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<blockquote data-quote="Qik" data-source="post: 5918113" data-attributes="member: 6673727"><p>Thanks for the rundown, SK. Raspberry tarts sounds good, but Kee (Loh's eidolon) might sneak one of those en route. We'll see. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Here's what I have thus far. Some of it's pretty raw (might rejig Loh's stats to reduce the odd numbers, for instance), but it's indicative.</p><p></p><p>[sblock=Loh & Kee]Loh Janna</p><p></p><p>Chaotic Good Half-elf Summoner//Lore Warden 2</p><p></p><p>Str 16 (5) +2 racial</p><p>Dex 14 (5)</p><p>Con 11 (1)</p><p>Int 13 (3)</p><p>Wis 8 (-2)</p><p>Cha 13 (3)</p><p></p><p>HP 21 (not including Toughness)</p><p>AC 16 Touch 12 Flat-footed 14 (+4 Armor, +2 Dex)</p><p>Fort +3 Ref +0 Will +4 (+6 vs enchantments)</p><p>BAB +2</p><p></p><p>Racial Abilities:</p><p>- Low-light vision</p><p>- Keen Senses (+2 Perception)</p><p>- Dual-Minded (+2 Will saves)</p><p>- Elven Immunities (Immune to Sleep, +2 vs enchantments)</p><p></p><p>Feats:</p><p>- Toughness? Combat Reflexes? (level 1)</p><p>- Weapon Focus (Horsechopper) (fighter 1)</p><p>- Improved Trip (fighter 2)</p><p>- Combat Expertise (fighter 2 bonus)</p><p>- Improved Dirty Trick (level 3)</p><p>- Weapon Specialization (Horsechopper) (fighter 4)</p><p></p><p>Skills: 5/10</p><p>- Knowledge (Arcana) +5 (1 rank + 1 Int + 3 CS)</p><p>- Knowledge (Local) +5 (1 rank + 1 Int + 3 CS)</p><p>- Knowledge (Nature) +5 (1 rank + 1 Int + 3 CS)</p><p>- Knowledge (Religion) +6 (2 ranks + 1 Int + 3 CS)</p><p>- Perception +1 (-1 Wis + 2 Keen Senses)</p><p></p><p>Summoner Spells:</p><p>- 0 (infinite): Acid Splash, Detect Magic, Light, Guidance, ? (Drench?)</p><p>- 1 (3/day): Mage Armor, Lesser Rejuvinate Eidolon, Shield </p><p></p><p>Gear: MW Chain Shirt (100 gp), MW Horsechopper (10 gp), Heavy Flail (15 gp)</p><p></p><p>------------------------------</p><p>------------------------------</p><p>Kih Lah-Lah-Lah</p><p></p><p>Bipedal Eidolon 2</p><p></p><p>Str 19</p><p>Dex 13 </p><p>Con 13 </p><p>Int 7 </p><p>Wis 10 </p><p>Cha 11 </p><p></p><p>HP 13</p><p>AC 17 Touch 11 Flat-footed 16 (+6 natural armor, +1 Dex)</p><p>Fort +4 Ref +0 Will +3</p><p>BAB +2</p><p></p><p>- MW Lucerne Hammer +7</p><p></p><p>Evolutions (4 pts): limbs (legs) (free), limbs (arms) (free), claws (free), Ability Increase (Str) (2), Improved Natural Armor (1), Skilled (Acrobatics)?</p><p></p><p>Feats:</p><p>- Martial Weapon Proficiency (Lucerne Hammer)</p><p></p><p>Skills: 6/8</p><p>**Extra Class Skills: Acrobatics, Disguise, Intimidate, ?</p><p>- Acrobatics +6 (2 ranks + 1 Dex + 3 CS)</p><p>- Perception +5 (2 ranks +0 Wis +3 CS)</p><p>- Survival +5 (2 ranks + 0 Wis + 3 CS)</p><p></p><p></p><p>Gear: MW Lucerne Hammer (15 gp)[/sblock]</p><p>Also, I've really been waffling about swapping Maneuver Master in for Lore Warden. Flurry of Maneuvers is just awesome, and I feel there will be some added versatility in there. Of course that lessons Loh's straight-up combat studliness, in terms of raw damage. But the free combat maneuver during a full attack might help to mitigate that.</p><p></p><p>The added complication is that I really like the idea of Kee, the eidolon, being chaotic good or chaotic neutral. Loh's personality is presently more malleable, but my conception for Kee really wants her to be chaotic (in a silly way, not a disruptive one). </p><p></p><p>Any thoughts?</p><p></p><p>Don't mean to drag my feet on this; just thinking out loud here.</p></blockquote><p></p>
