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<blockquote data-quote="Kae'Yoss" data-source="post: 3373469" data-attributes="member: 4134"><p>Yeah, wouldn't be D&D without this. If I'm high level, I want to be able to mow down an army all by myself. I want to go Silver Horde on the whole Agatean Empire. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>Few systems enforce advancing those skills you actually used - it's the GM who has to enforce it. Some rules say that it's appropriate to advance the stuff you used, some have it built in, but you can play all of them without the rule - and with the rule!</p><p></p><p>Yes, you can play D&D with that rule. So the rogue never sneaked about? Then he's not going to get to increase his ranks in hide and move silently.</p><p></p><p>But you're right: The free-style system lets you make the character you want, without having to beg the DM to give you some chance to sneak up on the bastard, or talk to enemies instead of hacking them down.</p><p></p><p></p><p></p><p>While I do think that the d20 can be erratic at times compared to, say, the d6 or even d10, I still wouldn't want D&D to change - other dice have their own games, this one belongs to d20. </p><p></p><p>And it's easy enough to exchange it for 3d6. Not that I'd want that. d6s are so mundane. I might forget that I'm a geek! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p></p><p>Percentile systems aren't really my cup of tea. I like the level-free systems (or hybrids like L5R), but levels have their appeal. You know where you are with a level. It's all abstract, anyway, so why not go all the way and make it fun? </p><p></p><p></p><p>Another thing about levels and classes: It's a boon for beginning players: Each class is an instant inspiration for a character concept. </p><p></p><p></p><p></p><p></p><p>I like Elements of Magic - a system for d20 that lets you decide what you cast - not just "magic missile or shield spell", but you actually get to build your spells. If you want to go mana, you can as well forget ready-made spells. </p><p></p><p>But the vancian system is fun, too. And it's not as if D&D was completely tied to it - there are plenty of classes that don't use it, and for the rest there's variants to make them spontaneous. </p><p></p><p>What I really like about the vancian system is that it is different. It's not your average mana system. Everyone has that. There has to be a something different.</p><p></p><p></p><p>In summary, all those things you mentioned are what makes D&D D&D. If you change them, you don't have D&D any more. Might as well play something else.</p><p></p><p>It's like ordering a bloody mary, but without vodka, and no tomato juice, hold the lemon juice, and please no Tabasco. And I'd like to drink it from a soup plate instead of out of a glass.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3373469, member: 4134"] Yeah, wouldn't be D&D without this. If I'm high level, I want to be able to mow down an army all by myself. I want to go Silver Horde on the whole Agatean Empire. :] Few systems enforce advancing those skills you actually used - it's the GM who has to enforce it. Some rules say that it's appropriate to advance the stuff you used, some have it built in, but you can play all of them without the rule - and with the rule! Yes, you can play D&D with that rule. So the rogue never sneaked about? Then he's not going to get to increase his ranks in hide and move silently. But you're right: The free-style system lets you make the character you want, without having to beg the DM to give you some chance to sneak up on the bastard, or talk to enemies instead of hacking them down. While I do think that the d20 can be erratic at times compared to, say, the d6 or even d10, I still wouldn't want D&D to change - other dice have their own games, this one belongs to d20. And it's easy enough to exchange it for 3d6. Not that I'd want that. d6s are so mundane. I might forget that I'm a geek! :D Percentile systems aren't really my cup of tea. I like the level-free systems (or hybrids like L5R), but levels have their appeal. You know where you are with a level. It's all abstract, anyway, so why not go all the way and make it fun? Another thing about levels and classes: It's a boon for beginning players: Each class is an instant inspiration for a character concept. I like Elements of Magic - a system for d20 that lets you decide what you cast - not just "magic missile or shield spell", but you actually get to build your spells. If you want to go mana, you can as well forget ready-made spells. But the vancian system is fun, too. And it's not as if D&D was completely tied to it - there are plenty of classes that don't use it, and for the rest there's variants to make them spontaneous. What I really like about the vancian system is that it is different. It's not your average mana system. Everyone has that. There has to be a something different. In summary, all those things you mentioned are what makes D&D D&D. If you change them, you don't have D&D any more. Might as well play something else. It's like ordering a bloody mary, but without vodka, and no tomato juice, hold the lemon juice, and please no Tabasco. And I'd like to drink it from a soup plate instead of out of a glass. [/QUOTE]
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