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<blockquote data-quote="perrinmiller" data-source="post: 5479154" data-attributes="member: 88649"><p><strong>Firvinianna Laali - Female Half Drow Elf Sorceress</strong></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/Firvinianna1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: Lime"><strong>Frivinianna Laali</strong></span></p><p> Female Half-drow Elven Sorcerer/Bard (Gestalt); Level 1</p><p></p><p><span style="color: Cyan"><strong>Character Sheet:</strong></span> <a href="http://www.dndsheets.net/view.php?id=13622" target="_blank">Firvinianna Laali</a></p><p></p><p><span style="color: Cyan"><strong>Description:</strong></span> Slender build and very attractive, with darkly tanned skin, brown not gray. She has pale blue to gray eyes and her hair is pale blond. She keeps it long, about halfway down her back or in a pony tail, her pointed ears clearly visible. Her muscles are very toned from exercise, but she does have a voluptuously curved figure for an elf. She has a tattoo scrawled across her lower back, just above the waistline.</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/lowerbackrosetattoo.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p>Age: 110 years</p><p>Height: 5' 9"</p><p>Weight: 105 lbs</p><p>Eyes: Pale Blue</p><p>Hair: Pale Blond</p><p></p><p><span style="color: Cyan"><strong>Personal Style:</strong></span> Black outfit covering her upper torso and shoulders, pushing up her bosom to reveal cleavage. She leaves her midriff bare, showing her belly button with black skin tight hose, low on her waist down to her feet. Soft black leather ankle boots with a low heel and shiny ornamental buckles adorn her feet. Her arms are cover with thin, long gloves running up to mostly cover be biceps, yet are open for her fingers and palms, a few loops around her thumb and fingers to keep the fabric covering the backs of her hands. She wears silver jewelry, pierced through her ears and a small loop in her belly button, necklaces and bracelets.</p><p> </p><p><span style="color: Cyan"><strong>Personality:</strong></span> A secretive girl, not easily trusting of anyone. She can feign being polite and friendly is necessary, but normally she is cold and uncaring. She is not afraid to use her looks and gender to get her way, but she generally relies on some deceit or threats of intimidation to do it. She can be extremely vengeful when scorned and is not afraid of violence to accomplish her goals. She respects and desires wealth and power.</p><p></p><p></p><p>[sblock=Character Stats]<strong><span style="color: aqua">Initiative:</span></strong> +5</p><p> <strong><span style="color: aqua">AC:</span></strong> 13 (10 flat-footed, 13 Touch, 17 w/Mage Armor)</p><p> <strong><span style="color: aqua">HP:</span></strong> 11 Current: 11</p><p><span style="color: Cyan"><strong>Str:</strong></span> 9 (-1) <strong><span style="color: Cyan">Dex:</span></strong> 16 (+3) <span style="color: Cyan"><strong>Con:</strong></span> 10 <span style="color: Cyan"><strong>Int:</strong></span> 14 (+2) <strong><span style="color: Cyan">Wis:</span></strong> 12 (+1) <span style="color: Cyan"><strong>Cha:</strong></span> 14 (+2)</p><p> <strong><span style="color: aqua">CMB:</span></strong> -1 <strong><span style="color: aqua">CMD:</span></strong> 12 <strong><span style="color: aqua">Fort:</span></strong> +0 <strong><span style="color: aqua">Reflex:</span></strong> +5 <strong><span style="color: aqua">Will:</span></strong> +3 (+5 vs. Enchantments)</p><p>+1 for all with Resistance; Immune to Magical