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<blockquote data-quote="Galloglaich" data-source="post: 4632732" data-attributes="member: 77019"><p>Yes but keep in mind, that is only one way of playing - maybe the way the rules tend to push you in 3.5 / 3.75, but not everybody wants or needs to play godlike characters. Quite a few people play DnD low-magic / low fantasy and enjoy playing something similar to one of the real-life heros from the OP in this thread, like a <a href="http://en.wikipedia.org/wiki/Xenophon" target="_blank">Xenophon</a>, a <a href="http://en.wikipedia.org/wiki/Miyamoto_Musashi%5B/URL" target="_blank"><span style="font-family: 'Arial'">Musashi</span></a><span style="font-family: 'Arial'"> or a</span> <span style="font-family: 'Arial'"><a href="http://en.wikipedia.org/wiki/Roger_de_Flor" target="_blank">Roger de Flor</a></span><span style="font-family: 'Arial'"> whose actual historical adventures were more gripping and dramatic than 90% of RPG games anyone has ever played. People who play for example using E6 rules would probably find an enhanced 6th level knight fun to play and more than powerful enough for their game.</span></p><p></p><p>But that said, this is just a template for a basic entry level knight, most of the knights and other warriors listed in the OP were probably more than 6th level, even if they didn't have 200 hit points. They clearly had skills and abilities that were beyond those of ordinary men and women.</p><p></p><p>I'm planning to get into a few more things which might enhance knights for higher levels as well, especially in areas they are very vulnerable like dealing with Magic. Just getting started here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And as with the three famous individuals you mentioened as the levels go higher more mythological elements can be introduced...</p><p></p><p><span style="font-family: 'Arial'">G.</span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4632732, member: 77019"] Yes but keep in mind, that is only one way of playing - maybe the way the rules tend to push you in 3.5 / 3.75, but not everybody wants or needs to play godlike characters. Quite a few people play DnD low-magic / low fantasy and enjoy playing something similar to one of the real-life heros from the OP in this thread, like a [URL="http://en.wikipedia.org/wiki/Xenophon"]Xenophon[/URL], a [URL="http://en.wikipedia.org/wiki/Miyamoto_Musashi%5B/URL"][FONT=Arial]Musashi[/FONT][/URL][FONT=Arial] or a[/FONT] [FONT=Arial][URL="http://en.wikipedia.org/wiki/Roger_de_Flor"]Roger de Flor[/URL][/FONT][FONT=Arial] whose actual historical adventures were more gripping and dramatic than 90% of RPG games anyone has ever played. People who play for example using E6 rules would probably find an enhanced 6th level knight fun to play and more than powerful enough for their game.[/FONT] But that said, this is just a template for a basic entry level knight, most of the knights and other warriors listed in the OP were probably more than 6th level, even if they didn't have 200 hit points. They clearly had skills and abilities that were beyond those of ordinary men and women. I'm planning to get into a few more things which might enhance knights for higher levels as well, especially in areas they are very vulnerable like dealing with Magic. Just getting started here :) And as with the three famous individuals you mentioened as the levels go higher more mythological elements can be introduced... [FONT=Arial]G. [/FONT] [/QUOTE]
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