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HM's Carrion Crown AP - CT
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<blockquote data-quote="GlassEye" data-source="post: 5488518" data-attributes="member: 40413"><p>Thanks for the advice; lots to assimilate there.</p><p></p><p>I'm missing how you've achieved 6d6; I see 3+1 attacks for 4d6, flanking w/PS 8d6. Regardless, I do like animal companions... Ape seems better in <em>many</em> ways to a lot of the companions but I'd kinda like to stay in concept for Gregori: in this case, either a dog (mechanically poor, imo) to represent his family's crest or a wolf (better) reincarnation of one of the wolves his grandfather slew. EDIT: Unless I switch archetypes (still a possibility) Ape isn't a valid selection for ranger animal companion.</p><p></p><p>I won't qualify for Master Chymist until 8th level. So, at 8th his mutagen will last 80 minutes, 3/day. That's 240 minutes of better natural attacks than Aspect of the Beast provides but AotB will be there whenever I need it. Of course, I've still got normal weapon use. (Prior to 8th its mutagen only 1/day, 10 min/level.) So, I'm still debating this one.</p><p></p><p>I was thinking/planning Holy Amulet of Mighty Fists. A bit more expensive, a bit more situational... but +2d6 vs. evil creatures. I have this vague notion that the deeper he slips into his curse (faux-lycanthropy) the more he turns to religion and 'holy relics' like a Holy Amulet of Mighty Fists. I can accomplish his religious bent with other methods, however.</p><p></p><p>Gregori doesn't qualify for Precise Strike at first level because of his 12 DEX. I could switch scores with his INT 13 so he makes the prereq... Won't really affect him other than to keep his bomb damage low; but since I'm focusing on melee rather than bombs probably a logical switch. Then at the end of section one I can either increase DEX for a bit of AC boost or STR for more to hit/damage. I think I like that change. That also opens up the 5th level feat for Boon Companion.</p><p></p><p>Lucerne Hammer <em>is</em> good and gets even better with multiple attacks and enlarging. Not quite the direction I want for Gregori though I'll keep it mind since having a variety of options is a good idea.</p><p></p><p>Wow, thanks, SK. You've helped me focus the character quite a bit.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5488518, member: 40413"] Thanks for the advice; lots to assimilate there. I'm missing how you've achieved 6d6; I see 3+1 attacks for 4d6, flanking w/PS 8d6. Regardless, I do like animal companions... Ape seems better in [i]many[/i] ways to a lot of the companions but I'd kinda like to stay in concept for Gregori: in this case, either a dog (mechanically poor, imo) to represent his family's crest or a wolf (better) reincarnation of one of the wolves his grandfather slew. EDIT: Unless I switch archetypes (still a possibility) Ape isn't a valid selection for ranger animal companion. I won't qualify for Master Chymist until 8th level. So, at 8th his mutagen will last 80 minutes, 3/day. That's 240 minutes of better natural attacks than Aspect of the Beast provides but AotB will be there whenever I need it. Of course, I've still got normal weapon use. (Prior to 8th its mutagen only 1/day, 10 min/level.) So, I'm still debating this one. I was thinking/planning Holy Amulet of Mighty Fists. A bit more expensive, a bit more situational... but +2d6 vs. evil creatures. I have this vague notion that the deeper he slips into his curse (faux-lycanthropy) the more he turns to religion and 'holy relics' like a Holy Amulet of Mighty Fists. I can accomplish his religious bent with other methods, however. Gregori doesn't qualify for Precise Strike at first level because of his 12 DEX. I could switch scores with his INT 13 so he makes the prereq... Won't really affect him other than to keep his bomb damage low; but since I'm focusing on melee rather than bombs probably a logical switch. Then at the end of section one I can either increase DEX for a bit of AC boost or STR for more to hit/damage. I think I like that change. That also opens up the 5th level feat for Boon Companion. Lucerne Hammer [i]is[/i] good and gets even better with multiple attacks and enlarging. Not quite the direction I want for Gregori though I'll keep it mind since having a variety of options is a good idea. Wow, thanks, SK. You've helped me focus the character quite a bit. [/QUOTE]
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