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HM's Carrion Crown AP - RG
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<blockquote data-quote="GlassEye" data-source="post: 5478647" data-attributes="member: 40413"><p><strong>Gregori Ostov - Human Cursed (Ranger: Skirmisher/ Alchemist)</strong></p><p></p><p><a href="http://img228.imageshack.us/i/gregoriostov.jpg/" target="_blank"><img src="http://img228.imageshack.us/img228/3083/gregoriostov.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>[code]</p><p>[size=+2][b][color=gold]Gregori Ostov of Wehrlight Isle[/color][/b][/size]</p><p></p><p>Ranger // Alchemist (Gestalt 1)</p><p>(Beast Master / Skirmisher // Vivisectionist)</p><p>N medium humanoid (human)</p><p>[color=gold]Init[/color] +1; [color=gold]Senses[/color] Perception +4</p><p></p><p>[size=+1][color=gold][b]DEFENSE[/b][/color][/size]</p><p>[color=gold]AC[/color] 18, [b]touch[/b] 11, [b]flat-footed[/b] 17 (+5 armor, +1 Dex, +2 shield)</p><p>[color=gold]hp[/color] 14 (1d8+6)</p><p>[color=gold]Fort[/color] +3, [color=gold]Ref[/color] +3, [color=gold]Will[/color] +0</p><p>(+2 saves vs. fear effects)</p><p></p><p>[size=+1][color=gold][b]OFFENSE[/b][/color][/size]</p><p>[b]Speed[/b] 20 ft. (med. encumbrance w/pack)</p><p>[color=gold]Melee[/color]</p><p>-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)</p><p>-- throwing axe +5 (1d6+4 20/x2); Power Attack: throwing axe +4 (1d6+6 20/x2)</p><p>[color=gold]Ranged[/color]</p><p>-- Throwing Axe +2 (1d6+4 20/x2 10 ft. range)</p><p>[color=gold]Formula Book #1:[/color]</p><p>1st—Cure Light Wounds, Enlarge Person, Shield</p><p>[color=gold]Extracts Prepared[/color] (CL 1)</p><p>1st—Cure Light Wounds, Enlarge Person</p><p></p><p>[size=+1][color=gold][b]STATISTICS[/b][/color][/size]</p><p>[color=gold]Str[/color] 18 +4 (10 pts) +2 racial</p><p>[color=gold]Dex[/color] 13 +1 (03 pts)</p><p>[color=gold]Con[/color] 12 +1 (02 pts)</p><p>[color=gold]Int[/color] 12 +1 (02 pts)</p><p>[color=gold]Wis[/color] 10 +0 (00 pts)</p><p>[color=gold]Cha[/color] 8 -1 (-2 pts)</p><p></p><p>[color=gold]Base Atk[/color] +1; [color=gold]CMB[/color] +5; [color=gold]CMD[/color] 16</p><p>[color=gold]Traits[/color] Making Good on Promises: +2 saves vs. fear effects; Undead Slayer: +1 dmg vs. undead</p><p>[color=gold]Feats[/color] Brew Potion (A1), Throw Anything (A1), Precise Strike (human), Power Attack (1st)</p><p>[color=gold]Skills[/color]</p><p>Skill Points: 07 = [Base (06) + INT (01)/Level; FC (00)]</p><p></p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics -03 0 0 1 -4 +0</p><p>Appraise 01 0 0 1 +0</p><p>Bluff -01 0 0 -1 +0</p><p>Climb 04 1 3 4 -4 +0</p><p>Craft (Alchemy) 05 1 3 1 +0 (+1 to create alchemical items)</p><p>Diplomacy -01 0 0 -1 +0</p><p>Disable Device 0 0 1 -4 +0</p><p>Disguise -01 0 0 -1 +0</p><p>Escape Artist -03 0 0 1 -4 +0</p><p>Fly -03 0 0 1 -4 +0</p><p>Handle Animal 03 1 3 -1 +0</p><p>Heal 00 0 0 0 +0</p><p>Intimidate -01 0 0 -1 +0</p><p>Knowledge (Arcana) 0 0 1 +0</p><p>Knowledge (Dngnrng) 0 0 1 +0</p><p>Knowledge (Engnrng) 0 0 1 +0</p><p>Knowledge (Geography) 0 0 1 +0</p><p>Knowledge (History) 0 0 1 +0</p><p>Knowledge (Local) 0 0 1 +0</p><p>Knowledge (Nature) 0 0 1 +0</p><p>Knowledge (Nobility) 02 1 0 1 +0</p><p>Knowledge (Planes) 0 0 1 +0</p><p>Knowledge (Religion) 0 0 1 +0</p><p>Linguistics 0 0 1 +0</p><p>Perception 04 1 3 0 +0</p><p>Perform ( ) -01 0 0 -1 +0</p><p>Profession ( ) 0 0 0 +0</p><p>Ride -03 0 0 1 -4 +0</p><p>Sense Motive 00 0 0 0 +0</p><p>Sleight of Hand 0 0 1 -4 +0</p><p>Spellcraft 0 0 1 +0</p><p>Stealth 01 1 3 1 -4 +0</p><p>Survival 04 1 3 0 +0 (+1 to identify/follow tracks)</p><p>Swim 00 0 0 4 -4 +0</p><p>Use Magic Device 0 0 -1 +0</p><p></p><p>[color=gold]Languages[/color] Common, Varisian</p><p>[color=gold]Gear[/color]</p><p>Equipment Cost Weight</p><p>Explorer's Outfit -- --</p><p>Chain Shirt 100 gp 25 lb</p><p>Armored Kilt 20 gp 10 lb</p><p>Hvy Steel Shield 20 gp 15 lb</p><p>Cold Iron Longsword 30 gp 04 lb</p><p>Throwing Axe (02) 16 gp 04 lb</p><p>Cestus 05 gp 01 lb</p><p>Dagger 02 gp 01 lb</p><p>Backpack 02 gp 02 lb</p><p> Alchemist’s lab, portable 75 gp 20 lb</p><p> Bedroll 01 sp 05 lb</p><p> Flint & Steel 01 gp -- lb</p><p> Rope (Hemp, 50') 01 gp 10 lb</p><p> Soap (Bar) 01 cp 00½ lb</p><p> Rations (2 Days) 01 gp 02 lb</p><p> Crowbar 02 gp 05 lb</p><p> Hooded Lantern 07 gp 02 lb</p><p> Lamp Oil (1 pint) 01 sp 01 lb</p><p> Whetstone 02 cp 01 lb</p><p> Waterproof Bag 05 sp 00½ lb</p><p> Formula Book 15 gp 03 lb</p><p>Belt Pouch 01 gp 00½ lb</p><p> Vial of Ink 08 gp -- lb</p><p> Signet Ring (Ostov) 05 gp -- lb</p><p>Waterskin 01 gp 04 lb</p><p></p><p> Total Weight: 116½ lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-100 101-200 201-300</p><p></p><p>Money</p><p>PP: 00 GP: 37 SP: 02 CP: 07</p><p></p><p></p><p>[size=+1][color=gold][b]SPECIAL ABILITIES[/b][/color][/size]</p><p></p><p>[color=gold]Favored Enemy (Ex)[/color] Humanoid (human); +2 attack & damage, +2 Bluff, Knowledge,</p><p>Perception, Sense Motive, Survival on checks vs. enemy; may make Knowledge</p><p>checks untrained to identify enemy.</p><p></p><p>[color=gold]Track (Ex)[/color] Add half level (+1) to Survival to follow or identify tracks.</p><p></p><p>[color=gold]Wild Empathy (Ex)[/color] Improve attitude of animal as Diplomacy.</p><p>1d20 +level (1) +Chr modifier (-1).</p><p></p><p>[color=gold]Alchemy (Su)[/color] Level bonus to Craft (Alchemy) and can identify potions as detect</p><p>magic with Craft (Alchemy).</p><p></p><p>[color=gold]Sneak Attack[/color] +1d6 damage when flanking or when opponent can't use Dex to AC.</p><p></p><p>[color=gold]Brew Potion (Ex)[/color] Gain Brew Potion as a bonus feat.</p><p></p><p>[color=gold]Mutagen (Su)[/color] In one hour can brew mutagen to enhance physical ability.</p><p>+2 natural armor bonus, +4 bonus to Strength, Dexterity, or Constitution,</p><p>-2 penalty to Intelligence, Wisdom, Charisma. Lasts 10 minutes per level.</p><p></p><p>[color=gold]Throw Anything (Ex)[/color] Gain Throw Anything as a bonus feat.</p><p></p><p></p><p>[/code]</p><p><span style="color: gold"><strong>Description</strong></span> Gregori is average height but well muscled and quite stocky. His hair is long and dark and hangs lankly down past his shoulders. He's pale from the time he's recently been spending in the lab. When traveling he carries an over-stuffed pack.