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<blockquote data-quote="Maidhc O Casain" data-source="post: 5478336" data-attributes="member: 29558"><p><strong>Halál Árnyéka - Dwarven Emissary (Inquisitor/Rogue Gestalt)</strong></p><p></p><p><span style="color: DarkOrange"><strong>Character Sheet:</strong></span> <a href="http://www.obsidianportal.com/campaigns/mowglis-rpg-repository/characters/halal-arnyeka" target="_blank">Halál Árnyéka</a></p><p>__________</p><p></p><p style="text-align: center"><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaPostHeadShot01.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaPostHeadShot02.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[sblock=Images]<img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaENWorld.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallENWorldBirthmark.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>__________</p><p></p><p>[SBLOCK=Character Sheet]</p><p>[SBLOCK=Basic Information][code]</p><p> Race: Dwarf</p><p> Class: Emissary (Inquisitor//Rogue)/Fighter</p><p> Level: 01/01</p><p> Experience: 2150</p><p> Alignment: Neutral Good</p><p> Languages: Common, Dwarven, Varisian</p><p> Deity: Pharasma</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Abilities][code]</p><p>STR: 13 +1 (03 pts)</p><p>DEX: 15 +2 (07 pts)</p><p>CON: 10 +0 (-2 pts)</p><p>INT: 12 +1 (02 pts)</p><p>WIS: 15 +2 (03 pts)</p><p>CHA: 10 +0 (02 pts)</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Combat Information][code]</p><p> HP: 20 = [1d08 + 1d10 + 04 (GM Bonus)]</p><p> AC: 16 = [10 + DEX (02) + Armor (04)]</p><p> AC Touch: 12 = [10 + DEX (02) ]</p><p> AC Flatfooted: 14 = [10 + Armor (04)]</p><p> INIT: +04 = [DEX (02) + Trait Bonus (02)]</p><p> BAB: +01 = [Emissary (00) + Fighter (01)]</p><p> CMB: +02 = [BAB (01) + STR (01)]</p><p> CMD: 14 = [10 + BAB (01) + STR (01) + DEX (02)]</p><p> Fortitude: +04 = [Emissary (02) + Fighter (02) + CON (00)]</p><p> Reflex: +04 = [Emissary (02) + Fighter (00) + DEX (02)]</p><p> Will: +04 = [Emissary (02) + Fighter (00) + WIS (02)]</p><p> Speed: 20'</p><p>Damage Resistance: 00</p><p> Spell Resistance: 07</p><p> Spell Failure: 00</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Weapon Information][code]</p><p>Dwarven WarAxe: Attack: +02 = [BAB (01) + STR (01)]</p><p> (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)]</p><p> Damage: 1d10+1, Crit: 20/x3, Special: None</p><p> Throwing Axe: Attack: +02 = [BAB (01) + STR (01)]</p><p> (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)]</p><p> (Thrown): Attack: +03 = [BAB (01) + DEX (02)]</p><p>(Thrown + TWF): Attack: +01 = [BAB (01) + DEX (02) - TWF (02)]</p><p> Damage: 1d06+1, Crit: 20/x2, Special: Range 10'</p><p> (Off-Hand): Damage: 1d06+0, Crit: 20/x2, Special: Range 10'</p><p> Cestus (OH): Attack: +02 = [BAB (01) + STR (01)]</p><p> (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)]</p><p> Damage: 1d04+0, Crit: 19/x2, Special: Always Equipped</p><p> Shortbow: Attack: +03 = [BAB (01) + DEX (02)]</p><p> Damage: 1d06+0, Crit: 20/x3, Special: Range 60'</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Racial Features][code]</p><p>Ability Adjustments: +2 (CON), +2 (WIS), -2 (CHA)</p><p> Size: Medium</p><p> Speed: 20'</p><p> Favored Class: Emissary</p><p> Darkvision: See Perfectly (B/W Only) in Total Darkness (60')</p><p> Defensive Training: +4 AC vs. Giant Subtype</p><p> Hatred: +1 Attack vs. Orcs & Goblinoids</p><p> Lorekeeper: +2 KS (History) for Dwarves & their Enemies</p><p> and can make these checks Untrained</p><p> Magic Resistant: 5 + Character Level</p><p> Rock Stepper: Ignore Rubble, Broken Ground & Steep Stairs when</p><p> taking a 5' Step</p><p> Stability: +4 CMB vs. Bull Rush/Trip while on the Ground</p><p> Weapon Familiarity: Proficient with Battle Axes, Heavy Picks & War</p><p> Hammers, "Dwarven" weapons are Martial</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Class Features]</p><p><u>Emissary</u></p><p>[code]</p><p> Armor/Weapons: Light/Medium Armor, Shields (No Tower); Simple Weapons,</p><p> All Crossbows and Bows, Dagger (Diety's Favored Wpn)</p><p> Judgements: