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<blockquote data-quote="Galloglaich" data-source="post: 4628544" data-attributes="member: 77019"><p><strong>Knight an his Lance part III of III</strong></p><p></p><p><span style="font-size: 15px"><strong>The Knight and his Lance part III of III</strong></span></p><p>I'm somewhat limited for time so I'm actually going to subdivide part III of this into two parts...</p><p> </p><p> </p><p><strong>A Thirteenth Century Knight in 3.5 DnD</strong></p><p>As popular as the idea is, the Knight is not a common archetype in most RPG games I've played. One rarely encounters anything even vaguely like a real historical Knight as either players or NPCs, though there is the Paladin class and various Doom Knights and etc. prestige classes of course. But these mostly have to do with various magical and quasi-magical abilities, I have rarely seen anyone fighting on horseback or use lances in my (of course very limited) gaming experience in 25 years or so. Just for fun I'd like to see how a somewhat historical knight might work out, perhaps for a lower-magic / lower fantasy type campaign.</p><p> </p><p>Standard 3.5 does give us some room to work with, so lets see what we can come up with.</p><p> </p><p>This should be an entry level knight, so I'll make him 4th level. A knight has to has a significant amount of training and will usually spend some time fighting as a squire before achieving knighthood, so I figure thats around minimum for a knight. I'll give him slightly above average stats, 13s across the board. He'll also have an average amount of Hit Points for his level, 29. </p><p> </p><p>Looking at the Lance in 3.5 it doesn't look very impressive initially. Only 1d8 Damage, no armor piercing ability since that doesn't really exist in 3.5, no reach to hit bonus but it is a reach weapon which is good, gets x3 damage on crits, and best of all gets double damage in a charge which is very good 2-16 damage is pretty tough in DnD. </p><p> </p><p> </p><p>A 13th century knight wouldn't have plate armor since it wasn't invented yet, so he'll have to settle for "chainmail" which isn't as good armor in DnD as it was in real life, but it's decent protection. Of course he'll have a shield and an arming sword as a sidearm (longsword in DnD).</p><p> </p><p>Needles to say our knight would have a warhorse. The warhorse itself would have some kind of barding, but since this is an entry level knight I'll limit that to padded armor. </p><p> </p><p>Our knight will have some of the very few skills allowed for a fighter, but the only really important one here will be Ride. I think at 4th level he'd be limited to 4 skill ranks? Somebody can correct me on that if I'm wrong (those skills rules are a bit too byzantine for me...) anyway Riding skill 4. +1 for his dex bonus for a +5 on all ride skill checks.</p><p> </p><p>Feats are where it can start getting interesting. I'll give my knight <span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Mounted Combat</strong>, <strong>Spirited Charge</strong>, <strong>Ride by Attack</strong>, <strong>Weapon Focus: Lance</strong>, <strong>Weapon Specialization: Lance</strong>, and just for fun, <strong>Improved Initiative</strong>.</span></span></span></p><p> </p><p></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white">His Lance gets x2 damage in a charge which is good. With the <strong>Spirited Charge</strong> feat that becomes x3 damage which is even better. The Lance is also a reach weapon too which means the Knight can attack most Large sized or smaller creatures without being in range for a counterattack, which is potentially interesting. This works even better with the <strong>Ride By Attack</strong> Feat which allows them to move (charge), attack, then move again. If I’m reading that correctly it makes the Knight very dangerous indeed.</span></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white">His warhorse only has a quilted / padded barding, for a total AC of 15. But with the <strong>Mounted Combat</strong> feat the Knight can also make Ride Skill Checks to avoid their mount being hit by an enemy attack. Considering these factors and that a Warhorse is pretty tough anyway (30 HP average) it should be able to hold it’s own in a fight.