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HM's Carrion Crown AP - RG
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<blockquote data-quote="HolyMan" data-source="post: 5478327" data-attributes="member: 84167"><p><strong>Loot</strong></p><p></p><p><a href="http://www.enworld.org/forum/5645468-post379.html" target="_blank">False Crypt</a></p><p></p><p>[sblock=Item Tracking]</p><p>dozen silver arrows (brown fletched)</p><p> four sun rods</p><p> six flasks of holy water</p><p> ten white fletched arrows +1 </p><p> five blue fletched arrows - +1 ghost touch</p><p> two black fletched arrows +1 undead bane</p><p> five potions of cure light wounds(d8+1)</p><p> two potions of lesser restoration</p><p><a href="http://www.enworld.org/forum/5664169-post424.html" target="_blank">used one lesser restoration here</a></p><p> two scroll cases - 2 scrolls of <em>hide from undead</em>, scroll of<em> protection from evil</em>, scroll of <em>detect undead</em></p><p> four haunt siphons - ID'ed see below</p><p>spirit plancheete - ID'ed see below[/sblock]</p><p></p><p>[sblock=Haunt Siphon]</p><p>Aura faint necromancy; CL 3rd</p><p>Slot none; Price 400 gp; Weight 1 lb.</p><p></p><p><u>Description_________________________________________________</u></p><p><u>__________________________________________________________</u></p><p><u></u>These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air. To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt.</p><p></p><p>If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a –5 penalty on its caster level check to manifest again after its reset time passes. A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenade like splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.</p><p></p><p><u>Construction</u>______________________________________________</p><p>________________________________________________________</p><p>Requirements Craft Wondrous Item, cure moderate</p><p>wounds, gentle repose; Cost 200 gp[/sblock]</p><p>[sblock=Spirit Planchette]</p><p>Aura moderate divination; CL 9th</p><p>Slot none; Price 4,000 gp (brass planchette),</p><p>10,000 gp (cold iron planchette), 18,000 gp</p><p>(silver planchette); Weight 5 lbs.</p><p>___________________________________________</p><p><u>Description</u>__________________________________</p><p>A spirit planchette is typically found in a wooden case along with a thin wooden board printed with numerous letters and numbers. Nonmagical versions of these divination tools can be purchased in curiosity shops (typically costing 25 gp); while these items can be used as alternative components for augury spells, only magical spirit planchettes allow users to communicate with the other side. Three types of spirit planchettes exist—brass, cold iron, and silver. Each in turn allows an increasingly potent form of divination effect to be utilized. A spirit planchette requires a board to move upon, but this “board” can be made up of letters scribed upon any smooth surface—it need not be a prepared board for a spirit planchette to work.</p><p></p><p>To use a spirit planchette, you must rest your fingers lightly upon the planchette’s surface and then concentrate on the planchette (as if maintaining a spell with a duration of concentration) for 2d6 rounds while the planchette attunes itself to the ambient spirits of the area. After this time, the planchette begins to slowly slide in random patterns across the board—at this point, questions may be asked of the spirits by any of the individuals involved in the séance. The consequences of each question asked of the spirits depends upon what type of planchette is used for the divination, as summarized on the table below. The spirits reply in a language understood by the character who asked the question, but resent such contact and give only brief answers to the questions. All questions are answered with “yes,” “no,” or “maybe,” or by spelling out a single word from the letters arranged on the board. The spirits answer each question either in the same round the question is asked (in the case of a yes, no, or maybe answer) or at a rate of one letter per round (in the case of a single word being spelled out). A spirit planchette may be used once per day—the maximum number of questions you can ask with it depends on the type of planchette being used (as detailed on the table below).</p><p></p><p>Communication with spirits can be a dangerous task, for many spirits are jealous or hateful of the living. Every time a spirit planchette is used, the user must succeed on a Will save to avoid being temporarily possessed and harmed by the angry spirits. In some areas where the spirits are particularly violent or hateful this Will save takes a –2 penalty. The DC of this save depends on the type of spirit planchette being used. Anyone who fails the Will save becomes confused for a number of rounds (depending on the type of planchette being used), and no answer is received. The spirits in the area are not omniscient—the GM should decide whether or not the spirits would actually know the answer to the question asked, and if they do not, the answer granted is automatically “maybe.” If the GM determines that the spirits are knowledgeable about the answer, roll d% to determine whether the spirits speak truthfully or whether they lie.