Variable Bonus for Duration of Combat (1/Day)</p><p> Monster Lore: Add WIS Bonus & INT Bonus to ID Weaknesses of Foes</p><p> Sneak Attack: +1d6 Precision Damage vs. Flanked/No DEX Bonus to AC</p><p>Touch the Spirit World: Touched Weapon can affect Incorporeal</p><p> 1 Rnd/Level, 5x/Day (Souls Domain)</p><p> Trapfinding: +1 to Find or Disable Traps</p><p>[/code]</p><p></p><p><u>Fighter</u></p><p>[code]</p><p> Armor/Weapons: All Armor, Shields and Simple/Martial Weapons</p><p> Bonus Feat: Precise Strike</p><p>[/code]</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Feats][code]</p><p>Two-Weapon Fighting (1st Level): Reduced Penalties for fighting w/ a weapon</p><p> in each hand</p><p> Precise Strike (Ftr Bonus): +1d6 Precision Damage when Flanking w/ ally</p><p> who also possesses this Feat</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Traits][code]</p><p> Birthmark (Faith): Divine Focus, +2 Saves vs. Charm/Compulsion</p><p>Chance Savior (Campaign): +2 Initiative</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Skills][code]</p><p>Skill Points: 10 = [Base (08) + INT (01)/Level; FC (01)] (Emissary)</p><p> 03 = [Base (02) + INT (01)/Level ] (Fighter)</p><p></p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics 04 1 3 2 -2 +0</p><p>Appraise 04 0 3 1 +0</p><p>Bluff 00 0 3 0 +0 </p><p>Climb 03 1 3 1 -2 +0</p><p>Craft ( ) 04 0 3 1 +0</p><p>Diplomacy 00 0 3 0 +0</p><p>Disable Device 07 2 3 2 -2 +1 (Trapfinder)¹</p><p>Disguise 00 0 3 0 +0</p><p>Escape Artist 00 0 3 2 -2 +0</p><p>Fly 00 0 0 2 -2 +0</p><p>Handle Animal 0 3 0 +0</p><p>Heal 02 0 3 2 +0</p><p>Intimidate 01 0 3 0 +1 (Stern Gaze)</p><p>Knowledge (Arcana) 0 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Dngnrng) 0 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Engnrng) 0 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Geography) 0 0 1 +2 (Monster Lore)¹</p><p>Knowledge (History) 0 0 1 +2 (Monster Lore)¹</p><p>Knowledge (Local) 05 1 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Nature) 05 1 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Nobility) 0 0 1 +2 (Monster Lore)¹</p><p>Knowledge (Planes) 05 1 3 1 +2 (Monster Lore)¹</p><p>Knowledge (Religion) 05 1 3 1 +2 (Monster Lore)¹</p><p>Linguistics 0 3 1 +0</p><p>Perception 07 2 3 2 +1 (Trapfinder)¹</p><p>Perform ( ) 00 0 3 0 +0</p><p>Profession ( ) 0 3 2 +0</p><p>Ride 00 0 3 2 -2 +0</p><p>Sense Motive 07 1 3 2 +1 (Stern Gaze)</p><p>Sleight of Hand 0 3 2 -2 +0</p><p>Spellcraft 05 1 3 1 +0</p><p>Stealth 04 1 3 2 -2 +0 </p><p>Survival 06 1 3 2 +0</p><p>Swim -01 0 3 1 -2 +0</p><p>Use Magic Device 0 3 0 +0</p><p></p><p>¹ Conditional Bonus not included in Total</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Prayers of the Day][code]</p><p>Cantrips Level 01 </p><p>* Disrupt Undead * Cure Light Wounds</p><p>* Guidance * Shield of Faith</p><p>* Sift </p><p>* Stabilize </p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Equipment][code]</p><p>Equipment Cost Weight</p><p>Explorer's Outfit -- lb</p><p>Chain Shirt 100 gp 25 lb</p><p>Dwarven WarAxe 30 gp 08 lb</p><p>Throwing Axe (02) 16 gp 04 lb</p><p>Cestus 05 gp 01 lb</p><p>Dagger (02) 04 gp 02 lb</p><p>Shortbow 30 gp 02 lb</p><p> Arrows (19) 01 gp 04½ lb</p><p> Arrows (Silver) (04) </p><p> Arrows (+1) (03) </p><p> Arrows (+1 Ghost Touch)(03) </p><p> Arrows (+1 Undead Bane)(01) </p><p>Beltpouch 01 gp 00½ lb</p><p> Thieves' Tools 30 gp 01 lb</p><p>Sack 01 sp 00½ lb</p><p> Silk Rope (50') 10 gp 05 lb</p><p> Rations (2 Days) 01 gp 02 lb</p><p> Soap (1 Bar/50 Uses) 01 cp 00½ lb</p><p></p><p> Total Weight: 56 lb</p><p> (Dropped Sack) Total Weight: 48 lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-050 051-100 101-150</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Treasury][code]</p><p>PP: 00</p><p>GP: 11</p><p>SP: 08</p><p>CP: 09</p><p></p><p>Gems/Jewelry/Other:</p><p>0000</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Vital Statistics][code]</p><p> Size: Medium</p><p> Gender: Male</p><p> Age: 51</p><p> Height: 3'11"</p><p> Weight: 165 lbs</p><p>Hair Color: Black</p><p> Eye Color: Emerald Green</p><p>Skin Color: Pale</p><p>Appearance: Neat, Well