Sleep</p><p><span style="color: Cyan"><strong>Speed:</strong></span> 30 feet</p><p></p><p><span style="color: Cyan"><strong>Skills:</strong></span></p><p>Acrobatics: +3</p><p>Appraise: +6</p><p>Bluff: +6</p><p>Diplomacy: +6</p><p>Knowledge (Arcana): +7</p><p>Knowledge (All others): +3</p><p>Perception: +7</p><p>Perform (Sing): +6</p><p>Sense Motive: +5</p><p>Spellcraft: +6</p><p>Stealth: +7</p><p> </p><p><span style="color: Cyan"><strong>Favored Class (Gestalt):</strong><span style="color: White"> +1 HP</span></span></p><p><span style="color: Cyan"><strong>Feats:</strong></span> Eschew Materials, Lingering Song (1st)</p><p><span style="color: Cyan"><strong>Traits:</strong></span> Chance Savior (+2 Initiative), Focused Mind (+2CL Concentration)</p><p><span style="color: Cyan"><strong>Low-Light Vision</strong></span></p><p><span style="color: Cyan"><strong>+2 Class Level vs. Spell Resistance</strong></span></p><p><span style="color: Cyan"><strong>+2 Spellcraft on Magical Identification</strong></span></p><p><span style="color: Cyan"><strong>Bardic Performances:</strong> <span style="color: White">6 rounds/day Lingering (+2 rounds); </span></span><span style="color: Cyan"><span style="color: White">Inspire Courage +1<span style="color: White">, Fascinate, Countersong, Distraction</span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: White"><strong><span style="color: Cyan">Bardic Knowledge:</span></strong> +1/2 Level = +1</span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: White"></span></span></span><span style="color: Cyan"><strong>Air Elemental Bloodline:</strong></span></p><p><span style="color: Cyan"><strong>Elemental Ray:</strong></span> 1d6+1 5x/day (Turn any elemental spell into Electricity)</p><p><strong><span style="color: Cyan">Cantrips:</span></strong><span style="color: Cyan"> <span style="color: White">Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation</span></span></p><p><span style="color: Cyan"></span><strong><span style="color: Cyan">Sorcerer 1st Level Spells:</span></strong> 4/4 remaining; Mage Armor, Magic Missile</p><p><span style="color: Cyan"><strong>Bard 1st Level Spells:</strong></span> 2/2 remaining; Cure Light Wounds, Grease[/sblock][Sblock=Background]Firvinianna Laali was born of the unfortunate union between her mother, a Wild Elf, and a dark skinned, male Drow. Her mother had always been a little flighty and had a tendency to wander, most likely due to the traces of air elementals in their family’s bloodline. On one such wandering, she was set upon by a loan scout from an Underdark raiding party and thoroughly raped. Believed to be too badly beaten to move, her mother escaped from her assailant, avoiding a life of potential slavery, and she eventually found her way back to her forest home. But the ordeal left her partially dead emotionally and she wasn’t the same. Unable to heal her, she slowly became socially ostracized by the others around her and was held to blame indirectly for the whole thing.</p><p></p><p>Firvinianna’s birth became a constant, guilty reminder to the community of their failure and inability to help her mother recover. Never being truly accepted, Fir did not grow up loving her fellow elves. As she got older she kept to herself mostly. She tried to follow the rules and was adept at staying out of trouble, but knowingly looks for ways to circumvent them for her own gains.