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D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3983004" data-attributes="member: 9952"><p>The PC is the crucial element that allows a (non-DMing) player to access the game. Cut this component and the player is cut from the game, except as an interested observer. Observing is no where as much fun as participating.</p><p></p><p>The game is bigger than a character, except when you are the player of said character. There is a reciprocal relationship occurring here, the game is bigger than any one character and yet every character is a crucial element of said 'bigger game'. Care and attention needs to be shown by all to maintain this relationship in harmony.</p><p></p><p></p><p></p><p>Yep, agreed, all editions... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>Goodness, would you really do such a thing as DM? I know I'd be swiftly kicked out of the DM chair if I dared to do such things.</p><p></p><p>'Just a game' can easily and reasonably be turned around 180 degrees. I.e. it's just a game so why can't we each find a way to just enjoy it? Likewise, a player may prefer not to play other concepts. Who are we to deny them?</p><p></p><p>****</p><p></p><p>It occurred to me that I have not fully answered the original post. Our approach involves resurrection, and in the case of a TPK, resurrection by an ally. The problem we have is that we agreed on core rules only back at character creation and this is the best solution we've got.</p><p></p><p>I think the best solution would be an action point system, as resetting will impact suspension of disbelief and may feel like a grind in actual play. Then again, this is mere speculation. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3983004, member: 9952"] The PC is the crucial element that allows a (non-DMing) player to access the game. Cut this component and the player is cut from the game, except as an interested observer. Observing is no where as much fun as participating. The game is bigger than a character, except when you are the player of said character. There is a reciprocal relationship occurring here, the game is bigger than any one character and yet every character is a crucial element of said 'bigger game'. Care and attention needs to be shown by all to maintain this relationship in harmony. Yep, agreed, all editions... :( Goodness, would you really do such a thing as DM? I know I'd be swiftly kicked out of the DM chair if I dared to do such things. 'Just a game' can easily and reasonably be turned around 180 degrees. I.e. it's just a game so why can't we each find a way to just enjoy it? Likewise, a player may prefer not to play other concepts. Who are we to deny them? **** It occurred to me that I have not fully answered the original post. Our approach involves resurrection, and in the case of a TPK, resurrection by an ally. The problem we have is that we agreed on core rules only back at character creation and this is the best solution we've got. I think the best solution would be an action point system, as resetting will impact suspension of disbelief and may feel like a grind in actual play. Then again, this is mere speculation. :) [/QUOTE]
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