Groomed</p><p> Demeanor: Calm, Cool and Collected (Except when he's not)</p><p>[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Level Ups][code]</p><p> Level 2:</p><p> Class: Fighter</p><p> BAB: +0 to +1</p><p> Fort: +2 to +4</p><p> Ref: +4 to +4</p><p> Will: +4 to +4</p><p> Feat: Feat</p><p> Features: Armor (All), Shields (All), Weapons (Martial) Proficiencies</p><p> Bonus Feat (Precise Strike)</p><p> HP: 08</p><p>Skill Pts: +3 = +2 (Class) +0 (INT) +10 (Old Total) = 13 (New Total)</p><p>[/code][/SBLOCK]</p><p>[/SBLOCK]</p><p></p><p>[sblock=Mini Stats]</p><p><a href="http://www.obsidianportal.com/campaigns/mowglis-rpg-repository/characters/halal-arnyeka" target="_blank">Halál Árnyéka</a></p><p><strong><span style="color: DarkOrange">Initiative:</span></strong> +4</p><p><span style="color: DarkOrange"><strong>AC:</strong></span> 16 (12 Flat-Footed, 14 Touch)</p><p><span style="color: DarkOrange"><strong>HP:</strong></span> 20/20</p><p><span style="color: DarkOrange"><strong>CMB:</strong></span> +2 <strong><span style="color: DarkOrange">CMD:</span></strong> 14 </p><p><span style="color: DarkOrange"><strong>Fort:</strong></span> +4 <span style="color: DarkOrange"><strong>Reflex:</strong></span> +4 <span style="color: DarkOrange"><strong>Will:</strong></span> +4</p><p></p><p><span style="color: DarkOrange"><strong>Senses:</strong></span> DarkVision</p><p><span style="color: DarkOrange"><strong>Perception:</strong></span> +7 (+8 vs. Traps), <span style="color: DarkOrange"><strong>Sense Motive:</strong></span> +7</p><p></p><p><span style="color: DarkOrange"><strong>Current Weapon in Hand:</strong></span> Cestus</p><p></p><p><span style="color: DarkOrange"><strong>Special Abilities:</strong></span> Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)</p><p></p><p><span style="color: DarkOrange"><strong><u>Prayers Available</u></strong></span> Cantrips (At-Will), 1st (2/2)</p><p><span style="color: DarkOrange"><strong>Orisons:</strong></span> Disrupt Undead, Guidance, Sift, Stabilize</p><p><span style="color: DarkOrange"><strong>1st Level:</strong></span> Cure Light Wounds, Shield of Faith</p><p>[/sblock]</p><p>__________</p><p></p><p>[sblock=Background]Some 50 years ago, a great storm wracked the peaks of the Hungry Mountains and threatened to topple even the centuries old Monastery of the Veil from its perch. When the new day dawned bright, clear and cold, the ever silent Monks of the Veil set to their task of putting the Monastery back in order. As a group of them, led by the Bishop Yarsmardin Senir himself, was putting one of the herb gardens back to rights a strange sight met their eyes . . . a single black rose grew in the very center of their garden! As they watched, a line of seven Scarab Beetles came pouring forth from the ground around the rose and began making their way from the garden. The Bishop recognized these extraordinary events as signs of Pharasma's favor, and knew that something extraordinary was to happen.</p><p></p><p>But the Bishop of the Veil held another title - and other duties - as well. Wishing to keep his cards close to his chest until he knew the truth of these omens, he bade the Monks to continue their work in the garden as he followed the Scarabs to the very walls of the Monastery. There he beheld a strange sight . . . a Dwarven infant, broken and bleeding, lay on the crenelations among a scattering of black rose petals. Just at the peak of the child's collarbone, the raven black of his feathers was marred by a swirling comet pattern of silvery blue - the Mark of Pharasma! Though his primary loyalty lay with Norgorber, the Bishop's ties to Pharasma compelled him as well. He saw an opportunity to serve both, and took the child up; bearing him into the Monastery's infirmary.