Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
HM's Carrion Crown AP - CT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 5487141" data-attributes="member: 6666968"><p>[sblock=question answered]Full round spell = suicide here. In general, DM choice, but normally I would say yes, using two standard actions.[/sblock][sblock=kibitz]Magic Missile, move 30' so it chases you in a non-straight line, preferably over difficult terrain. It moves 60' but cannot attack. Next round full withdrawl where you can turn/move around/through difficult terrain in withdrawl. The orc can chase the same 60', but not attack. A charge where he can attack at the end requires a straight line without difficult terrain. Repeat until you have separation, and magic missile a second time. He is staggered, and can only move 30 <span style="color: LemonChiffon"><span style="color: PaleGreen">or</span> </span>attack. Step back to 15' and lightning arc til crispy. It might try javelin throws, but needs 16 or better if you are past 30'. If you cannot get separation, run in big circle and we will be waiting for him at near full health by then.</p><p>Guaranteed damage, and planned terrain moves wins. </p><p>If it was something with a 10' reach chasing you, you would be toast.</p><p></p><p>If you have led him away for two rounds, Halah is out of the well. Third round Marshan is awake, fifth round, we are all near full hit points. Then it is four on one.[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5487141, member: 6666968"] [sblock=question answered]Full round spell = suicide here. In general, DM choice, but normally I would say yes, using two standard actions.[/sblock][sblock=kibitz]Magic Missile, move 30' so it chases you in a non-straight line, preferably over difficult terrain. It moves 60' but cannot attack. Next round full withdrawl where you can turn/move around/through difficult terrain in withdrawl. The orc can chase the same 60', but not attack. A charge where he can attack at the end requires a straight line without difficult terrain. Repeat until you have separation, and magic missile a second time. He is staggered, and can only move 30 [COLOR=LemonChiffon][COLOR=PaleGreen]or[/COLOR] [/COLOR]attack. Step back to 15' and lightning arc til crispy. It might try javelin throws, but needs 16 or better if you are past 30'. If you cannot get separation, run in big circle and we will be waiting for him at near full health by then. Guaranteed damage, and planned terrain moves wins. If it was something with a 10' reach chasing you, you would be toast. If you have led him away for two rounds, Halah is out of the well. Third round Marshan is awake, fifth round, we are all near full hit points. Then it is four on one.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
HM's Carrion Crown AP - CT
Top