</p><p></p><p>Her mother eventually committed suicide by intentionally wandering into some dangerous territory to be mauled completely by some owlbears. The community’s reaction was one of ambivalence and not something Firvinianna could live with quietly. She was still in adolescence, and very outspoken in her grief and her intractable position of holding them all responsible for her mother’s death. Not really wanting the bastard child of a Drow around as a continual reminder of their guilt, they asked her leave the elven lands in Varisia.</p><p></p><p>Firvinianna wandered Varisia for some years and then traveled East across Nirmathas, Lastwall, Ustalav, and the River Kingdoms. At first she was thinking to make her way towards the elven communities of Kyonin, but she never made it that far, feeling like an outcast wherever she went and not expecting anything different from the other elves there either. Generally this was only her perception of things as she just couldn’t connect emotionally to people while she kept herself closed off. Unless she wanted something from them, most people thought she was made of ice with her cold disposition, despite her exotic beauty. Those attractive features kept her from being completely turned away, and she was not above putting on a facade to convince or cajole people to do her bidding if necessary. Yet she always felt that she must remain secretive about her past and not reveal her true feelings to anyone.</p><p></p><p>She made her way, singing melancholy songs in taverns and crafting special, alchemical items for resale to earn a living. In spending some time among adventurous sorts, she has begun to feel the urge to do something else in life. This was brought to mind after she happened to be singing in a tavern in Caliphas when some poor unfortunate scholar was about to be rolled by a cut-purse just out back. With a minor incantation, she caused the rogues to slip and fall to the ground before they could strike and saved Professor Lorrimor's life most likely. His gratitude was effusive, and he promised that he would never forget her.</p><p></p><p>Trying to forget him proved fruitless though and Firvinianna began to find singing in taverns and fending off drunks becoming too routine. After that one evening of putting up with the professor's insufferable gratitude, she feels that something different is now in order. Receiving word of his death while in Daggermark, she heads back West to find out more about the summons. Being unsure of the nature of the summons in his will, she suspects that he may have listed her as a possible heir in thanks for saving him from an untimely demise. If it is something else, she can always continue on to another location.[/Sblock]</p><p></p><p>[sblock=Character Stats Level 5]<strong><span style="color: aqua">Initiative:</span></strong> +5</p><p> <strong><span style="color: aqua">AC:</span></strong> 15 (12 flat-footed, 13 Touch, 19 w/Mage Armor, 21 w/Shield)</p><p> <strong><span style="color: aqua">HP:</span></strong> 37 Current: 37</p><p><span style="color: Cyan"><strong>Str:</strong></span> 10 <strong><span style="color: Cyan">Dex:</span></strong> 16 (+3) <span style="color: Cyan"><strong>Con:</strong></span> 10 <span style="color: Cyan"><strong>Int:</strong></span> 14 (+2) <strong><span style="color: Cyan">Wis:</span></strong> 12 (+1) <span style="color: Cyan"><strong>Cha:</strong></span> 18 (+4)</p><p> <strong><span style="color: aqua">CMB:</span></strong> +3 <strong><span style="color: aqua">CMD:</span></strong> 16 <strong><span style="color: aqua">Fort:</span></strong> +1 <strong><span style="color: aqua">Reflex:</span></strong> +7 <strong><span style="color: aqua">Will:</span></strong> +5 (+7 vs. Enchantments)</p><p>+1 for all with Resistance; Immune to Magical