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<blockquote data-quote="Satin Knights" data-source="post: 5488408" data-attributes="member: 6666968"><p>Look at Henry at the bottom of my fifth level projection in the RG. The ape is 6d6 damage or 9d6 while flanking. And with a higher to hit than Marshan's or Toddy's. With Marshan having a standard operating procedure of opening with Haste, the extra body gets more alluring. The first level of Master Chymist will still be included in the Boon Companion bonus. So, the companion doesn't lose ground until eighth level. A seventh level ape or tiger is quite survivable until about 11th level I would think.</p><p></p><p>Besides, walk into a bar with two apes as body guards. Pretty intimidating. Then one of the apes says "Beer". I expect a chinese fire drill to commence after that.</p><p></p><p>Aspect of the beast is good for flavor. A Shocking Amulet of Mighty Fists, +0 instead of buying a magic weapon starts stacking damage on well. Once Precise Strike kicks in 9d6+str*3 in a full attack.</p><p></p><p>I am tempted to say swap Precise Strike in at first level instead of Toughness. We are starting with extra hp to start anyways. You won't have someone else to use it with until third, but we have an excuse to learn it from you. Toughness is great when you don't have anything else you need/want, but it is a backup choice in my opinion.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5488408, member: 6666968"] Look at Henry at the bottom of my fifth level projection in the RG. The ape is 6d6 damage or 9d6 while flanking. And with a higher to hit than Marshan's or Toddy's. With Marshan having a standard operating procedure of opening with Haste, the extra body gets more alluring. The first level of Master Chymist will still be included in the Boon Companion bonus. So, the companion doesn't lose ground until eighth level. A seventh level ape or tiger is quite survivable until about 11th level I would think. Besides, walk into a bar with two apes as body guards. Pretty intimidating. Then one of the apes says "Beer". I expect a chinese fire drill to commence after that. Aspect of the beast is good for flavor. A Shocking Amulet of Mighty Fists, +0 instead of buying a magic weapon starts stacking damage on well. Once Precise Strike kicks in 9d6+str*3 in a full attack. I am tempted to say swap Precise Strike in at first level instead of Toughness. We are starting with extra hp to start anyways. You won't have someone else to use it with until third, but we have an excuse to learn it from you. Toughness is great when you don't have anything else you need/want, but it is a backup choice in my opinion. [/QUOTE]
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