</p><p></p><p><span style="color: gold"><strong>Personality</strong></span> Gregori is quiet and moody due to the ever-present awareness of his curse. He does not tolerate fools well and his social graces are a bit underused. </p><p></p><p>[sblock=Background]</p><p>Wehrlight Isle, just off the coast of Ustalav within Avalon Bay between Caliphas and Vauntil, was once a beacon of noble knighthood. Ser Lucian Ostov, grandfather to Gregori, was a reknowned witch hunter well regarded by his liege and granted many boons, including Wehrlight Keep, in exchange for his service.</p><p></p><p>Ser Lucian, known among the commons as the Hound for his relentless hunting of servants of dark powers, spent the pinnacle of his career hunting down one of the most powerful witches in Ustalav. When he and his men finally tracked the witch to her lair they were forced to fight their way through her pack of wolf guardians killing all eight of the unnatural beasts. Before being put to death the witch pronounced her dying curse: her slayer and his descendants, up to eight generations, would be tormented unto death by the angry spirits of her eight wolf guardians.</p><p></p><p>Ser Lucian returned to his home to rest and recover but he was changed: he developed a taste for blood and would fly into rages. Realizing what was happening to him he walked fully armored into Avalon Bay and drowned himself leaving his wife and young son to survive without him.</p><p></p><p>Lucian's son, Petru Ostov, grew up dark and moody of temperament. Despite this, he distinguished himself in several battles and acquired a knighthood for himself much like his father. Aside from the occasional dark mood life was fairly normal and he married and had children. As the children grew older he took to traveling more frequently. On one visit home he snapped, killed his family, excepting Gregori, with his bare hands and teeth then threw himself off the battlements to die on the rocks below.</p><p></p><p>Gregori was raised by servants in the Caliphas house of his father's friend, Professor Lorrimor, who was quite familiar with the Ostov family curse. The two corresponded through letters, rarely meeting in person, and Gregori studied at the Quarterfaux Archives becoming a skilled alchemist in his quest to break or contain the curse. Eventually Gregori returned to the ancestral home on Wehrlight Isle where he continued his studies in alchemy until learning of Professor Lorrimor's death.[/sblock][sblock=Mini Stats]<a href="http://www.enworld.org/forum/rogues-gallery/284482-carrion-crown-closed-group-rg.html#post5478647" target="_blank"><strong>Gregori Ostov</strong> (full sheet)</a></p><p><strong><span style="color: gold">Initiative:</span></strong> +1</p><p><strong><span style="color: gold">AC:</span></strong> 17 (16 flat-footed, 11 Touch) (+2 w/ mutagen)</p><p><strong><span style="color: gold">HP:</span></strong> 14 Current: 14</p><p><strong><span style="color: gold">CMB:</span></strong> +5 <strong><span style="color: gold">CMD:</span></strong> 16 <strong><span style="color: gold">Fort:</span></strong> +3 <strong><span style="color: gold">Reflex:</span></strong> +3 <strong><span style="color: gold">Will:</span></strong> +0</p><p></p><p><strong><span