</p><p></p><p><strong>Spirit Planchettes</strong></p><p>[code]</p><p>Planchette Questions Will Confusion True Lie</p><p>[U]Type per Use save DC Duration Answer___[/U]</p><p>Brass 1 11 1 round 01–60 61–100</p><p>Cold Iron 3 15 2 rounds 01–75 76–100</p><p>Silver 5 19 3 rounds 01–90 91–100[/code]_____________________________________________________________</p><p><u>Construction</u>__________________________________________________</p><p>Requirements Craft Wondrous Item, contact other plane, speak</p><p>with dead; Cost 2,000 gp (brass spirit planchette), 5,000 gp</p><p>(cold iron spirit planchette), 9,000 gp (silver spirit planchette[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5478327, member: 84167"] [b]Loot[/b] [URL="http://www.enworld.org/forum/5645468-post379.html"]False Crypt[/URL] [sblock=Item Tracking] dozen silver arrows (brown fletched) four sun rods six flasks of holy water ten white fletched arrows +1 five blue fletched arrows - +1 ghost touch two black fletched arrows +1 undead bane five potions of cure light wounds(d8+1) two potions of lesser restoration [URL="http://www.enworld.org/forum/5664169-post424.html"]used one lesser restoration here[/URL] two scroll cases - 2 scrolls of [I]hide from undead[/I], scroll of[I] protection from evil[/I], scroll of [I]detect undead[/I] four haunt siphons - ID'ed see below spirit plancheete - ID'ed see below[/sblock] [sblock=Haunt Siphon] Aura faint necromancy; CL 3rd Slot none; Price 400 gp; Weight 1 lb. [U]Description_________________________________________________ __________________________________________________________ [/U]These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air. To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a –5 penalty on its caster level check to manifest again after its reset time passes. A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenade like splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash. [U]Construction[/U]______________________________________________ ________________________________________________________ Requirements Craft Wondrous Item, cure moderate wounds, gentle repose; Cost 200 gp[/sblock] [sblock=Spirit Planchette] Aura moderate divination; CL 9th Slot none; Price 4,000 gp (brass planchette), 10,000 gp (cold iron planchette), 18,000 gp (silver planchette); Weight 5 lbs. ___________________________________________ [U]Description[/U]__________________________________ A spirit planchette is typically found in a wooden case along with a thin wooden board printed with numerous letters and numbers. Nonmagical versions of these divination tools can be purchased in curiosity shops (typically costing 25 gp); while these items can be used as alternative components for augury spells, only magical spirit planchettes allow users to communicate with the other side. Three types of spirit planchettes exist—brass, cold iron, and silver. Each in turn allows an increasingly potent form of divination effect to be utilized. A spirit planchette requires a board to move upon, but this “board” can be made up of letters scribed upon any smooth surface—it need not be a prepared board for a spirit planchette to work. To use a spirit planchette, you must rest your fingers lightly upon the planchette’s surface and then concentrate on the planchette (as if maintaining a spell with a duration of concentration) for 2d6 rounds while the planchette attunes itself to the ambient spirits of the area. After this time, the planchette begins to slowly slide in random patterns across the board—at this point, questions may be asked of the spirits by any of the individuals involved in the séance. The consequences of each question asked of the spirits depends upon what type of planchette is used for the divination, as summarized on the table below. The spirits reply in a language understood by the character who asked the question, but resent such contact and give only brief answers to the questions. All questions are answered with “yes,” “no,” or “maybe,” or by spelling out a single word from the letters arranged on the board. The spirits answer each question either in the same round the question is asked (in the case of a yes, no, or maybe answer) or at a rate of one letter per round (in the case of a single word being spelled out). A spirit planchette may be used once per day—the maximum number of questions you can ask with it depends on the type of planchette being used (as detailed on the table below). Communication with spirits can be a dangerous task, for many spirits are jealous or hateful of the living. Every time a spirit planchette is used, the user must succeed on a Will save to avoid being temporarily possessed and harmed by the angry spirits. In some areas where the spirits are particularly violent or hateful this Will save takes a –2 penalty. The DC of this save depends on the type of spirit planchette being used. Anyone who fails the Will save becomes confused for a number of rounds (depending on the type of planchette being used), and no answer is received. The spirits in the area are not omniscient—the GM should decide whether or not the spirits would actually know the answer to the question asked, and if they do not, the answer granted is automatically “maybe.” If the GM determines that the spirits are knowledgeable about the answer, roll d% to determine whether the spirits speak truthfully or whether they lie. [B]Spirit Planchettes[/B] [code] Planchette Questions Will Confusion True Lie [U]Type per Use save DC Duration Answer___[/U] Brass 1 11 1 round 01–60 61–100 Cold Iron 3 15 2 rounds 01–75 76–100 Silver 5 19 3 rounds 01–90 91–100[/code]_____________________________________________________________ [U]Construction[/U]__________________________________________________ Requirements Craft Wondrous Item, contact other plane, speak with dead; Cost 2,000 gp (brass spirit planchette), 5,000 gp (cold iron spirit planchette), 9,000 gp (silver spirit planchette[/sblock] [/QUOTE]
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