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HM's Carrion Crown AP - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5453265" data-attributes="member: 84167"><p>AFg's question has led me to thinking. And I will put this before all of you to see what you wish to do.</p><p></p><p>Normally with a module I will clip and cut at it for pbp. I will take out anything I see as extras and might slow the game down. Treasure will be rerouted into other encounters or found in totally random secret hiding places. And XP would be dropped for a system of here's your goal to reach the next Level (this keeps players focused and not out looking to pick bar fights for extra XP).</p><p></p><p>But not having the modules in advance (would need at least the first three I would say) that may be problematic for me. And I say that because I see some fast posters in this group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I will not be surprised if we are waiting around on a module to get to me should we be ready to start the day I get the first one, LOL.</p><p></p><p>But then the fact you all do post pretty regularly gives me the option not to cut up the module and in fact if we don't stray to far off we could play it in full. But that would be up tp you. You all know that the module will have enough combat, skill challenges, etc. for level ups. And as we advance they will be numerous.</p><p></p><p>So this long windedness is just to ask - Should I modify the module for pbp or let it ride?</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5453265, member: 84167"] AFg's question has led me to thinking. And I will put this before all of you to see what you wish to do. Normally with a module I will clip and cut at it for pbp. I will take out anything I see as extras and might slow the game down. Treasure will be rerouted into other encounters or found in totally random secret hiding places. And XP would be dropped for a system of here's your goal to reach the next Level (this keeps players focused and not out looking to pick bar fights for extra XP). But not having the modules in advance (would need at least the first three I would say) that may be problematic for me. And I say that because I see some fast posters in this group. ;) I will not be surprised if we are waiting around on a module to get to me should we be ready to start the day I get the first one, LOL. But then the fact you all do post pretty regularly gives me the option not to cut up the module and in fact if we don't stray to far off we could play it in full. But that would be up tp you. You all know that the module will have enough combat, skill challenges, etc. for level ups. And as we advance they will be numerous. So this long windedness is just to ask - Should I modify the module for pbp or let it ride? HM [/QUOTE]
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