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General Tabletop Discussion
D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="Pale Jackal" data-source="post: 3978458" data-attributes="member: 58878"><p>Currently I play in the game using the "death flag" concept (I'm not sure if it's unique to the GM who also posts here, nor am I sure if he'd want to be named, so I'll leave him nameless)...</p><p></p><p>Basically, you're not going to die, unless you raise your death flag. Raising your death flag gives you six free d20 re-rolls, or you can spend two for an extra standard action.</p><p></p><p>However, if there's a TPK (and the fights are pretty tough in that game, we typically have several people hitting -10... makes me glad I built my character for survivability!), just because we're not dead, doesn't mean bad things aren't going to happen to us.</p><p></p><p>As the above poster noted: there can be consequences besides death.</p><p></p><p>I really enjoy this philosophy of play, because ultimately I feel that the closer RPGing gets to story telling, the better it is, and if I write up a several page background for my PC, I don't want him to get knocked off randomly... however, dying in a plot relevant manner is perfectly okay.</p><p></p><p>Edit: Crap, Evilhalfing beat me to it. We're currently playing E6. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> I don't like resurrect spells (since I like grittier fantasy more than high fantasy) so it works for me.</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 3978458, member: 58878"] Currently I play in the game using the "death flag" concept (I'm not sure if it's unique to the GM who also posts here, nor am I sure if he'd want to be named, so I'll leave him nameless)... Basically, you're not going to die, unless you raise your death flag. Raising your death flag gives you six free d20 re-rolls, or you can spend two for an extra standard action. However, if there's a TPK (and the fights are pretty tough in that game, we typically have several people hitting -10... makes me glad I built my character for survivability!), just because we're not dead, doesn't mean bad things aren't going to happen to us. As the above poster noted: there can be consequences besides death. I really enjoy this philosophy of play, because ultimately I feel that the closer RPGing gets to story telling, the better it is, and if I write up a several page background for my PC, I don't want him to get knocked off randomly... however, dying in a plot relevant manner is perfectly okay. Edit: Crap, Evilhalfing beat me to it. We're currently playing E6. :p I don't like resurrect spells (since I like grittier fantasy more than high fantasy) so it works for me. [/QUOTE]
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Hitting "reset": A counterpoint to "gritty" 4e
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