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Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Celebrim" data-source="post: 9253681" data-attributes="member: 4937"><p>Agreed. Also in my experience, in a battle between wizards who are squishy and yet resistant to save or suck, the wizard with the bigger fireball has a significant advantage. One of the few PC deaths in my long campaign that didn't occur because of poor player choices was in the long awaited fight against the BBEG of the first few years of the game occurred because the BBEG opened the fight with an 8d6 fireball centered on the party and ended up basically one shotting the party's wizard with a high roll and a failed save (IIRC, the PC was out of narrative currency as well). </p><p></p><p>And that doesn't even get into the fact that if you really did feel direct damage was not effective, it takes very little support in terms of feats to alter that math enough to make it competitive with just about anything. </p><p></p><p>Again, I think that direct damage in 3.X was largely fine and well balanced and suffers only in comparison to the win button it was in 1e/2e AD&D and the win button that was save or suck spells in RAW high level 3.Xe D&D, or in comparison to some of the brokenness you could achieve through spellcasting PrCs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9253681, member: 4937"] Agreed. Also in my experience, in a battle between wizards who are squishy and yet resistant to save or suck, the wizard with the bigger fireball has a significant advantage. One of the few PC deaths in my long campaign that didn't occur because of poor player choices was in the long awaited fight against the BBEG of the first few years of the game occurred because the BBEG opened the fight with an 8d6 fireball centered on the party and ended up basically one shotting the party's wizard with a high roll and a failed save (IIRC, the PC was out of narrative currency as well). And that doesn't even get into the fact that if you really did feel direct damage was not effective, it takes very little support in terms of feats to alter that math enough to make it competitive with just about anything. Again, I think that direct damage in 3.X was largely fine and well balanced and suffers only in comparison to the win button it was in 1e/2e AD&D and the win button that was save or suck spells in RAW high level 3.Xe D&D, or in comparison to some of the brokenness you could achieve through spellcasting PrCs. [/QUOTE]
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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