</p><p></p><p>The bishop christened the infant Halál Árnyéka, the Shadow of Death, for his coal black hair and the Mark of Pharasma on his chest. Halál was nursed to health by the Monks, and adopted into the Monastery. As he grew, he began to show insatiable curiosity for the mysteries of Pharasma's worship. The Monks taught him to read, and he eagerly devoured any materials he was allowed to access. At the same time, Bishop Senir began putting the second part of his plan in motion. He took special interest in the young Dwarf, nurturing a relationship with him that was part Father and part 'Lord and Master.' When Halál was of sufficient growth and strength, and Senir judged that their relationship was unshakable, the Bishop introduced Halál to his great secret. Bishop Yarsmardin Senir was not only the leader of the Monastery of the Veil, he was also the head of the Anaphexia, a secret society of religious Assassins sworn to the worship of Norgorber.</p><p></p><p>Halál's training now began in earnest. From the Anaphexia Assassins he received training in the martial arts. His native skill with axes of any sort served him well, and he quickly showed himself worthy of Bishop Senir's attentions. His special relationship with the Bishop granted him access to the secret libraries at the monastery, tended by the Anaphexia and unknown to the Monks of the Veil. He soaked up the knowledge contained therein like a sponge.</p><p></p><p>From the Monks stalwart example, however, the young Dwarf learned the ties of duty and the joys of servitude to Pharasma. He learned to hold himself still, to observe the world around him and to relish the Balance of Life and Death. During his training with the Monks, he spent much time in prayer and communion with Pharasma; his ties to the Lady of Graves grew even stronger than his ties to his adopted Father, though he kept this fact concealed from the Bishop with all the skill taught him by the followers of the Reaper of Reputation.</p><p></p><p>But through all of this, there was another force acting upon Halál as well. Some innate sense of goodness, some desire to see the forces of 'good' triumph of those of 'evil', began to grow in his chest, along with a sense of destiny and purpose. He began to feel the personal regard of Pharasma, and to believe that she had a purpose for him beyond the ken of her rank and file. Young Halál worked hard to assimilate the different forces at work within him, the training and secretive nature of the Anaphexia and the philosophies of the Monks of the Veil, along with his own thoughts and opinions. The clarity engendered by his training with the Monks granted him true knowledge of his "Father's" true purpose, and he saw that Norgorber's nature ran counter to his own in many ways. Though he struggled mightily with this conflict, in the end Halál decided that his path lay neither with the Monks of the Veil nor with the Anaphaxis Assassins, but rather in service to the special purpose given him by Pharasma - whatever that purpose turned out to be.</p><p></p><p>One night in the middle of the Ustalav winter, in the midst of a storm not unlike that which brought him to the Monastery of the Veil some 18 years prior, Halál Árnyéka - the Shadow of Death - put all of his training to use and made his way stealthily from the Monastery. Though he almost perished, he found his way out of the Hungry Mountains and to the milder weather of the lowlands. For the past two years Halál's been roaming Ustalav, adding worldly knowledge to the training of his youth, and trying to add definition to his sense of purpose.</p><p></p><p>The first glimmerings of that definition came about a year ago in a back alley in Caliphas. Halál was making his way across the rooftops back to his meager apartment when he noted an elderly man walking in the alley below. His sharp eyes also made note of the band of cutpurses closing in on the old man. Before he could decide what to do, a beautiful elven girl stepped from an adjacent tavern and took in the situation. She spoke a few syllables of some arcane tongue and gestured fluidly toward the alley, and the old man's would be assailants dropped abruptly to the pavement. As the man and his savior stood regarding one another, Halál saw that the threat was not completely neutralized. He dropped from the rooftop without a sound, momentum adding force to the blow from his cestus . . . the final footpad fell with scarcely a sound.