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HM's Carrion Crown AP - OOC
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<blockquote data-quote="perrinmiller" data-source="post: 5481691" data-attributes="member: 88649"><p>Okay, I think I get it now:</p><p>1. The CT thread is an IC thread for combat only and our actions and mini-stats will clutter it in spoiler blocks. </p><p>2. The IC thread is meant to be free of OOC comments and just be IC content only. Are we going to roll dice in the IC thread or use spoiler blocks? I would suggest if we are going to try to keep it clean as possible, everyone use Invis castle so they can hide the rolls. Or we can put the dice rolling in the OOC thread, maybe</p><p>3. The OOC thread will be used routinely for other stuff.</p><p></p><p>re: Initiative.</p><p>I have seen and used all three methods as a player and as DM. </p><p></p><p>With 5 people (gotta count the DM too) individual initiatives can work, but I don't think HM's posting frequency makes it attractive to me (no offense meant HM, just being honest). To be done properly the DM needs to provide results almost after every player then. Afg makes it work because he practically lives on-line and can focus on the games he is running to ensure it doesn't slow down. Even I cannot dedicate the frequency to do it in my own LPF game as DM. But I would agree there is an appeal to do it, and I have one game with only two players where it works well.</p><p></p><p>But if the bag guys are all on the same Initiative count, I have found that it is better to use a group initiative for the players too. Here's why:</p><p>- With all of us spread over different timezones we can all post our turn during our own 24 hour cycle without needing to wait.</p><p>- Easy to delay and keep track of whose turn it is.</p><p>- Combat rounds can be completed 1 round per day.</p><p></p><p>True it takes away something of the realism, but in PbP it is a sacrifice for keeping things moving.</p><p></p><p>When I run group initiatives, I still roll everyone's initiative individually. I average each side to determine who goes first. If the losing side has individuals (like those with Improved Initiative feat) who beat everyone on the winning side, they (and only they) get to go first still.</p><p></p><p>I also prefer the DM to roll initiatives. Once combat is going to start it just makes more sense to me to have things actually start rather than wait a whole day for everyone to just roll a dice.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5481691, member: 88649"] Okay, I think I get it now: 1. The CT thread is an IC thread for combat only and our actions and mini-stats will clutter it in spoiler blocks. 2. The IC thread is meant to be free of OOC comments and just be IC content only. Are we going to roll dice in the IC thread or use spoiler blocks? I would suggest if we are going to try to keep it clean as possible, everyone use Invis castle so they can hide the rolls. Or we can put the dice rolling in the OOC thread, maybe 3. The OOC thread will be used routinely for other stuff. re: Initiative. I have seen and used all three methods as a player and as DM. With 5 people (gotta count the DM too) individual initiatives can work, but I don't think HM's posting frequency makes it attractive to me (no offense meant HM, just being honest). To be done properly the DM needs to provide results almost after every player then. Afg makes it work because he practically lives on-line and can focus on the games he is running to ensure it doesn't slow down. Even I cannot dedicate the frequency to do it in my own LPF game as DM. But I would agree there is an appeal to do it, and I have one game with only two players where it works well. But if the bag guys are all on the same Initiative count, I have found that it is better to use a group initiative for the players too. Here's why: - With all of us spread over different timezones we can all post our turn during our own 24 hour cycle without needing to wait. - Easy to delay and keep track of whose turn it is. - Combat rounds can be completed 1 round per day. True it takes away something of the realism, but in PbP it is a sacrifice for keeping things moving. When I run group initiatives, I still roll everyone's initiative individually. I average each side to determine who goes first. If the losing side has individuals (like those with Improved Initiative feat) who beat everyone on the winning side, they (and only they) get to go first still. I also prefer the DM to roll initiatives. Once combat is going to start it just makes more sense to me to have things actually start rather than wait a whole day for everyone to just roll a dice. [/QUOTE]
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