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Hit Points - Why were they designed to be incoherent?
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<blockquote data-quote="Aehrlon" data-source="post: 5911949" data-attributes="member: 6688640"><p>Hmm, maybe I am thinking too hard about it though I find your comparison of D&D HP to a video-game odd; apples & oranges to me. To me, D&D is much more than "killing bad guys". Adventure, quests, camaraderie, overcoming obstacles, etc. Also, in my defense, I did write this in an earlier post in this thread RE: Hit Points: "if it ain't broke, don't fix it. It has worked so far, I don't anticipate <a href="http://www.enworld.org/forum/showwiki.php?title=Books:D+and+D+Next" target="_blank">D&D Next</a> to do away with them anytime soon."</p><p></p><p>Maybe complaints of realism & such you mentioned would be better explained as <u><strong>Verisimilitude:</strong></u> </p><p> <span style="color: White">(noun)</span><span style="color: White"> 1.</span><span style="color: White"> the </span><span style="color: White">appearance </span><span style="color: White">or </span><span style="color: White">semblance</span> of truth; likelihood; probability: <span style="color: White">The </span><span style="color: White">play </span><span style="color: White">lacked</span> verisimilitude. </p><p>2.<span style="color: #333333"> <span style="color: White">something,</span></span> <span style="color: White">as </span><span style="color: White">an </span><span style="color: White">assertion, </span><span style="color: White">having </span><span style="color: White">merely </span><span style="color: White">the </span><span style="color: White">appearance</span> of <span style="color: White">truth. </span></p><p></p><p><span style="color: #333333"><span style="color: White">I guess <em>believability</em> is something I strive for, as silly as that might seem. Seems like a contradiction, believability in a Fantasy game but I mean, in the scope of the game world. While playing your character, can you picture the action taking place as your DM describes a room or a scene? Can you picture exactly how your character looks, head to toe? As your HP are depleted, can you visualize how your hero might look and react?? As your foe's HP are depleted, can you see that??</span></span></p><p><span style="color: #333333"><span style="color: White"></span></span></p><p><span style="color: #333333"><span style="color: White">I am not familiar with the </span></span>alternate HP system similar to what PFRPG introduced but I'm curious & will look for that; do you have a link by any chance?</p><p></p><p>Your third paragraph does a nice job summing up the games we play. My posts are not meant to be about coherence but really more about how HP can make sense as a traditional game mechanic that works well in the New system AND keeps the action rolling. Hope this makes sense.</p></blockquote><p></p>
[QUOTE="Aehrlon, post: 5911949, member: 6688640"] Hmm, maybe I am thinking too hard about it though I find your comparison of D&D HP to a video-game odd; apples & oranges to me. To me, D&D is much more than "killing bad guys". Adventure, quests, camaraderie, overcoming obstacles, etc. Also, in my defense, I did write this in an earlier post in this thread RE: Hit Points: "if it ain't broke, don't fix it. It has worked so far, I don't anticipate [URL="http://www.enworld.org/forum/showwiki.php?title=Books:D+and+D+Next"]D&D Next[/URL] to do away with them anytime soon." Maybe complaints of realism & such you mentioned would be better explained as [U][B]Verisimilitude:[/B][/U] [COLOR=White](noun)[/COLOR][COLOR=White] 1.[/COLOR][COLOR=White] the [/COLOR][COLOR=White]appearance [/COLOR][COLOR=White]or [/COLOR][COLOR=White]semblance[/COLOR] of truth; likelihood; probability: [COLOR=White]The [/COLOR][COLOR=White]play [/COLOR][COLOR=White]lacked[/COLOR] verisimilitude. 2.[COLOR=#333333] [COLOR=White]something,[/COLOR][/COLOR][COLOR=White] [/COLOR][COLOR=White]as [/COLOR][COLOR=White]an [/COLOR][COLOR=White]assertion, [/COLOR][COLOR=White]having [/COLOR][COLOR=White]merely [/COLOR][COLOR=White]the [/COLOR][COLOR=White]appearance[/COLOR] of [COLOR=White]truth. [/COLOR] [COLOR=#333333][COLOR=White]I guess [I]believability[/I] is something I strive for, as silly as that might seem. Seems like a contradiction, believability in a Fantasy game but I mean, in the scope of the game world. While playing your character, can you picture the action taking place as your DM describes a room or a scene? Can you picture exactly how your character looks, head to toe? As your HP are depleted, can you visualize how your hero might look and react?? As your foe's HP are depleted, can you see that?? I am not familiar with the [/COLOR][/COLOR]alternate HP system similar to what PFRPG introduced but I'm curious & will look for that; do you have a link by any chance? Your third paragraph does a nice job summing up the games we play. My posts are not meant to be about coherence but really more about how HP can make sense as a traditional game mechanic that works well in the New system AND keeps the action rolling. Hope this makes sense. [/QUOTE]
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