style="color: gold">In Hand:</span></strong> none</p><p>-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)</p><p>-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)</p><p>-- cestus</p><p></p><p><span style="color: gold"><strong>Extracts Prepared</strong></span> Cure Light Wounds, Enlarge</p><p><span style="color: gold"><strong>Mutagen Prepared</strong></span> Strength[/sblock][sblock=Mini Stats level 5]<a href="http://www.enworld.org/forum/rogues-gallery/284482-carrion-crown-closed-group-rg.html#post5478647" target="_blank"><strong>Gregori Ostov</strong> (full sheet)</a></p><p><strong><span style="color: gold">Initiative:</span></strong> +1</p><p><strong><span style="color: gold">AC:</span></strong> 17 (16 flat-footed, 11 Touch) <span style="color: gold">19</span> <span style="color: #BFBF88">17</span></p><p><strong><span style="color: gold">HP:</span></strong> 50 Current: 50</p><p><strong><span style="color: gold">CMB:</span></strong> +10 <strong><span style="color: gold">CMD:</span></strong> 21 <strong><span style="color: gold">Fort:</span></strong> +5 <strong><span style="color: gold">Reflex:</span></strong> +5 <strong><span style="color: gold">Will:</span></strong> +1</p><p></p><p><strong><span style="color: gold">In Hand:</span></strong> none</p><p>-- claw (x2) +10 (1d6+5) <span style="color: gold">+12 (1d8+7)</span> <span style="color: #BFBF88">+12 (2d6+8) +reach</span></p><p>-- <span style="color: gold">bite +12 (1d8+7)</span> <span style="color: #BFBF88">+12 (2d6+8) +reach</span></p><p>-- longsword +10 (1d8+5 19-20/x2); Power Attack: longsword +8 (1d8+9)</p><p>-- <span style="color: gold">+12 (1d8+7); PA: longsword +10 (1d8+11)</span></p><p>-- cestus</p><p>-- Bomb +7 (3d6+1) Range: 20 feet; Splash: 4; <span style="color: gold">+7 (3d6); Splash 3</span></p><p><span style="color: gold">~ STR Mutagen</span> <span style="color: #BFBF88">+ Enlarge</span></p><p></p><p><span style="color: gold"><strong>Bombs</strong></span> 2/2 remaining</p><p><span style="color: gold"><strong>Extracts Prepared</strong></span></p><p>1st - Cure Light Wounds x2, Enlarge x2</p><p>2nd - Alchemical Allocation, Invisibility</p><p><span style="color: gold"><strong>Mutagen Prepared</strong></span> Strength</p><p></p><p><span style="color: gold"><strong>Gear</strong></span> 10,500 gp</p><p>Amulet of Mighty Fists (Shock)</p><p></p><p><span style="color: gold"><strong>Demon ~ wolf companion</strong></span></p><p>Size Medium; HD 5 (x hp); Speed 50 ft.; AC 17 (+3 Dex, +4 natural);</p><p>Attack bite +5 (1d6+2 plus trip); Ability Scores Str 14, Dex 16, </p><p>Con 15, Int 3, Wis 12, Cha 6; Special Qualities scent.</p><p>Feats: Precise Strike, +2[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5478647, member: 40413"] [b]Gregori Ostov - Human Cursed (Ranger: Skirmisher/ Alchemist)[/b] [URL=http://img228.imageshack.us/i/gregoriostov.jpg/][IMG]http://img228.imageshack.us/img228/3083/gregoriostov.th.jpg[/IMG][/URL] [code] [size=+2][b][color=gold]Gregori Ostov of Wehrlight Isle[/color][/b][/size] Ranger // Alchemist (Gestalt 1) (Beast Master / Skirmisher // Vivisectionist) N medium humanoid (human) [color=gold]Init[/color] +1; [color=gold]Senses[/color] Perception +4 [size=+1][color=gold][b]DEFENSE[/b][/color][/size] [color=gold]AC[/color] 18, [b]touch[/b] 11, [b]flat-footed[/b] 17 (+5 armor, +1 Dex, +2 shield) [color=gold]hp[/color] 14 (1d8+6) [color=gold]Fort[/color] +3, [color=gold]Ref[/color] +3, [color=gold]Will[/color] +0 (+2 saves vs. fear effects) [size=+1][color=gold][b]OFFENSE[/b][/color][/size] [b]Speed[/b] 20 ft. (med. encumbrance w/pack) [color=gold]Melee[/color] -- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2) -- throwing axe +5 (1d6+4 20/x2); Power Attack: throwing axe +4 (1d6+6 20/x2) [color=gold]Ranged[/color] -- Throwing Axe +2 (1d6+4 20/x2 10 ft. range) [color=gold]Formula Book #1:[/color] 1st—Cure Light Wounds, Enlarge Person, Shield [color=gold]Extracts Prepared[/color] (CL 1) 1st—Cure Light Wounds, Enlarge Person [size=+1][color=gold][b]STATISTICS[/b][/color][/size] [color=gold]Str[/color] 18 +4 (10 pts) +2 racial [color=gold]Dex[/color] 13 +1 (03 pts) [color=gold]Con[/color] 12 +1 (02 pts) [color=gold]Int[/color] 12 +1 (02 pts) [color=gold]Wis[/color] 10 +0 (00 pts) [color=gold]Cha[/color] 8 -1 (-2 pts) [color=gold]Base Atk[/color] +1; [color=gold]CMB[/color] +5; [color=gold]CMD[/color] 16 [color=gold]Traits[/color] Making Good on Promises: +2 saves vs. fear effects; Undead Slayer: +1 dmg vs. undead [color=gold]Feats[/color] Brew Potion (A1), Throw Anything (A1), Precise Strike (human), Power Attack (1st) [color=gold]Skills[/color] Skill Points: 07 = [Base (06) + INT (01)/Level; FC (00)] Skills Total Rank CS Ability ACP Misc Acrobatics -03 0 0 1 -4 +0 Appraise 01 0 0 1 +0 Bluff -01 0 0 -1 +0 Climb 04 1 3 4 -4 +0 Craft (Alchemy) 05 1 3 1 +0 (+1 to create alchemical items) Diplomacy -01 0 0 -1 +0 Disable Device 0 0 1 -4 +0 Disguise -01 0 0 -1 +0 Escape Artist -03 0 0 1 -4 +0 Fly -03 0 0 1 -4 +0 Handle Animal 03 1 3 -1 +0 Heal 00 0 0 0 +0 Intimidate -01 0 0 -1 +0 Knowledge (Arcana) 0 0 1 +0 Knowledge (Dngnrng) 0 0 1 +0 Knowledge (Engnrng) 0 0 1 +0 Knowledge (Geography) 0 0 1 +0 Knowledge (History) 0 0 1 +0 Knowledge (Local) 0 0 1 +0 Knowledge (Nature) 0 0 1 +0 Knowledge (Nobility) 02 1 0 1 +0 Knowledge (Planes) 0 0 1 +0 Knowledge (Religion) 0 0 1 +0 Linguistics 0 0 1 +0 Perception 04 1 3 0 +0 Perform ( ) -01 0 0 -1 +0 Profession ( ) 0 0 0 +0 Ride -03 0 0 1 -4 +0 Sense Motive 00 0 0 0 +0 Sleight of Hand 0 0 1 -4 +0 Spellcraft 0 0 1 +0 Stealth 01 1 3 1 -4 +0 Survival 04 1 3 0 +0 (+1 to identify/follow tracks) Swim 00 0 0 4 -4 +0 Use Magic Device 0 0 -1 +0 [color=gold]Languages[/color] Common, Varisian [color=gold]Gear[/color] Equipment Cost Weight Explorer's Outfit -- -- Chain Shirt 100 gp 25 lb Armored Kilt 20 gp 10 lb Hvy Steel Shield 20 gp 15 lb Cold Iron Longsword 30 gp 04 lb Throwing Axe (02) 16 gp 04 lb Cestus 05 gp 01 lb Dagger 02 gp 01 lb Backpack 02 gp 02 lb Alchemist’s lab, portable 75 gp 20 lb Bedroll 01 sp 05 lb Flint & Steel 01 gp -- lb Rope (Hemp, 50') 01 gp 10 lb Soap (Bar) 01 cp 00½ lb Rations (2 Days) 01 gp 02 lb Crowbar 02 gp 05 lb Hooded Lantern 07 gp 02 lb Lamp Oil (1 pint) 01 sp 01 lb Whetstone 02 cp 01 lb Waterproof Bag 05 sp 00½ lb Formula Book 15 gp 03 lb Belt Pouch 01 gp 00½ lb Vial of Ink 08 gp -- lb Signet Ring (Ostov) 05 gp -- lb