</p><p></p><p>Halál stood over his victim and watched as the man and girl concluded their conversation. After the lass returned to the tavern, the old man turned his piercing gaze to the shadows and gestured Halál into the lamplight. The two struck up a conversation, and a friendship, that lasted well for the Professor's remaining two years of life. Though they did not see each other often, the two shared a fascination with the mysteries of death and communicated frequently. When news of Professor Lorrimar's death reached Halál he immediately set out for Ravengro to attend the funeral . . .[/sblock]</p><p></p><p>[sblock=Appearance]Halál is quite small, even for a Dwarf - an inch under 4' tall and a meager 165 lbs in his skin. He moves with a deliberate grace that is somewhat unusual for his kind. He dresses in grays and blacks, his chain shirt concealed by a voluminous cloak and his features shadowed by a wide brimmed, low crowned hat.</p><p></p><p>He wears his weapons as a part of himself . . . the battle-axe of his kin and two throwing axes at his hip, his bow slung across his back and the cestus on his left hand. What other arms he carries are a mystery . . . his daggers remain hidden until they are needed.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5478336, member: 29558"] [b]Halál Árnyéka - Dwarven Emissary (Inquisitor/Rogue Gestalt)[/b] [COLOR="DarkOrange"][B]Character Sheet:[/B][/COLOR] [URL="http://www.obsidianportal.com/campaigns/mowglis-rpg-repository/characters/halal-arnyeka"]Halál Árnyéka[/URL] __________ [CENTER][IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaPostHeadShot01.png[/IMG] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaPostHeadShot02.png[/IMG][/CENTER] [sblock=Images][IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallrnykaENWorld.png[/IMG] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Halal%20Arnyeka/HallENWorldBirthmark.png[/IMG][/sblock] __________ [SBLOCK=Character Sheet] [SBLOCK=Basic Information][code] Race: Dwarf Class: Emissary (Inquisitor//Rogue)/Fighter Level: 01/01 Experience: 2150 Alignment: Neutral Good Languages: Common, Dwarven, Varisian Deity: Pharasma [/code][/SBLOCK] [SBLOCK=Abilities][code] STR: 13 +1 (03 pts) DEX: 15 +2 (07 pts) CON: 10 +0 (-2 pts) INT: 12 +1 (02 pts) WIS: 15 +2 (03 pts) CHA: 10 +0 (02 pts) [/code][/SBLOCK] [SBLOCK=Combat Information][code] HP: 20 = [1d08 + 1d10 + 04 (GM Bonus)] AC: 16 = [10 + DEX (02) + Armor (04)] AC Touch: 12 = [10 + DEX (02) ] AC Flatfooted: 14 = [10 + Armor (04)] INIT: +04 = [DEX (02) + Trait Bonus (02)] BAB: +01 = [Emissary (00) + Fighter (01)] CMB: +02 = [BAB (01) + STR (01)] CMD: 14 = [10 + BAB (01) + STR (01) + DEX (02)] Fortitude: +04 = [Emissary (02) + Fighter (02) + CON (00)] Reflex: +04 = [Emissary (02) + Fighter (00) + DEX (02)] Will: +04 = [Emissary (02) + Fighter (00) + WIS (02)] Speed: 20' Damage Resistance: 00 Spell Resistance: 07 Spell Failure: 00 [/code][/SBLOCK] [SBLOCK=Weapon Information][code] Dwarven WarAxe: Attack: +02 = [BAB (01) + STR (01)] (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)] Damage: 1d10+1, Crit: 20/x3, Special: None Throwing Axe: Attack: +02 = [BAB (01) + STR (01)] (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)] (Thrown): Attack: +03 = [BAB (01) + DEX (02)] (Thrown + TWF): Attack: +01 = [BAB (01) + DEX (02) - TWF (02)] Damage: 1d06+1, Crit: 20/x2, Special: Range 10' (Off-Hand): Damage: 1d06+0, Crit: 20/x2, Special: Range 10' Cestus (OH): Attack: +02 = [BAB (01) + STR (01)] (TWF): Attack: +00 = [BAB (01) + STR (01) - TWF (02)] Damage: 1d04+0, Crit: 19/x2, Special: Always Equipped Shortbow: Attack: +03 = [BAB (01) + DEX (02)] Damage: 1d06+0, Crit: 20/x3, Special: Range 60' [/code][/SBLOCK] [SBLOCK=Racial Features][code] Ability Adjustments: +2 (CON), +2 (WIS), -2 (CHA) Size: Medium Speed: 20' Favored Class: Emissary Darkvision: See Perfectly (B/W Only) in Total Darkness (60') Defensive Training: +4 AC vs. Giant Subtype Hatred: +1 Attack vs. Orcs & Goblinoids Lorekeeper: +2 KS (History) for Dwarves & their Enemies and can make these checks Untrained Magic Resistant: 5 + Character Level Rock Stepper: Ignore Rubble, Broken Ground & Steep