Sleep, Resist 10 Electricity</p><p><span style="color: Cyan"><strong>Speed:</strong></span> 30 feet</p><p><span style="color: Cyan"><strong>Ranged Combat:</strong></span> +6 <strong><span style="color: Cyan">Melee Combat:</span></strong> +3</p><p></p><p><span style="color: Cyan"><strong>Skills:</strong></span></p><p>Acrobatics: +8</p><p>Appraise: +6</p><p>Bluff: +10</p><p>Craft (Alchemy): +8</p><p>Diplomacy: +10</p><p>Disguise: +8</p><p>Escape Artist: +8</p><p>Intimidate: +8</p><p>Knowledge (Arcana): +10</p><p>Knowledge (Local): +9</p><p>Knowledge (All others): +4</p><p>Perception: +11</p><p>Perform (Sing): +8</p><p>Perform (Dance): +8</p><p>Sense Motive: +9</p><p>Sleight of Hand: +7</p><p>Spellcraft: +10</p><p>Stealth: +10</p><p></p><p> </p><p><span style="color: Cyan"><strong>Favored Class (Gestalt):</strong><span style="color: White"> +3 HP +2 SP</span></span></p><p><span style="color: Cyan"><strong>Feats:</strong></span> Eschew Materials, Lingering Song (1st), Combat Casting (3rd), Expanded Arcana (5th)</p><p><span style="color: Cyan"><strong>Traits:</strong></span> Chance Savior (+2 Initiative), Focused Mind (+2CL Concentration)</p><p><span style="color: Cyan"><strong>Low-Light Vision</strong></span></p><p><span style="color: Cyan"><strong>+2 Class Level vs. Spell Resistance</strong></span></p><p><span style="color: Cyan"><strong>+2 Spellcraft on Magical Identification</strong></span></p><p><span style="color: Cyan"><strong>Bardic Performances:</strong> <span style="color: White">15 rounds/day Lingering (+2 Rounds); </span></span><span style="color: Cyan"><span style="color: White">Inspire Courage +2<span style="color: White">, Fascinate, Countersong, Distraction, Inspire Confidence +2</span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: White"><strong><span style="color: Cyan">Bardic Knowledge:</span></strong> +1/2 Level = +2 (Take 10 with Lore Master)</span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: White"></span></span></span><span style="color: Cyan"><strong>Air Elemental Bloodline:</strong></span></p><p><span style="color: Cyan"><strong>Elemental Ray:</strong></span> 1d6+2 6x/day (Turn any elemental spell into Electricity)</p><p><strong><span style="color: Cyan">Cantrips:</span></strong><span style="color: Cyan"> <span style="color: White">Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation, Open/Close, Mend, Mage Hand, Read Magic</span></span></p><p><span style="color: Cyan"></span><strong><span style="color: Cyan">Sorcerer 1st Level Spells (DC15):</span></strong> 7/7 remaining; Mage Armor, Magic Missile, Shield, Burning Hands* (Electric), Color Spray, Silent Image, Alarm</p><p><strong><span style="color: Cyan">Sorcerer 2nd Level Spells (DC16):</span></strong> 5/5 remaining; Flaming Sphere, Stone Call, Scorching Ray* (Electric)</p><p><span style="color: Cyan"><strong>Bard 1st Level Spells (DC15):</strong></span> 5/5 remaining; Cure Light Wounds, Grease, Vanish, Timely Inspiration</p><p><span style="color: Cyan"><strong>Bard 2nd Level Spells (DC16):</strong></span> 3/3 remaining; Gallant Inspiration, Silence, Blindness/Deafness</p><p></p><p><u>Equipment:</u></p><p>MWK Longbow</p><p>Alchemist's Kit</p><p>Wand of Magic Missiles (50)</p><p>+1 Mithral Buckler</p><p>Metamagic Rod, Lesser Silent</p><p>Headband of Alluring Charisma +2[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5479154, member: 88649"] [b]Firvinianna Laali - Female Half Drow Elf Sorceress[/b] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/Firvinianna1.jpg[/IMG] [COLOR=Lime][B]Frivinianna Laali[/B][/COLOR] Female Half-drow Elven