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<blockquote data-quote="Satin Knights" data-source="post: 5488777" data-attributes="member: 6666968"><p>Yep, we have extra powers from gestalt, but hit points and actions per round are still a limiting factor. The problem becomes more of which of the five possible actions do I choose. In the orc fight, I should have channeled energy twice. But if I did, two or three orcs would have still been standing and attacking, and we were more likely to TPK. The line between average fight and tpk becomes a lot thinner if/when HM adjusts for our talents. </p><p></p><p>I have run PFS for a year now. Season zero was softball scenarios that any unoptimized character can coast through. I have a 11th level, cleric8/druid2/sorc1 with a 12 AC that only dies if the barbarian in the party is dominated. Season one was tougher. Season two modules are outright vicious. I can name three which are "play down or die" where you have to go in at level 9 for a seventh level mod, or you cannot make it out alive. I have literally done the "screw the reward, dimension door out and leave" twice now.</p><p></p><p>Kingmaker which I am seventh level ending book two in right now is kind of balanced, but has several warnings of "if the party is not x level, they should run or skip this encounter until later". I expect Carrion Crown to be a bit tougher, and it is written with all the new classes and APG as being expected. So, it should be a challenge, even for us. </p><p></p><p>Yes, I am a damage beast, for the first five rounds of a day, and then I drop to half that potential. The second encounter of the day sees a lot meeker, more traditional me. The eidolon won't be the all-attack pounce beast. Those poof in round two or three usually. I will be spending evo points on defenses, like the acrobatics and perception, because they help the party more. At fifth level, the ape will have more hit points and do more damage, but Toddy will taunt and fly. I will be going with the somewhat scaled back approach.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5488777, member: 6666968"] Yep, we have extra powers from gestalt, but hit points and actions per round are still a limiting factor. The problem becomes more of which of the five possible actions do I choose. In the orc fight, I should have channeled energy twice. But if I did, two or three orcs would have still been standing and attacking, and we were more likely to TPK. The line between average fight and tpk becomes a lot thinner if/when HM adjusts for our talents. I have run PFS for a year now. Season zero was softball scenarios that any unoptimized character can coast through. I have a 11th level, cleric8/druid2/sorc1 with a 12 AC that only dies if the barbarian in the party is dominated. Season one was tougher. Season two modules are outright vicious. I can name three which are "play down or die" where you have to go in at level 9 for a seventh level mod, or you cannot make it out alive. I have literally done the "screw the reward, dimension door out and leave" twice now. Kingmaker which I am seventh level ending book two in right now is kind of balanced, but has several warnings of "if the party is not x level, they should run or skip this encounter until later". I expect Carrion Crown to be a bit tougher, and it is written with all the new classes and APG as being expected. So, it should be a challenge, even for us. Yes, I am a damage beast, for the first five rounds of a day, and then I drop to half that potential. The second encounter of the day sees a lot meeker, more traditional me. The eidolon won't be the all-attack pounce beast. Those poof in round two or three usually. I will be spending evo points on defenses, like the acrobatics and perception, because they help the party more. At fifth level, the ape will have more hit points and do more damage, but Toddy will taunt and fly. I will be going with the somewhat scaled back approach. [/QUOTE]
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