Waterskin 01 gp 04 lb Total Weight: 116½ lb Light Medium Heavy Max Weight: 0-100 101-200 201-300 Money PP: 00 GP: 37 SP: 02 CP: 07 [size=+1][color=gold][b]SPECIAL ABILITIES[/b][/color][/size] [color=gold]Favored Enemy (Ex)[/color] Humanoid (human); +2 attack & damage, +2 Bluff, Knowledge, Perception, Sense Motive, Survival on checks vs. enemy; may make Knowledge checks untrained to identify enemy. [color=gold]Track (Ex)[/color] Add half level (+1) to Survival to follow or identify tracks. [color=gold]Wild Empathy (Ex)[/color] Improve attitude of animal as Diplomacy. 1d20 +level (1) +Chr modifier (-1). [color=gold]Alchemy (Su)[/color] Level bonus to Craft (Alchemy) and can identify potions as detect magic with Craft (Alchemy). [color=gold]Sneak Attack[/color] +1d6 damage when flanking or when opponent can't use Dex to AC. [color=gold]Brew Potion (Ex)[/color] Gain Brew Potion as a bonus feat. [color=gold]Mutagen (Su)[/color] In one hour can brew mutagen to enhance physical ability. +2 natural armor bonus, +4 bonus to Strength, Dexterity, or Constitution, -2 penalty to Intelligence, Wisdom, Charisma. Lasts 10 minutes per level. [color=gold]Throw Anything (Ex)[/color] Gain Throw Anything as a bonus feat. [/code] [color=gold][b]Description[/b][/color] Gregori is average height but well muscled and quite stocky. His hair is long and dark and hangs lankly down past his shoulders. He's pale from the time he's recently been spending in the lab. When traveling he carries an over-stuffed pack. [color=gold][b]Personality[/b][/color] Gregori is quiet and moody due to the ever-present awareness of his curse. He does not tolerate fools well and his social graces are a bit underused. [sblock=Background] Wehrlight Isle, just off the coast of Ustalav within Avalon Bay between Caliphas and Vauntil, was once a beacon of noble knighthood. Ser Lucian Ostov, grandfather to Gregori, was a reknowned witch hunter well regarded by his liege and granted many boons, including Wehrlight Keep, in exchange for his service. Ser Lucian, known among the commons as the Hound for his relentless hunting of servants of dark powers, spent the pinnacle of his career hunting down one of the most powerful witches in Ustalav. When he and his men finally tracked the witch to her lair they were forced to fight their way through her pack of wolf guardians killing all eight of the unnatural beasts. Before being put to death the witch pronounced her dying curse: her slayer and his descendants, up to eight generations, would be tormented unto death by the angry spirits of her eight wolf guardians. Ser Lucian returned to his home to rest and recover but he was changed: he developed a taste for blood and would fly into rages. Realizing what was happening to him he walked fully armored into Avalon Bay and drowned himself leaving his wife and young son to survive without him. Lucian's son, Petru Ostov, grew up dark and moody of temperament. Despite this, he distinguished himself in several battles and acquired a knighthood for himself much like his father. Aside from the occasional dark mood life was fairly normal and he married and had children. As the children grew older he took to traveling