a split second then jumps again before falling, and occasionally teleports to ground to land and jump upward again. Where is the Brimstone Dimension? Its main feature is reddish grayish cloud with a scent of sulfur. In some illustrations, its land seems like a dry rocky wilderness with a perpetual hazy sunset all around the horizon with dim purplish above. Nightcrawler is a child of Azazel. Azazel is a member of the Neyaphem, a group of ancient Human mutants who exhibit demonish powers, and self-identify with demons. An other group of ancient mutants, the Cheyarafim exhibit angelish powers. These Cheyarafim banished all of the Neyaphem to the Brimstone Dimension. Azazel can escape Brimstone briefly but gets pulled back there. The D&D version of the Brimstone Dimension works well enough as a dominion in the Astral Sea. Brimstone shares affinity with a Demon plane, such as Carceri as a place of prison. The Neyaphem and Cheyarafim are Human but exhibit Fiend and Celestial powers, respectively. Possibly this mutant magic is Psionic, being innate with mental themes. Debatable but fair, the Neyaphem are mutant Tieflings, and the Cheyarafim mutant Aasimars. They emerge from within the Human species via mutations that entangle the opposing Astral magics. Nightcrawler inherits this Fiend Ancestry, but he himself is a Human mutant without Tiefling powers. Actually, Azazel engineered the innate teleportation power that Nightcrawler exhibits. It is part of a plan to escape Brimstone. All in all, Nightcrawler has a variant Teleportation spell, [I]Bamf[/I]. It is worth about a good slot 5, when cast once as an Action. But Nightcrawler enhances it to cast it at-will as part of a Move. When Nightcrawler teleports, he is actually planeshifting. He bamfs to the Brimstone Astral Dominion, then bamfs back to somewhere near his point of departure. [I]Plane Shift[/I] itself is an excellent slot 7 spell. "You ... are transported to a different plane of existence. You can specify a target destination in general terms, ... and you appear in or near that destination, ... at the DMs discretion." However, [I]Bamf[/I] is a limited version of [I]Plane Shift[/I] because it can only travel back-and-forth between two points: where Nightcrawler is currently and a location in Brimstone. Also, he has difficulty bringing others with him. On the other hand, he can choose his destination precisely, as long as it is in line of sight or known. In this sense, his power compares closely with the good slot 4 spell [I]Dimension Door[/I]. The Door can "arrive at exactly the spot desired" that "you can see" or "visualize", or locate by direction and distance. "You can also bring one willing creature". The range of [I]Bamf[/I] is better: around 2.5 miles versus 500 feet. Also [I]Bamf[/I] can, via Grappling, pull an unwilling creature with oneself. But[I] Bamf[/I] is more dangerous to use. If dimensional-dooring blindly into a solid object, the result is 4d6 Force damage but the spell fails. By contrast, bamfing blindly into an object deals this kind of damage, but succeeds thus lodges the bamfer within the object. This has happened more than once to Nightcrawler. At one point, Shadowcat phased him out of the object and was able to resuscitate him. Nightcrawler hates to bamf blindly but can do it in emergencies. The [I]Bamf[/I] spell is worth somewhere between slot 5 and slot 6. Slot 5 [I]Teleportation Circle[/I] requires more preparation but has unlimited range, even to any other plane. Because [I]Bamf[/I] requires an Action, its combat application is less useful. For me, the question is which spell would I rather have: the ability to cast [I]Bamf[/I] once, or to cast [I]Wall of Force[/I] once? I have to say, [I]Wall of Force[/I]. Thus [I]Bamf[/I] is securely a slot 5 spell. It is an upgrade to [I]Dimension Door[/I] along with some [I]Plane Shift[/I] flavor. Slot 5 spells become accessible at level 9. Maybe, a level 8 feat can grant one specific slot 5 spell per day. (It would be like a level 1 character acquiring a slot 2 spell like [I]Misty Step[/I]. Hypothetically, a D&D Nightcrawler originally exhibited a version of bamfing at level 1 or 4, that was more like [I]Misty Step[/I]. Then used the subsequent feats to upgrade it when reaching higher levels.) To get the [I]Bamf[/I] spell at level 8 is one thing. To cast it at will is something else. For the sake of guestimation, D&D Nightcrawler uses the level 8 feat to acquire [I]Bamf[/I] as an Action per day. Assume the feat at each tier has more design space than the preceding tier, just like the spells of each slot are worth more than those of the previous slot. Nightcrawler then spends both his level 12 feat and his level 16 Feat to upgrade his spell effect. Because of the accumulating investment in upgrades, for the price of three increasingly high tier feats, D&D Nightcrawler is a level 16 Rogue who can [I]Bamf[/I] at-will as part of his Move. Similar to the way one can divide a Move into separate moves between other actions, Nightcrawler can [I]Bamf[/I] multiple times during a Move. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High Tiers = Superheroes
Top