Stairs when taking a 5' Step Stability: +4 CMB vs. Bull Rush/Trip while on the Ground Weapon Familiarity: Proficient with Battle Axes, Heavy Picks & War Hammers, "Dwarven" weapons are Martial [/code][/SBLOCK] [SBLOCK=Class Features] [u]Emissary[/u] [code] Armor/Weapons: Light/Medium Armor, Shields (No Tower); Simple Weapons, All Crossbows and Bows, Dagger (Diety's Favored Wpn) Judgements: Variable Bonus for Duration of Combat (1/Day) Monster Lore: Add WIS Bonus & INT Bonus to ID Weaknesses of Foes Sneak Attack: +1d6 Precision Damage vs. Flanked/No DEX Bonus to AC Touch the Spirit World: Touched Weapon can affect Incorporeal 1 Rnd/Level, 5x/Day (Souls Domain) Trapfinding: +1 to Find or Disable Traps [/code] [u]Fighter[/u] [code] Armor/Weapons: All Armor, Shields and Simple/Martial Weapons Bonus Feat: Precise Strike [/code] [/SBLOCK] [SBLOCK=Feats][code] Two-Weapon Fighting (1st Level): Reduced Penalties for fighting w/ a weapon in each hand Precise Strike (Ftr Bonus): +1d6 Precision Damage when Flanking w/ ally who also possesses this Feat [/code][/SBLOCK] [SBLOCK=Traits][code] Birthmark (Faith): Divine Focus, +2 Saves vs. Charm/Compulsion Chance Savior (Campaign): +2 Initiative [/code][/SBLOCK] [SBLOCK=Skills][code] Skill Points: 10 = [Base (08) + INT (01)/Level; FC (01)] (Emissary) 03 = [Base (02) + INT (01)/Level ] (Fighter) Skills Total Rank CS Ability ACP Misc Acrobatics 04 1 3 2 -2 +0 Appraise 04 0 3 1 +0 Bluff 00 0 3 0 +0 Climb 03 1 3 1 -2 +0 Craft ( ) 04 0 3 1 +0 Diplomacy 00 0 3 0 +0 Disable Device 07 2 3 2 -2 +1 (Trapfinder)¹ Disguise 00 0 3 0 +0 Escape Artist 00 0 3 2 -2 +0 Fly 00 0 0 2 -2 +0 Handle Animal 0 3 0 +0 Heal 02 0 3 2 +0 Intimidate 01 0 3 0 +1 (Stern Gaze) Knowledge (Arcana) 0 3 1 +2 (Monster Lore)¹ Knowledge (Dngnrng) 0 3 1 +2 (Monster Lore)¹ Knowledge (Engnrng) 0 3 1 +2 (Monster Lore)¹ Knowledge (Geography) 0 0 1 +2 (Monster Lore)¹ Knowledge (History) 0 0 1 +2 (Monster Lore)¹ Knowledge (Local) 05 1 3 1 +2 (Monster Lore)¹ Knowledge (Nature) 05 1 3 1 +2 (Monster Lore)¹ Knowledge (Nobility) 0 0 1 +2 (Monster Lore)¹ Knowledge (Planes) 05 1 3 1 +2 (Monster Lore)¹ Knowledge (Religion) 05 1 3 1 +2 (Monster Lore)¹ Linguistics 0 3 1 +0 Perception 07 2 3 2 +1 (Trapfinder)¹ Perform ( ) 00 0 3 0 +0 Profession ( ) 0 3 2 +0 Ride 00 0 3 2 -2 +0 Sense Motive 07 1 3 2 +1 (Stern Gaze) Sleight of Hand 0 3 2 -2 +0 Spellcraft 05 1 3 1 +0 Stealth 04 1 3 2 -2 +0 Survival 06 1 3 2 +0 Swim -01 0 3 1 -2 +0 Use Magic Device 0 3 0 +0 ¹ Conditional Bonus not included in Total [/code][/SBLOCK] [SBLOCK=Prayers of the Day][code] Cantrips Level 01 * Disrupt Undead * Cure Light Wounds * Guidance * Shield of Faith * Sift * Stabilize [/code][/SBLOCK] [SBLOCK=Equipment][code] Equipment Cost Weight Explorer's Outfit -- lb Chain Shirt 100 gp 25 lb Dwarven WarAxe 30 gp 08 lb Throwing Axe (02) 16 gp 04 lb Cestus 05 gp 01 lb Dagger (02) 04 gp 02 lb Shortbow 30 gp 02 lb Arrows (19) 01 gp 04½ lb Arrows (Silver) (04) Arrows (+1) (03) Arrows (+1 Ghost Touch)(03) Arrows (+1 Undead Bane)(01) Beltpouch 01 gp 00½ lb Thieves' Tools 30 gp 01 lb Sack 01 sp 00½ lb Silk Rope (50') 10 gp 05 lb Rations (2 Days) 01 gp 02 lb Soap (1 Bar/50 Uses) 01 cp 00½ lb Total Weight: 56 lb (Dropped Sack) Total Weight: 48 lb Light Medium Heavy Max Weight: 0-050 051-100 101-150 [/code][/SBLOCK] [SBLOCK=Treasury][code] PP: 00 GP: 11 SP: 08 CP: 09 Gems/Jewelry/Other: 0000 [/code][/SBLOCK] [SBLOCK=Vital Statistics][code] Size: Medium Gender: Male Age: 51 Height: 3'11" Weight: 165 lbs Hair Color: Black Eye Color: Emerald Green Skin Color: Pale Appearance: Neat, Well Groomed Demeanor: Calm, Cool and Collected (Except when he's not) [/code][/SBLOCK] [SBLOCK=Level Ups][code] Level 2: Class: Fighter BAB: +0 to +1 Fort: +2 to +4 Ref: +4 to +4 Will: +4 to +4 Feat: Feat Features: Armor (All), Shields (All), Weapons (Martial) Proficiencies Bonus Feat (Precise Strike) HP: 08 Skill Pts: +3 = +2 (Class) +0 (INT) +10 (Old Total) = 13 (New Total) [/code][/SBLOCK] [/SBLOCK] [sblock=Mini Stats] [URL="http://www.obsidianportal.com/campaigns/mowglis-rpg-repository/characters/halal-arnyeka"]Halál