more frequently. On one visit home he snapped, killed his family, excepting Gregori, with his bare hands and teeth then threw himself off the battlements to die on the rocks below. Gregori was raised by servants in the Caliphas house of his father's friend, Professor Lorrimor, who was quite familiar with the Ostov family curse. The two corresponded through letters, rarely meeting in person, and Gregori studied at the Quarterfaux Archives becoming a skilled alchemist in his quest to break or contain the curse. Eventually Gregori returned to the ancestral home on Wehrlight Isle where he continued his studies in alchemy until learning of Professor Lorrimor's death.[/sblock][sblock=Mini Stats][url=http://www.enworld.org/forum/rogues-gallery/284482-carrion-crown-closed-group-rg.html#post5478647][b]Gregori Ostov[/b] (full sheet)[/url] [b][color=gold]Initiative:[/color][/b] +1 [b][color=gold]AC:[/color][/b] 17 (16 flat-footed, 11 Touch) (+2 w/ mutagen) [b][color=gold]HP:[/color][/b] 14 Current: 14 [b][color=gold]CMB:[/color][/b] +5 [b][color=gold]CMD:[/color][/b] 16 [b][color=gold]Fort:[/color][/b] +3 [b][color=gold]Reflex:[/color][/b] +3 [b][color=gold]Will:[/color][/b] +0 [b][color=gold]In Hand:[/color][/b] none -- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2) -- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8) -- cestus [color=gold][b]Extracts Prepared[/b][/color] Cure Light Wounds, Enlarge [color=gold][b]Mutagen Prepared[/b][/color] Strength[/sblock][sblock=Mini Stats level 5][url=http://www.enworld.org/forum/rogues-gallery/284482-carrion-crown-closed-group-rg.html#post5478647][b]Gregori Ostov[/b] (full sheet)[/url] [b][color=gold]Initiative:[/color][/b] +1 [b][color=gold]AC:[/color][/b] 17 (16 flat-footed, 11 Touch) [color=gold]19[/color] [color=#BFBF88]17[/color] [b][color=gold]HP:[/color][/b] 50 Current: 50 [b][color=gold]CMB:[/color][/b] +10 [b][color=gold]CMD:[/color][/b] 21 [b][color=gold]Fort:[/color][/b] +5 [b][color=gold]Reflex:[/color][/b] +5 [b][color=gold]Will:[/color][/b] +1 [b][color=gold]In Hand:[/color][/b] none -- claw (x2) +10 (1d6+5) [color=gold]+12 (1d8+7)[/color] [color=#BFBF88]+12 (2d6+8) +reach[/color] -- [color=gold]bite +12 (1d8+7)[/color] [color=#BFBF88]+12 (2d6+8) +reach[/color] -- longsword +10 (1d8+5 19-20/x2); Power Attack: longsword +8 (1d8+9) -- [color=gold]+12 (1d8+7); PA: longsword +10 (1d8+11)[/color] -- cestus -- Bomb +7 (3d6+1) Range: 20 feet; Splash: 4; [color=gold]+7 (3d6); Splash 3[/color] [color=gold]~ STR Mutagen[/color] [color=#BFBF88]+ Enlarge[/color] [color=gold][b]Bombs[/b][/color] 2/2 remaining [color=gold][b]Extracts Prepared[/b][/color] 1st - Cure Light Wounds x2, Enlarge x2 2nd - Alchemical Allocation, Invisibility [color=gold][b]Mutagen Prepared[/b][/color] Strength [color=gold][b]Gear[/b][/color] 10,500 gp Amulet of Mighty Fists (Shock) [color=gold][b]Demon ~ wolf companion[/b][/color] Size Medium; HD 5 (x hp); Speed 50 ft.; AC 17 (+3 Dex, +4 natural); Attack bite +5 (1d6+2 plus trip); Ability Scores Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6; Special Qualities scent. Feats: Precise Strike, +2[/sblock] [/QUOTE]
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