</span></span></span></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">So here is our knight now:</span></span></p><p><span style="font-family: 'Verdana'"><img src="http://hsfeatures.com/features04/images/teutonicmiuntedaj_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">4th Level Fighter</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Str 13 +1</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Int 13 +1</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Wis 13 +1</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Dex 13 +1</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Con 13 +1</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Cha 13 +1</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">AC: 17 </span></strong><span style="font-family: 'Verdana'">(Chainmail +5, Shield +1, +1 Dex)</span></span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white">HP: 29</span></span></span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Bab: </span></strong><span style="font-family: 'Verdana'">4</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Init:</span></strong><span style="font-family: 'Verdana'"> +5</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Lance: </span></strong><span style="font-family: 'Verdana'">+ 6 TH (4 Bab +1 Str +1 WF) D 1-8+3 (3d8+3 when charging) 6-27 / 15 damage average</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills:</span></strong><span style="font-family: 'Verdana'"> Ride 4</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Feats:</span></strong><span style="font-family: 'Verdana'"> Mounted Combat, Spirited Charge, Ride by Attack, Weapon Focus: Lance, Weapon Specialization: Lance, Improved Initiative</span></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">This is a pretty tough hombre. Especially if we put our knight in a small formation or 'battle' with two other knights which would be the bare minimum you would see on the battlefield. Now we have 3 guys wheeling riding in formation, capable of hitting enemies for 6-27 damage with reach attacks then taking off on their warhorses with their base speed of 50', and wheeling back around to attack again. Against any target with a relatively low AC they could be expected to do around 40 HP of damage per round, and be pretty hard to attack without reach weapon or missile weapons. Pretty dangerous opponent.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Not a bad start in fact. The only real weakness here is the vulnerability to Magic all fighters have in DnD, and a relatively poor chance of hitting targets (only +6). But perhaps it could be enhanced a bit with some house rules.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Next: How to improve on this basic template</span></span></p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4628544, member: 77019"] [b]Knight an his Lance part III of III[/b] [SIZE=4][B]The Knight and his Lance part III of III[/B][/SIZE] I'm somewhat limited for time so I'm actually going to subdivide part III of this into two parts... [B]A Thirteenth Century Knight in 3.5 DnD[/B] As popular as the idea is, the Knight is not a common archetype in most RPG games I've played. One rarely encounters anything even vaguely like a real historical Knight as either players or NPCs, though there is the Paladin class and various Doom Knights and etc. prestige classes of course. But these mostly have to do with various magical and quasi-magical abilities, I have rarely seen anyone fighting on horseback or use lances in my (of course very limited) gaming experience in 25 years or so. Just for fun I'd like to see how a somewhat historical knight might work out, perhaps for a lower-magic / lower fantasy type campaign. Standard 3.5 does give us some room to work with, so lets see what we can come up with. This should be an entry level knight, so I'll make him 4th level. A knight has to has a significant amount of training and will usually spend some time fighting as a squire before achieving knighthood, so I figure thats around minimum for a knight. I'll give him slightly above average stats, 13s across the board. He'll also have an average amount of Hit Points for his level, 29. Looking at the Lance in 3.5 it doesn't look very impressive initially. Only 1d8 Damage, no armor piercing ability since that doesn't really exist in 3.5, no reach to hit bonus but it is a reach weapon which is good, gets x3 damage on crits, and best of all gets double damage in a charge which is very good 2-16 damage is pretty tough in DnD. A 13th century knight wouldn't have plate armor since it wasn't invented yet, so he'll have to settle for "chainmail" which isn't as good armor in DnD as it was in real life, but it's decent protection. Of course he'll have a shield and an arming sword as a sidearm (longsword in DnD). Needles to say our knight would have a warhorse. The warhorse itself would have some kind of barding, but since this is an entry level knight I'll limit that to padded armor. Our knight will have some of the very few skills allowed for a fighter, but the only really important one here will be Ride. I think at 4th level he'd be limited to 4 skill ranks? Somebody can correct me on that if I'm wrong (those skills rules are a bit too byzantine for me...) anyway Riding skill 4. +1 for his dex bonus for a +5 on all ride skill checks. Feats are where it can start getting interesting. I'll give my knight [FONT=Verdana][SIZE=2][COLOR=white][B]Mounted Combat[/B], [B]Spirited Charge[/B], [B]Ride by Attack[/B], [B]Weapon Focus: Lance[/B], [B]Weapon Specialization: Lance[/B], and just for fun, [B]Improved Initiative[/B].[/COLOR][/SIZE][/FONT] [FONT=Verdana][FONT=Verdana][SIZE=2][COLOR=white]His Lance gets x2 damage in a charge which is good. With the [B]Spirited Charge[/B] feat that becomes x3 damage which is even better. The Lance is also a reach weapon too which means the Knight can attack most Large sized or smaller creatures without being in range for a counterattack, which is potentially interesting. This works even better with the [B]Ride By Attack[/B] Feat which allows them to move (charge), attack, then move again. If I’m reading that correctly it makes the Knight very dangerous indeed.[/COLOR][/SIZE][/FONT] [FONT=Verdana][SIZE=2][COLOR=white]His warhorse only has a quilted / padded barding, for a total AC of 15. But with the [B]Mounted Combat[/B] feat the Knight can also make Ride Skill Checks to avoid their mount being hit by an enemy attack. Considering these factors and that a Warhorse is pretty tough anyway (30 HP average) it should be able to hold it’s own in a fight.[/COLOR][/SIZE][/FONT] [/FONT] [FONT=Verdana][SIZE=2]So here is our knight now:[/SIZE][/FONT] [FONT=Verdana][IMG]http://hsfeatures.com/features04/images/teutonicmiuntedaj_1.jpg[/IMG][/FONT] [FONT=Verdana][FONT=Verdana][COLOR=white]4th Level Fighter[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Str 13 +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Int 13 +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Wis 13 +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dex 13 +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Con 13 +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cha 13 +1[/COLOR][/FONT] [SIZE=2][COLOR=white][B][FONT=Verdana]AC: 17 [/FONT][/B][FONT=Verdana](Chainmail +5, Shield +1, +1 Dex)[/FONT][/COLOR][/SIZE] [B][FONT=Verdana][SIZE=2][COLOR=white]HP: 29[/COLOR][/SIZE][/FONT][/B] [SIZE=2][COLOR=white][B][FONT=Verdana]Bab: [/FONT][/B][FONT=Verdana]4[/FONT][/COLOR][/SIZE] [SIZE=2][COLOR=white][B][FONT=Verdana]Init:[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR][/SIZE] [SIZE=2][COLOR=white][B][FONT=Verdana]Lance: [/FONT][/B][FONT=Verdana]+ 6 TH (4 Bab +1 Str +1 WF) D 1-8+3 (3d8+3 when charging) 6-27 / 15 damage average[/FONT][/COLOR][/SIZE] [SIZE=2][COLOR=white][B][FONT=Verdana]Skills:[/FONT][/B][FONT=Verdana] Ride 4[/FONT][/COLOR][/SIZE] [SIZE=2][COLOR=white][B][FONT=Verdana]Feats:[/FONT][/B][FONT=Verdana] Mounted Combat, Spirited Charge, Ride by Attack, Weapon Focus: Lance, Weapon Specialization: Lance, Improved Initiative[/FONT][/COLOR][/SIZE] [SIZE=2]This is a pretty tough hombre. Especially if we put our knight in a small formation or 'battle' with two other knights which would be the bare minimum you would see on the battlefield. Now we have 3 guys wheeling riding in formation, capable of hitting enemies for 6-27 damage with reach attacks then taking off on their warhorses with their base speed of 50', and wheeling back around to attack again. Against any target with a relatively low AC they could be expected to do around 40 HP of damage per round, and be pretty hard to attack without reach weapon or missile weapons. Pretty dangerous opponent.[/SIZE] [SIZE=2]Not a bad start in fact. The only real weakness here is the vulnerability to Magic all fighters have in DnD, and a relatively poor chance of hitting targets (only +6). But perhaps it could be enhanced a bit with some house rules.[/SIZE] [SIZE=2]Next: How to improve on this basic template[/SIZE][/FONT] [/QUOTE]
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