Árnyéka[/URL] [B][COLOR=DarkOrange]Initiative:[/COLOR][/B][COLOR=DarkOrange][/COLOR] +4 [COLOR=DarkOrange][B]AC:[/B][/COLOR] 16 (12 Flat-Footed, 14 Touch) [COLOR=DarkOrange][B]HP:[/B][/COLOR] 20/20 [COLOR=DarkOrange][B]CMB:[/B][/COLOR] +2 [B][COLOR=DarkOrange]CMD:[/COLOR][/B][COLOR=DarkOrange][/COLOR] 14 [COLOR=DarkOrange][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrange][B]Reflex:[/B][/COLOR] +4 [COLOR=DarkOrange][B]Will:[/B][/COLOR] +4 [COLOR="DarkOrange"][B]Senses:[/B][/COLOR] DarkVision [COLOR="DarkOrange"][B]Perception:[/B][/COLOR] +7 (+8 vs. Traps), [COLOR="DarkOrange"][B]Sense Motive:[/B][/COLOR] +7 [COLOR=DarkOrange][B]Current Weapon in Hand:[/B][/COLOR] Cestus [COLOR="DarkOrange"][B]Special Abilities:[/B][/COLOR] Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1) [COLOR="DarkOrange"][B][U]Prayers Available[/U][/B][/COLOR] Cantrips (At-Will), 1st (2/2) [COLOR="DarkOrange"][B]Orisons:[/B][/COLOR] Disrupt Undead, Guidance, Sift, Stabilize [COLOR="DarkOrange"][B]1st Level:[/B][/COLOR] Cure Light Wounds, Shield of Faith [/sblock] __________ [sblock=Background]Some 50 years ago, a great storm wracked the peaks of the Hungry Mountains and threatened to topple even the centuries old Monastery of the Veil from its perch. When the new day dawned bright, clear and cold, the ever silent Monks of the Veil set to their task of putting the Monastery back in order. As a group of them, led by the Bishop Yarsmardin Senir himself, was putting one of the herb gardens back to rights a strange sight met their eyes . . . a single black rose grew in the very center of their garden! As they watched, a line of seven Scarab Beetles came pouring forth from the ground around the rose and began making their way from the garden. The Bishop recognized these extraordinary events as signs of Pharasma's favor, and knew that something extraordinary was to happen. But the Bishop of the Veil held another title - and other duties - as well. Wishing to keep his cards close to his chest until he knew the truth of these omens, he bade the Monks to continue their work in the garden as he followed the Scarabs to the very walls of the Monastery. There he beheld a strange sight . . . a Dwarven infant, broken and bleeding, lay on the crenelations among a scattering of black rose petals. Just at the peak of the child's collarbone, the raven black of his feathers was marred by a swirling comet pattern of silvery blue - the Mark of Pharasma! Though his primary loyalty lay with Norgorber, the Bishop's ties to Pharasma compelled him as well. He saw an opportunity to serve both, and took the child up; bearing him into the Monastery's infirmary. The bishop christened the infant Halál Árnyéka, the Shadow of Death, for his coal black hair and the Mark of Pharasma on his chest. Halál was nursed to health by the Monks, and adopted into the Monastery. As he grew, he began to show insatiable curiosity for the mysteries of Pharasma's worship. The Monks taught him to read, and he eagerly devoured any materials he was allowed to access. At the same time, Bishop Senir began putting the second part of his plan in motion. He took special interest in the young Dwarf, nurturing a relationship with him that was part Father and part 'Lord and Master.' When Halál was of sufficient growth and strength, and Senir judged that their relationship was unshakable, the Bishop introduced Halál to his great secret. Bishop Yarsmardin Senir was not only the leader of the Monastery of the Veil, he was also the head of the Anaphexia, a secret society of religious Assassins sworn to the worship of Norgorber. Halál's training now began in earnest. From the Anaphexia Assassins he received training in the martial arts. His native skill with axes of any sort served him well, and he quickly showed himself worthy of Bishop Senir's attentions. His special relationship with the Bishop granted him access to the secret libraries at the monastery, tended by the Anaphexia and unknown to the Monks of the Veil. He soaked up the knowledge contained therein like a sponge. From the Monks stalwart example, however, the young Dwarf learned the ties of duty and the joys of servitude