Sorcerer/Bard (Gestalt); Level 1 [COLOR=Cyan][B]Character Sheet:[/B][/COLOR] [URL="http://www.dndsheets.net/view.php?id=13622"]Firvinianna Laali[/URL] [COLOR=Cyan][B]Description:[/B][/COLOR] Slender build and very attractive, with darkly tanned skin, brown not gray. She has pale blue to gray eyes and her hair is pale blond. She keeps it long, about halfway down her back or in a pony tail, her pointed ears clearly visible. Her muscles are very toned from exercise, but she does have a voluptuously curved figure for an elf. She has a tattoo scrawled across her lower back, just above the waistline. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Narissa/lowerbackrosetattoo.jpg[/IMG] Age: 110 years Height: 5' 9" Weight: 105 lbs Eyes: Pale Blue Hair: Pale Blond [COLOR=Cyan][B]Personal Style:[/B][/COLOR] Black outfit covering her upper torso and shoulders, pushing up her bosom to reveal cleavage. She leaves her midriff bare, showing her belly button with black skin tight hose, low on her waist down to her feet. Soft black leather ankle boots with a low heel and shiny ornamental buckles adorn her feet. Her arms are cover with thin, long gloves running up to mostly cover be biceps, yet are open for her fingers and palms, a few loops around her thumb and fingers to keep the fabric covering the backs of her hands. She wears silver jewelry, pierced through her ears and a small loop in her belly button, necklaces and bracelets. [COLOR=Cyan][B]Personality:[/B][/COLOR] A secretive girl, not easily trusting of anyone. She can feign being polite and friendly is necessary, but normally she is cold and uncaring. She is not afraid to use her looks and gender to get her way, but she generally relies on some deceit or threats of intimidation to do it. She can be extremely vengeful when scorned and is not afraid of violence to accomplish her goals. She respects and desires wealth and power. [sblock=Character Stats][B][COLOR=aqua]Initiative:[/COLOR][/B] +5 [B][COLOR=aqua]AC:[/COLOR][/B] 13 (10 flat-footed, 13 Touch, 17 w/Mage Armor) [B][COLOR=aqua]HP:[/COLOR][/B] 11 Current: 11 [COLOR=Cyan][B]Str:[/B][/COLOR] 9 (-1) [B][COLOR=Cyan]Dex:[/COLOR][/B] 16 (+3) [COLOR=Cyan][B]Con:[/B][/COLOR] 10 [COLOR=Cyan][B]Int:[/B][/COLOR] 14 (+2) [B][COLOR=Cyan]Wis:[/COLOR][/B] 12 (+1) [COLOR=Cyan][B]Cha:[/B][/COLOR] 14 (+2) [B][COLOR=aqua]CMB:[/COLOR][/B] -1 [B][COLOR=aqua]CMD:[/COLOR][/B] 12 [B][COLOR=aqua]Fort:[/COLOR][/B] +0 [B][COLOR=aqua]Reflex:[/COLOR][/B] +5 [B][COLOR=aqua]Will:[/COLOR][/B] +3 (+5 vs. Enchantments) +1 for all with Resistance; Immune to Magical Sleep [COLOR=Cyan][B]Speed:[/B][/COLOR] 30 feet [COLOR=Cyan][B]Skills:[/B][/COLOR] Acrobatics: +3 Appraise: +6 Bluff: +6 Diplomacy: +6 Knowledge (Arcana): +7 Knowledge (All others): +3 Perception: +7 Perform (Sing): +6 Sense Motive: +5 Spellcraft: +6 Stealth: +7 [COLOR=Cyan][B]Favored Class (Gestalt):[/B][COLOR=White] +1 HP[/COLOR] [B]Feats:[/B][/COLOR] Eschew Materials, Lingering Song (1st) [COLOR=Cyan][B]Traits:[/B][/COLOR] Chance Savior (+2 Initiative), Focused Mind (+2CL Concentration) [COLOR=Cyan][B]Low-Light Vision +2 Class Level vs. Spell Resistance +2 Spellcraft on Magical Identification Bardic Performances:[/B] [COLOR=White]6 rounds/day Lingering (+2 rounds); [/COLOR][/COLOR][COLOR=Cyan][COLOR=White]Inspire Courage +1[COLOR=White], Fascinate, Countersong, Distraction [B][COLOR=Cyan]Bardic Knowledge:[/COLOR][/B] +1/2 Level = +1 [/COLOR][/COLOR][/COLOR][COLOR=Cyan][B]Air Elemental Bloodline:[/B][/COLOR] [COLOR=Cyan][B]Elemental Ray:[/B][/COLOR] 1d6+1 5x/day (Turn any elemental spell into