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General Tabletop Discussion
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Celebrim" data-source="post: 9250669" data-attributes="member: 4937"><p>3.0e got hit points fairly close to "right". But actually "right" depends not just on how many hit points the monster has, but how much damage the expected party can generate in a round.</p><p></p><p>IMO, the ideal situation is that combat normally goes 3-5 rounds before winding down, which means that the right amount of defenses is the ability to resist damage from a typical party for 3-5 rounds.</p><p></p><p>My guess is that 3.0e hit points are about 1/4 to 1/3rd too low. </p><p></p><p>Note that 3.5e doesn't have hit point inflation so much as they have hit DICE inflation. Things have too much HD.</p><p></p><p>In my own 3.0e game it works pretty close to regular 3.0e except that everything has bonus hit points from size class based on the following table: fine:0, diminutive:1, tiny:2, small: 4, medium: 8, large: 16, huge: 32, gargantuan: 64, and colossal: 128. Note that this means that large herbivores (and large things in general) don't necessarily need as many hit dice as before. Also note that oozes and constructs no longer have their own bonus hit points table nor do undead need a kludge fix of getting hit points from charisma through extraordinary abilities. Rather, oozes and undead get double the above bonus and constructs triple the above bonus. This works really well for me though I do have to handwave the problem of how you kill a deer with a bow and arrow.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9250669, member: 4937"] 3.0e got hit points fairly close to "right". But actually "right" depends not just on how many hit points the monster has, but how much damage the expected party can generate in a round. IMO, the ideal situation is that combat normally goes 3-5 rounds before winding down, which means that the right amount of defenses is the ability to resist damage from a typical party for 3-5 rounds. My guess is that 3.0e hit points are about 1/4 to 1/3rd too low. Note that 3.5e doesn't have hit point inflation so much as they have hit DICE inflation. Things have too much HD. In my own 3.0e game it works pretty close to regular 3.0e except that everything has bonus hit points from size class based on the following table: fine:0, diminutive:1, tiny:2, small: 4, medium: 8, large: 16, huge: 32, gargantuan: 64, and colossal: 128. Note that this means that large herbivores (and large things in general) don't necessarily need as many hit dice as before. Also note that oozes and constructs no longer have their own bonus hit points table nor do undead need a kludge fix of getting hit points from charisma through extraordinary abilities. Rather, oozes and undead get double the above bonus and constructs triple the above bonus. This works really well for me though I do have to handwave the problem of how you kill a deer with a bow and arrow. [/QUOTE]
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Community
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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