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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="HolyMan" data-source="post: 5668785" data-attributes="member: 84167"><p>Character LvL 6 - When you do so look into taking diplomacy as a class skill (either by gaining a trait or a class that has it as a class skill) I think he will be the main negotiator of the group.</p><p></p><p>I am very optimistic besides time goes by so fast we will be battling the Dark Queen before you know it.</p><p></p><p></p><p></p><p>That's why I beileve Caramon should always have a higher WIS than INT. Wise people seem smarter than they are. But BH can hook it any way he likes as long as it issn't to far fetched (i.e. Caramon INT 16 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p>Character LvL 6 for Raistlin as well.</p><p></p><p></p><p></p><p>13 is good but as above what would his WIS then be? I think he is more WIS 13 INT 11 than the other way around. But will not begrudge you your build if you are set on playing it.</p><p></p><p>Let me know which feats you are looking at everything is in play for now.</p><p></p><p></p><p></p><p>My book says: The ranger can move 5 feet as a move action. This movement does not provoke AoOs and does not count as a 5' step. (might have been errata I don't check those often)</p><p></p><p>Reading it as a move action (and not movement) you would then still get your 5' step. </p><p></p><p>What the SRD is saying is that you can get a 5' step even if you have moved in the round. Which normally you can not. Let me think on this and check the boards.</p><p></p><p></p><p></p><p>Riverwind does have the highest of all the characters stat wise. I believe this was due to the 1e ranger having a lot of high minimums. </p><p></p><p>1e stats ranger minimums - STR 13, INT 13, WIS 14, CON 14 (right there is 16pts and he still needs DEX and a higher STR)</p><p></p><p>My example build for Riverwind (25pts)</p><p></p><p>STR: 17 (15 with +2 racial)</p><p>DEX: 16 (15 with +1 lvl adjustment)</p><p>CON: 13</p><p>INT: 12</p><p>WIS: 14</p><p>CHA: 11</p><p></p><p></p><p></p><p>And then a +1 to INT or CHA at lvl 4? Looks good they almost transferred perfectly how odd (and cool) is that.</p><p></p><p>We will most likely forgo the crunch we talked about for Raistlin's health and just have you play it out as fluff. No need to add more rules to all of these.</p><p></p><p></p><p></p><p>I like the two hander build as it is closer (though I still think Caramon's WIS is more than 10) to what his stats might look like. All good which ever way you chose to play it.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5668785, member: 84167"] Character LvL 6 - When you do so look into taking diplomacy as a class skill (either by gaining a trait or a class that has it as a class skill) I think he will be the main negotiator of the group. I am very optimistic besides time goes by so fast we will be battling the Dark Queen before you know it. That's why I beileve Caramon should always have a higher WIS than INT. Wise people seem smarter than they are. But BH can hook it any way he likes as long as it issn't to far fetched (i.e. Caramon INT 16 :p) Character LvL 6 for Raistlin as well. 13 is good but as above what would his WIS then be? I think he is more WIS 13 INT 11 than the other way around. But will not begrudge you your build if you are set on playing it. Let me know which feats you are looking at everything is in play for now. My book says: The ranger can move 5 feet as a move action. This movement does not provoke AoOs and does not count as a 5' step. (might have been errata I don't check those often) Reading it as a move action (and not movement) you would then still get your 5' step. What the SRD is saying is that you can get a 5' step even if you have moved in the round. Which normally you can not. Let me think on this and check the boards. Riverwind does have the highest of all the characters stat wise. I believe this was due to the 1e ranger having a lot of high minimums. 1e stats ranger minimums - STR 13, INT 13, WIS 14, CON 14 (right there is 16pts and he still needs DEX and a higher STR) My example build for Riverwind (25pts) STR: 17 (15 with +2 racial) DEX: 16 (15 with +1 lvl adjustment) CON: 13 INT: 12 WIS: 14 CHA: 11 And then a +1 to INT or CHA at lvl 4? Looks good they almost transferred perfectly how odd (and cool) is that. We will most likely forgo the crunch we talked about for Raistlin's health and just have you play it out as fluff. No need to add more rules to all of these. I like the two hander build as it is closer (though I still think Caramon's WIS is more than 10) to what his stats might look like. All good which ever way you chose to play it. HM [/QUOTE]
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