to Pharasma. He learned to hold himself still, to observe the world around him and to relish the Balance of Life and Death. During his training with the Monks, he spent much time in prayer and communion with Pharasma; his ties to the Lady of Graves grew even stronger than his ties to his adopted Father, though he kept this fact concealed from the Bishop with all the skill taught him by the followers of the Reaper of Reputation. But through all of this, there was another force acting upon Halál as well. Some innate sense of goodness, some desire to see the forces of 'good' triumph of those of 'evil', began to grow in his chest, along with a sense of destiny and purpose. He began to feel the personal regard of Pharasma, and to believe that she had a purpose for him beyond the ken of her rank and file. Young Halál worked hard to assimilate the different forces at work within him, the training and secretive nature of the Anaphexia and the philosophies of the Monks of the Veil, along with his own thoughts and opinions. The clarity engendered by his training with the Monks granted him true knowledge of his "Father's" true purpose, and he saw that Norgorber's nature ran counter to his own in many ways. Though he struggled mightily with this conflict, in the end Halál decided that his path lay neither with the Monks of the Veil nor with the Anaphaxis Assassins, but rather in service to the special purpose given him by Pharasma - whatever that purpose turned out to be. One night in the middle of the Ustalav winter, in the midst of a storm not unlike that which brought him to the Monastery of the Veil some 18 years prior, Halál Árnyéka - the Shadow of Death - put all of his training to use and made his way stealthily from the Monastery. Though he almost perished, he found his way out of the Hungry Mountains and to the milder weather of the lowlands. For the past two years Halál's been roaming Ustalav, adding worldly knowledge to the training of his youth, and trying to add definition to his sense of purpose. The first glimmerings of that definition came about a year ago in a back alley in Caliphas. Halál was making his way across the rooftops back to his meager apartment when he noted an elderly man walking in the alley below. His sharp eyes also made note of the band of cutpurses closing in on the old man. Before he could decide what to do, a beautiful elven girl stepped from an adjacent tavern and took in the situation. She spoke a few syllables of some arcane tongue and gestured fluidly toward the alley, and the old man's would be assailants dropped abruptly to the pavement. As the man and his savior stood regarding one another, Halál saw that the threat was not completely neutralized. He dropped from the rooftop without a sound, momentum adding force to the blow from his cestus . . . the final footpad fell with scarcely a sound. Halál stood over his victim and watched as the man and girl concluded their conversation. After the lass returned to the tavern, the old man turned his piercing gaze to the shadows and gestured Halál into the lamplight. The two struck up a conversation, and a friendship, that lasted well for the Professor's remaining two years of life. Though they did not see each other often, the two shared a fascination with the mysteries of death and communicated frequently. When news of Professor Lorrimar's death reached Halál he immediately set out for Ravengro to attend the funeral . . .[/sblock] [sblock=Appearance]Halál is quite small, even for a Dwarf - an inch under 4' tall and a meager 165 lbs in his skin. He moves with a deliberate grace that is somewhat unusual for his kind. He dresses in grays and blacks, his chain shirt concealed by a voluminous cloak and his features shadowed by a wide brimmed, low crowned hat. He wears his weapons as a part of himself . . . the battle-axe of his kin and two throwing axes at his hip, his bow slung across his back and the cestus on his left hand. What other arms he carries are a mystery . . . his daggers remain hidden until they are needed.[/sblock] [/QUOTE]
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