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HM's Carrion Crown AP - CT
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<blockquote data-quote="perrinmiller" data-source="post: 5487451" data-attributes="member: 88649"><p>[sblock=OOC]Not that I am planning to do this here, but I think splitting a Sleep spell into two rounds would be 1 Move Action and 1 Standard Action. If the Move Action is used, then the Standard Action would be in the next round and vice versa. HM?</p><p></p><p>Thanks SK. Yes, realistically Firvin could retreat and keep the orc at bay while peppering him with Magic Missiles (not much fun, but would work). After he gets fatally wounded, then he no longer gets two actions as well and she can finish him off with cantrips. When you mentioned "relatively easy" I thought there was a 1 round solution. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Instead I am going to try something else since it is practice. Since Firvin is at the top of the Initiative order, Marshan's Stabilize roll will not be needed. I am also assuming that his hammer remains in hand while he is prone. Then he can stand up, shift back a step and enlarge to whack the orc and make sure he gets an AoO if he doesn't take him out.[/sblock]Frivin replies to the offending brute, <span style="color: Lime">"Not for long."</span> She moves around the pillar and lays a hand on the fallen Marshan bringing back from death, telling him <span style="color: Lime">"Arise, and kill this fook!"</span></p><p></p><p>[sblock=Actions]<strong>Free Action:</strong> Talking</p><p><strong>Move Action:</strong> Move around pillar (3sq South) to 1sq NW of Marshan</p><p><strong>Standard Action:</strong> Cast Spell on Marshan <a href="http://invisiblecastle.com/roller/view/2924474/" target="_blank">CLW (1d8+1=7)</a></p><p>[/sblock][sblock=Mini Stats]<strong><span style="color: aqua">Initiative:</span></strong> +5</p><p> <strong><span style="color: aqua">AC:</span></strong> 17 (10 flat-footed, 13 Touch, 17 w/Mage Armor)</p><p> <strong><span style="color: aqua">HP:</span></strong> 10 Current: 10</p><p> <strong><span style="color: aqua">CMB:</span></strong> -1 <strong><span style="color: aqua">CMD:</span></strong> 12 <strong><span style="color: aqua">Fort:</span></strong> +0 <strong><span style="color: aqua">Reflex:</span></strong> +5 <strong><span style="color: aqua">Will:</span></strong> +3 (+5 vs. Enchantments)</p><p>+1 for all with Resistance; Immune to Magical Sleep</p><p></p><p> <strong><span style="color: aqua">Current Weapon in Hand:</span></strong> Longbow</p><p></p><p><span style="color: Cyan"><strong>Bardic Performance:</strong> <span style="color: White">12/12 Rounds Remaining; Inspire Courage +1<span style="color: White">, Fascinate, Countersong, Distraction</span></span></span></p><p><span style="color: Cyan"><strong>Elemental Ray:</strong></span> 5/5 Remaining (Turn any elemental spell into Electricity)</p><p><strong><span style="color: Cyan">Cantrips:</span></strong><span style="color: Cyan"> <span style="color: White">Acid Splash, Ray of Frost, Detect Magic, Resistance, Ghost Sound, Message, Light, Prestidigitation</span></span></p><p><span style="color: Cyan"></span><strong><span style="color: Cyan">Sorcerer 1st Level Spells:</span></strong> 2/4 remaining; Mage Armor, Magic Missile</p><p><span style="color: Cyan"><strong>Bard 1st Level Spells:</strong></span> 0/2 remaining; Cure Light Wounds, Sleep[/sblock]___________________________________________</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/Firvinianna1-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <a href="http://www.dndsheets.net/view.php?id=13622" target="_blank">Firvinianna Laali</a></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5487451, member: 88649"] [sblock=OOC]Not that I am planning to do this here, but I think splitting a Sleep spell into two rounds would be 1 Move Action and 1 Standard Action. If the Move Action is used, then the Standard Action would be in the next round and vice versa. HM? Thanks SK. Yes, realistically Firvin could retreat and keep the orc at bay while peppering him with Magic Missiles (not much fun, but would work). After he gets fatally wounded, then he no longer gets two actions as well and she can finish him off with cantrips. When you mentioned "relatively easy" I thought there was a 1 round solution. ;) Instead I am going to try something else since it is practice. Since Firvin is at the top of the Initiative order, Marshan's Stabilize roll will not be needed. I am also assuming that his hammer remains in hand while he is prone. Then he can stand up, shift back a step and enlarge to whack the orc and make sure he gets an AoO if he doesn't take him out.[/sblock]Frivin replies to the offending brute, [COLOR=Lime]"Not for long."[/COLOR] She moves around the pillar and lays a hand on the fallen Marshan bringing back from death, telling him [COLOR=Lime]"Arise, and kill this fook!"[/COLOR] [sblock=Actions][B]Free Action:[/B] Talking [B]Move Action:[/B] Move around pillar (3sq South) to 1sq NW of Marshan [B]Standard Action:[/B] Cast Spell on Marshan [URL="http://invisiblecastle.com/roller/view/2924474/"]CLW (1d8+1=7)[/URL] [/sblock][sblock=Mini Stats][B][COLOR=aqua]Initiative:[/COLOR][/B] +5 [B][COLOR=aqua]AC:[/COLOR][/B] 17 (10 flat-footed, 13 Touch, 17 w/Mage Armor) [B][COLOR=aqua]HP:[/COLOR][/B] 10 Current: 10 [B][COLOR=aqua]CMB:[/COLOR][/B] -1 [B][COLOR=aqua]CMD:[/COLOR][/B] 12 [B][COLOR=aqua]Fort:[/COLOR][/B] +0 [B][COLOR=aqua]Reflex:[/COLOR][/B] +5 [B][COLOR=aqua]Will:[/COLOR][/B] +3 (+5 vs. Enchantments) +1 for all with Resistance; Immune to Magical Sleep [B][COLOR=aqua]Current Weapon in Hand:[/COLOR][/B] Longbow [COLOR=Cyan][B]Bardic Performance:[/B] [COLOR=White]12/12 Rounds Remaining; Inspire Courage +1[COLOR=White], Fascinate, Countersong, Distraction[/COLOR][/COLOR] [B]Elemental Ray:[/B][/COLOR] 5/5 Remaining (Turn any elemental spell into Electricity) [B][COLOR=Cyan]Cantrips:[/COLOR][/B][COLOR=Cyan] [COLOR=White]Acid Splash, Ray of Frost, Detect Magic, Resistance, Ghost Sound, Message, Light, Prestidigitation[/COLOR] [/COLOR][B][COLOR=Cyan]Sorcerer 1st Level Spells:[/COLOR][/B] 2/4 remaining; Mage Armor, Magic Missile [COLOR=Cyan][B]Bard 1st Level Spells:[/B][/COLOR] 0/2 remaining; Cure Light Wounds, Sleep[/sblock]___________________________________________ [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/Firvinianna1-1.jpg[/IMG] [URL="http://www.dndsheets.net/view.php?id=13622"]Firvinianna Laali[/URL] [/QUOTE]
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