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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="ghostcat" data-source="post: 5669749" data-attributes="member: 30034"><p>OK here is unequiped Riverwind.</p><p></p><p>Hitpoints are minimum (Max @ lvl 1; 1 per level thereafter. I'll roll his proper HP on IC later.</p><p></p><p>Feats and Combat Style selected based on the The Switch Hitter from <a href="http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers" target="_blank">Treantmonk's Guide to Rangers in Pathfinder</a> For this to really work, Riverwind really needs a Greatsword.</p><p></p><p>[sblock="Riverwind"]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Barbarian(1), Ranger(5)</p><p>Level: 6</p><p>Experience: 23000</p><p>Alignment: Neutral Good</p><p>Languages: Common, Plainsman, Qualinesti Elf, Hill Dwarf</p><p>Deity: [/sblock]</p><p>[sblock=Abilities]</p><p>STR 18 (+4) [base 16 + 2 Human Bonus] {10 pts}</p><p>DEX 16 (+3) [base 15 + lvl4 Bonus] {7 pts}</p><p>CON 12 (+1) [base 12] {2 pts}</p><p>INT 11 (+0) [base 11] {1 pts}</p><p>WIS 14 (+2) [base 14] {5 pts}</p><p>CHA 10 (+0) [base 10] {0 pts}</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 28 = [(1d12)+(5d10)+11]</p><p>AC: 13 = 10 + 0 [Armor] + 0 [shield] + 3 [DEX]</p><p>Touch: 13 = 10 + 3 [DEX]</p><p>Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]</p><p>INIT: +3 = +3 [DEX]</p><p>BAB: +6/+1 = +1 [barbarian] +5 [Ranger]</p><p>CMB: +10 = +4 (STR) +6 (BAB)</p><p>CMD: 23 = 10 +4 (STR) +3 (DEX) +6 (BAB)</p><p>Fort: +7 = +6 [base] + 1 [CON]</p><p>Reflex: +7 = +4 [base] + 3 [DEX]</p><p>Will: +3 = +1 [base] + 2 [WIS]</p><p>Speed: 40 ft.</p><p>Damage Reduction:</p><p>Spell Resistance: 0[/sblock]</p><p>[sblock=Weapon Stats]</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Bonus Feat</p><p>Skilled</p><p>[/sblock]</p><p>[sblock=Traits]</p><p>Savanna Child</p><p>Poverty Stricken</p><p>[/sblock]</p><p>[sblock=Class Features][sblock=Barbarian]Fast Movement</p><p>Rage[/sblock][sblock=Ranger]Endurance</p><p>Favored Terrain (Plains)</p><p>Favored Enemy</p><p>- Humanoid (Human) +2</p><p>- Favored Enemy (Humanoid (Reptilian) +4</p><p>Hunter's Tricks</p><p>- Hateful Attack</p><p>Hunting Companions</p><p>Track</p><p>Wild Empathy</p><p>[/sblock][/sblock]</p><p>[sblock=Feats]</p><p>Class Feats:</p><p>Armor Proficiency, Light</p><p>Armor Proficiency, Medium</p><p>Martial Weapon Proficiency</p><p>Shield Proficiency</p><p>Simple Weapon Proficiency</p><p></p><p>Feats:</p><p>Level 1: Power Attack</p><p>Human Bonus: Deadly Aim</p><p>Level 3: Cleave</p><p>Level 5: Quick Draw</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 40 Max Ranks: 6/6 ACP: +0</p><p>Skills:</p><p>Climb +8 = +1 [ranks] +4 [Str] +3[Class] +0 [ACP]</p><p>Handle Animal +9 = +6 [ranks] +0 [Cha] +3 [Class] </p><p>Intimidate +5 = +2 [ranks] +0 [Cha] +3[Class] </p><p>Knowledge (Geography) +9 = +6 [ranks] +0 [Int] +3[Class] </p><p>Knowledge (Nature) +10 = +6 [ranks] +0 [Int] +1[TRAIT:Savanna Child] +3[Class] </p><p>Perception +11 = +6 [ranks] +2 [Wis] +3[Class]</p><p>Stealth +12 = +6 [ranks] +3 [Dex] +3[Class] +3[Stealth] +0 [ACP]</p><p>Survival +12 = +6 [ranks] +2 [Wis] +1[TRAIT<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />overty Stricken] +3[Class] </p><p>- Follow or identify tracks +14 = 12 [Survival] +2[Class Feature:Track]</p><p>Swim +8 = +1 [ranks] +4 [Str] +3[SWIM|SWIM] +4[STAT] +0 [ACP*]</p><p>* double ACP penalty[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>[/code]</p><p>Treasure: 0gp, 0sp, 0cp Gems:</p><p>Total weight carried: 0 lbs. (Light)</p><p>Light: 100, Medium: 200, Heavy: 300</p><p>Maximum weight possible: 300 [/sblock]</p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: Male</p><p>Age: 32</p><p>Height: 6' 7"</p><p>Weight: 175 lbs.