Electricity) [B][COLOR=Cyan]Cantrips:[/COLOR][/B][COLOR=Cyan] [COLOR=White]Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation[/COLOR] [/COLOR][B][COLOR=Cyan]Sorcerer 1st Level Spells:[/COLOR][/B] 4/4 remaining; Mage Armor, Magic Missile [COLOR=Cyan][B]Bard 1st Level Spells:[/B][/COLOR] 2/2 remaining; Cure Light Wounds, Grease[/sblock][Sblock=Background]Firvinianna Laali was born of the unfortunate union between her mother, a Wild Elf, and a dark skinned, male Drow. Her mother had always been a little flighty and had a tendency to wander, most likely due to the traces of air elementals in their family’s bloodline. On one such wandering, she was set upon by a loan scout from an Underdark raiding party and thoroughly raped. Believed to be too badly beaten to move, her mother escaped from her assailant, avoiding a life of potential slavery, and she eventually found her way back to her forest home. But the ordeal left her partially dead emotionally and she wasn’t the same. Unable to heal her, she slowly became socially ostracized by the others around her and was held to blame indirectly for the whole thing. Firvinianna’s birth became a constant, guilty reminder to the community of their failure and inability to help her mother recover. Never being truly accepted, Fir did not grow up loving her fellow elves. As she got older she kept to herself mostly. She tried to follow the rules and was adept at staying out of trouble, but knowingly looks for ways to circumvent them for her own gains. Her mother eventually committed suicide by intentionally wandering into some dangerous territory to be mauled completely by some owlbears. The community’s reaction was one of ambivalence and not something Firvinianna could live with quietly. She was still in adolescence, and very outspoken in her grief and her intractable position of holding them all responsible for her mother’s death. Not really wanting the bastard child of a Drow around as a continual reminder of their guilt, they asked her leave the elven lands in Varisia. Firvinianna wandered Varisia for some years and then traveled East across Nirmathas, Lastwall, Ustalav, and the River Kingdoms. At first she was thinking to make her way towards the elven communities of Kyonin, but she never made it that far, feeling like an outcast wherever she went and not expecting anything different from the other elves there either. Generally this was only her perception of things as she just couldn’t connect emotionally to people while she kept herself closed off. Unless she wanted something from them, most people thought she was made of ice with her cold disposition, despite her exotic beauty. Those attractive features kept her from being completely turned away, and she was not above putting on a facade to convince or cajole people to do her bidding if necessary. Yet she always felt that she must remain secretive about her past and not reveal her true feelings to anyone. She made her way, singing melancholy songs in taverns and crafting special, alchemical items for resale to earn a living. In spending some time among adventurous sorts, she has begun to feel the urge to do something else in life. This was brought to mind after she happened to be singing in a tavern in Caliphas when some poor unfortunate scholar was about to be rolled by a cut-purse just out back. With a minor incantation, she caused the rogues to slip and fall to the ground before they could strike and saved Professor Lorrimor's life most likely. His gratitude was effusive, and he promised that he would never forget her. Trying to forget him proved fruitless