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HM's Carrion Crown AP - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5452984" data-attributes="member: 84167"><p>The 20 pts to start get 2 pts per module fell through as I do not want points "saved for later" and to really get your stats up I would need to give 3 pts after each so that is why the drop to 15. You should probably look at spending your points backwards to see how you want them to be in the end (30 pt buy). Just something to keep you busy.</p><p></p><p>Sorry I'm just not happy with the regular method of doing HP in pbp. Sure in a home game you can ask around the table, "Does everyone want to rest before continuing?" and in 5 mins you are rested and healed. But that could take 3-4 days minimum in pbp to figure out. And if a character is killed at a low level(due to bad crit rolls/saves) it could be over a week till you get a new one worked up so survivability at low levels is what I am looking at. Still working on my numbers but really nothing to major as I can see. </p><p></p><p></p><p></p><p>The point buy increase is something I picked up from [MENTION=478]Thanee[/MENTION] and twik'ed a bit. What it does is start you off as standard heroes at a 15 pt buy in. And as you advance through the modules your stats will increase so that by the time you are at the last one your pt buy is the same as if you had spent 30 pts. i.e. you are now Epic Heroes </p><p></p><p>One trait due to me seeing everyone taking the same one (+2 init) and then something to go with their character concept. Also one trait to start makes the feat Additional Traits pretty tempting. And for now it is one - let's see what you come up with before adding in another.</p><p></p><p>HP - yes less complicated and a little boring and since you know what you are getting you can plan for it. But this is a group game let me think of some variations to try and have you all vote on it. Fair enough? But whatever I do I think to start the HP will be slightly higher than the norm for reasons stated above.</p><p></p><p></p><p></p><p>Sure Mowgli. Anyone else want to help form a murder of crows like in the LPF - <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>That is correct you can only have one primary caster and if you take a second class that has the option to forgo spellcasting for some other class feature you will be required (though I hate to do it) to take the alternate i.e. Cleric/Ranger (skirmisher)</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5452984, member: 84167"] The 20 pts to start get 2 pts per module fell through as I do not want points "saved for later" and to really get your stats up I would need to give 3 pts after each so that is why the drop to 15. You should probably look at spending your points backwards to see how you want them to be in the end (30 pt buy). Just something to keep you busy. Sorry I'm just not happy with the regular method of doing HP in pbp. Sure in a home game you can ask around the table, "Does everyone want to rest before continuing?" and in 5 mins you are rested and healed. But that could take 3-4 days minimum in pbp to figure out. And if a character is killed at a low level(due to bad crit rolls/saves) it could be over a week till you get a new one worked up so survivability at low levels is what I am looking at. Still working on my numbers but really nothing to major as I can see. The point buy increase is something I picked up from [MENTION=478]Thanee[/MENTION] and twik'ed a bit. What it does is start you off as standard heroes at a 15 pt buy in. And as you advance through the modules your stats will increase so that by the time you are at the last one your pt buy is the same as if you had spent 30 pts. i.e. you are now Epic Heroes One trait due to me seeing everyone taking the same one (+2 init) and then something to go with their character concept. Also one trait to start makes the feat Additional Traits pretty tempting. And for now it is one - let's see what you come up with before adding in another. HP - yes less complicated and a little boring and since you know what you are getting you can plan for it. But this is a group game let me think of some variations to try and have you all vote on it. Fair enough? But whatever I do I think to start the HP will be slightly higher than the norm for reasons stated above. Sure Mowgli. Anyone else want to help form a murder of crows like in the LPF - :p That is correct you can only have one primary caster and if you take a second class that has the option to forgo spellcasting for some other class feature you will be required (though I hate to do it) to take the alternate i.e. Cleric/Ranger (skirmisher) HM [/QUOTE]
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