[QUOTE="Qik, post: 5918113, member: 6673727"] Thanks for the rundown, SK. Raspberry tarts sounds good, but Kee (Loh's eidolon) might sneak one of those en route. We'll see. :) Here's what I have thus far. Some of it's pretty raw (might rejig Loh's stats to reduce the odd numbers, for instance), but it's indicative. [sblock=Loh & Kee]Loh Janna Chaotic Good Half-elf Summoner//Lore Warden 2 Str 16 (5) +2 racial Dex 14 (5) Con 11 (1) Int 13 (3) Wis 8 (-2) Cha 13 (3) HP 21 (not including Toughness) AC 16 Touch 12 Flat-footed 14 (+4 Armor, +2 Dex) Fort +3 Ref +0 Will +4 (+6 vs enchantments) BAB +2 Racial Abilities: - Low-light vision - Keen Senses (+2 Perception) - Dual-Minded (+2 Will saves) - Elven Immunities (Immune to Sleep, +2 vs enchantments) Feats: - Toughness? Combat Reflexes? (level 1) - Weapon Focus (Horsechopper) (fighter 1) - Improved Trip (fighter 2) - Combat Expertise (fighter 2 bonus) - Improved Dirty Trick (level 3) - Weapon Specialization (Horsechopper) (fighter 4) Skills: 5/10 - Knowledge (Arcana) +5 (1 rank + 1 Int + 3 CS) - Knowledge (Local) +5 (1 rank + 1 Int + 3 CS) - Knowledge (Nature) +5 (1 rank + 1 Int + 3 CS) - Knowledge (Religion) +6 (2 ranks + 1 Int + 3 CS) - Perception +1 (-1 Wis + 2 Keen Senses) Summoner Spells: - 0 (infinite): Acid Splash, Detect Magic, Light, Guidance, ? (Drench?) - 1 (3/day): Mage Armor, Lesser Rejuvinate Eidolon, Shield Gear: MW Chain Shirt (100 gp), MW Horsechopper (10 gp), Heavy Flail (15 gp) ------------------------------ ------------------------------ Kih Lah-Lah-Lah Bipedal Eidolon 2 Str 19 Dex 13 Con 13 Int 7 Wis 10 Cha 11 HP 13 AC 17 Touch 11 Flat-footed 16 (+6 natural armor, +1 Dex) Fort +4 Ref +0 Will +3 BAB +2 - MW Lucerne Hammer +7 Evolutions (4 pts): limbs (legs) (free), limbs (arms) (free), claws (free), Ability Increase (Str) (2), Improved Natural Armor (1), Skilled (Acrobatics)? Feats: - Martial Weapon Proficiency (Lucerne Hammer) Skills: 6/8 **Extra Class Skills: Acrobatics, Disguise, Intimidate, ? - Acrobatics +6 (2 ranks + 1 Dex + 3 CS) - Perception +5 (2 ranks +0 Wis +3 CS) - Survival +5 (2 ranks + 0 Wis + 3 CS) Gear: MW Lucerne Hammer (15 gp)[/sblock] Also, I've really been waffling about swapping Maneuver Master in for Lore Warden. Flurry of Maneuvers is just awesome, and I feel there will be some added versatility in there. Of course that lessons Loh's straight-up combat studliness, in terms of raw damage. But the free combat maneuver during a full attack might help to mitigate that. The added complication is that I really like the idea of Kee, the eidolon, being chaotic good or chaotic neutral. Loh's personality is presently more malleable, but my conception for Kee really wants her to be chaotic (in a silly way, not a disruptive one). Any thoughts? Don't mean to drag my feet on this; just thinking out loud here. [/QUOTE]
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