</p><p>Hair Color: </p><p>Eye Color: Brown</p><p>Skin Color:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5669749, member: 30034"] OK here is unequiped Riverwind. Hitpoints are minimum (Max @ lvl 1; 1 per level thereafter. I'll roll his proper HP on IC later. Feats and Combat Style selected based on the The Switch Hitter from [url="http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/treantmonk-s-guide-to-rangers"]Treantmonk's Guide to Rangers in Pathfinder[/url] For this to really work, Riverwind really needs a Greatsword. [sblock="Riverwind"] [sblock=Game Info] Race: Human Class: Barbarian(1), Ranger(5) Level: 6 Experience: 23000 Alignment: Neutral Good Languages: Common, Plainsman, Qualinesti Elf, Hill Dwarf Deity: [/sblock] [sblock=Abilities] STR 18 (+4) [base 16 + 2 Human Bonus] {10 pts} DEX 16 (+3) [base 15 + lvl4 Bonus] {7 pts} CON 12 (+1) [base 12] {2 pts} INT 11 (+0) [base 11] {1 pts} WIS 14 (+2) [base 14] {5 pts} CHA 10 (+0) [base 10] {0 pts} [/sblock] [sblock=Combat] HP: 28 = [(1d12)+(5d10)+11] AC: 13 = 10 + 0 [Armor] + 0 [shield] + 3 [DEX] Touch: 13 = 10 + 3 [DEX] Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield] INIT: +3 = +3 [DEX] BAB: +6/+1 = +1 [barbarian] +5 [Ranger] CMB: +10 = +4 (STR) +6 (BAB) CMD: 23 = 10 +4 (STR) +3 (DEX) +6 (BAB) Fort: +7 = +6 [base] + 1 [CON] Reflex: +7 = +4 [base] + 3 [DEX] Will: +3 = +1 [base] + 2 [WIS] Speed: 40 ft. Damage Reduction: Spell Resistance: 0[/sblock] [sblock=Weapon Stats] [/sblock] [sblock=Racial Traits] Bonus Feat Skilled [/sblock] [sblock=Traits] Savanna Child Poverty Stricken [/sblock] [sblock=Class Features][sblock=Barbarian]Fast Movement Rage[/sblock][sblock=Ranger]Endurance Favored Terrain (Plains) Favored Enemy - Humanoid (Human) +2 - Favored Enemy (Humanoid (Reptilian) +4 Hunter's Tricks - Hateful Attack Hunting Companions Track Wild Empathy [/sblock][/sblock] [sblock=Feats] Class Feats: Armor Proficiency, Light Armor Proficiency, Medium Martial Weapon Proficiency Shield Proficiency Simple Weapon Proficiency Feats: Level 1: Power Attack Human Bonus: Deadly Aim Level 3: Cleave Level 5: Quick Draw [/sblock] [sblock=Skills] Skill Points: 40 Max Ranks: 6/6 ACP: +0 Skills: Climb +8 = +1 [ranks] +4 [Str] +3[Class] +0 [ACP] Handle Animal +9 = +6 [ranks] +0 [Cha] +3 [Class] Intimidate +5 = +2 [ranks] +0 [Cha] +3[Class] Knowledge (Geography) +9 = +6 [ranks] +0 [Int] +3[Class] Knowledge (Nature) +10 = +6 [ranks] +0 [Int] +1[TRAIT:Savanna Child] +3[Class] Perception +11 = +6 [ranks] +2 [Wis] +3[Class] Stealth +12 = +6 [ranks] +3 [Dex] +3[Class] +3[Stealth] +0 [ACP] Survival +12 = +6 [ranks] +2 [Wis] +1[TRAIT:Poverty Stricken] +3[Class] - Follow or identify tracks +14 = 12 [Survival] +2[Class Feature:Track] Swim +8 = +1 [ranks] +4 [Str] +3[SWIM|SWIM] +4[STAT] +0 [ACP*] * double ACP penalty[/sblock] [sblock=Equipment] [code] Equipment Cost Weight [/code] Treasure: 0gp, 0sp, 0cp Gems: Total weight carried: 0 lbs. (Light) Light: 100, Medium: 200, Heavy: 300 Maximum weight possible: 300 [/sblock] [sblock=Details] Size: M Gender: Male Age: 32 Height: 6' 7" Weight: 175 lbs. Hair Color: Eye Color: Brown Skin Color:[/sblock] [/sblock] [/QUOTE]
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