though and Firvinianna began to find singing in taverns and fending off drunks becoming too routine. After that one evening of putting up with the professor's insufferable gratitude, she feels that something different is now in order. Receiving word of his death while in Daggermark, she heads back West to find out more about the summons. Being unsure of the nature of the summons in his will, she suspects that he may have listed her as a possible heir in thanks for saving him from an untimely demise. If it is something else, she can always continue on to another location.[/Sblock] [sblock=Character Stats Level 5][B][COLOR=aqua]Initiative:[/COLOR][/B] +5 [B][COLOR=aqua]AC:[/COLOR][/B] 15 (12 flat-footed, 13 Touch, 19 w/Mage Armor, 21 w/Shield) [B][COLOR=aqua]HP:[/COLOR][/B] 37 Current: 37 [COLOR=Cyan][B]Str:[/B][/COLOR] 10 [B][COLOR=Cyan]Dex:[/COLOR][/B] 16 (+3) [COLOR=Cyan][B]Con:[/B][/COLOR] 10 [COLOR=Cyan][B]Int:[/B][/COLOR] 14 (+2) [B][COLOR=Cyan]Wis:[/COLOR][/B] 12 (+1) [COLOR=Cyan][B]Cha:[/B][/COLOR] 18 (+4) [B][COLOR=aqua]CMB:[/COLOR][/B] +3 [B][COLOR=aqua]CMD:[/COLOR][/B] 16 [B][COLOR=aqua]Fort:[/COLOR][/B] +1 [B][COLOR=aqua]Reflex:[/COLOR][/B] +7 [B][COLOR=aqua]Will:[/COLOR][/B] +5 (+7 vs. Enchantments) +1 for all with Resistance; Immune to Magical Sleep, Resist 10 Electricity [COLOR=Cyan][B]Speed:[/B][/COLOR] 30 feet [COLOR=Cyan][B]Ranged Combat:[/B][/COLOR] +6 [B][COLOR=Cyan]Melee Combat:[/COLOR][/B] +3 [COLOR=Cyan][B]Skills:[/B][/COLOR] Acrobatics: +8 Appraise: +6 Bluff: +10 Craft (Alchemy): +8 Diplomacy: +10 Disguise: +8 Escape Artist: +8 Intimidate: +8 Knowledge (Arcana): +10 Knowledge (Local): +9 Knowledge (All others): +4 Perception: +11 Perform (Sing): +8 Perform (Dance): +8 Sense Motive: +9 Sleight of Hand: +7 Spellcraft: +10 Stealth: +10 [COLOR=Cyan][B]Favored Class (Gestalt):[/B][COLOR=White] +3 HP +2 SP[/COLOR] [B]Feats:[/B][/COLOR] Eschew Materials, Lingering Song (1st), Combat Casting (3rd), Expanded Arcana (5th) [COLOR=Cyan][B]Traits:[/B][/COLOR] Chance Savior (+2 Initiative), Focused Mind (+2CL Concentration) [COLOR=Cyan][B]Low-Light Vision +2 Class Level vs. Spell Resistance +2 Spellcraft on Magical Identification Bardic Performances:[/B] [COLOR=White]15 rounds/day Lingering (+2 Rounds); [/COLOR][/COLOR][COLOR=Cyan][COLOR=White]Inspire Courage +2[COLOR=White], Fascinate, Countersong, Distraction, Inspire Confidence +2 [B][COLOR=Cyan]Bardic Knowledge:[/COLOR][/B] +1/2 Level = +2 (Take 10 with Lore Master) [/COLOR][/COLOR][/COLOR][COLOR=Cyan][B]Air Elemental Bloodline:[/B][/COLOR] [COLOR=Cyan][B]Elemental Ray:[/B][/COLOR] 1d6+2 6x/day (Turn any elemental spell into Electricity) [B][COLOR=Cyan]Cantrips:[/COLOR][/B][COLOR=Cyan] [COLOR=White]Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation, Open/Close, Mend, Mage Hand, Read Magic[/COLOR] [/COLOR][B][COLOR=Cyan]Sorcerer 1st Level Spells (DC15):[/COLOR][/B] 7/7 remaining; Mage Armor, Magic Missile, Shield, Burning Hands* (Electric), Color Spray, Silent Image, Alarm [B][COLOR=Cyan]Sorcerer 2nd Level Spells (DC16):[/COLOR][/B] 5/5 remaining; Flaming Sphere, Stone Call, Scorching Ray* (Electric) [COLOR=Cyan][B]Bard 1st Level Spells (DC15):[/B][/COLOR] 5/5 remaining; Cure Light Wounds, Grease, Vanish, Timely Inspiration [COLOR=Cyan][B]Bard 2nd Level Spells (DC16):[/B][/COLOR] 3/3 remaining; Gallant Inspiration, Silence, Blindness/Deafness [U]Equipment:[/U] MWK Longbow Alchemist's Kit Wand of Magic Missiles (50) +1 Mithral Buckler Metamagic Rod, Lesser Silent Headband of Alluring Charisma +2[/sblock] [/QUOTE]
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