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Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="jgsugden" data-source="post: 9254233" data-attributes="member: 2629"><p>While there can be some variance and bad luck - but not repeatedly. People can say whatever results they want, but <em>statistically</em> this is unlikely to be even close. Especially if you allow the orc to have basic wisdom and tactics as I discussed in a later post. Yes, a max damage crit or two can change things. If you get a different result it is because you're cheating in favor of the commoners. </p><p></p><p>If the commoners hide, they are likely to be found by the orc. It has all the advantages being out in the dark. If they're separate he can run in, kill one and withdraw to repeat the cycle. If he puts out the flames there is no hope. One commoner likely dies before the commoners go. You're down to three. The orc can control engagement, so that is a second commoner down before the commoners get a chance to attack. In reality, even with crits, the commoners are not going to get enough chances to hit unless that orc that has an 80% or 96% chance to hit is foolish.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9254233, member: 2629"] While there can be some variance and bad luck - but not repeatedly. People can say whatever results they want, but [I]statistically[/I] this is unlikely to be even close. Especially if you allow the orc to have basic wisdom and tactics as I discussed in a later post. Yes, a max damage crit or two can change things. If you get a different result it is because you're cheating in favor of the commoners. If the commoners hide, they are likely to be found by the orc. It has all the advantages being out in the dark. If they're separate he can run in, kill one and withdraw to repeat the cycle. If he puts out the flames there is no hope. One commoner likely dies before the commoners go. You're down to three. The orc can control engagement, so that is a second commoner down before the commoners get a chance to attack. In reality, even with crits, the commoners are not going to get enough chances to hit unless that orc that has an 80% or 96% chance to hit is foolish. [/QUOTE]
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Community
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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