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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="HolyMan" data-source="post: 5675880" data-attributes="member: 84167"><p>Now for a little character updating</p><p></p><p><strong>Tasselhoff Burrfoot</strong></p><p></p><p>possum - sorry but you will have to take heirloom weapon as one of your traits - I notice you have none selected yet - the other could be <a href="http://www.d20pfsrd.com/traits/race-traits/successful-shirker-halfling" target="_blank">Successful Shirker</a> as a good fit.</p><p></p><p>Saw you have ranks in Use Magic Device will try and let you get a chance to use them, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But no ranks in Diplomacy. Since it is the "Gather Info" of PF maybe putting one rank in it (to get the Class Bonus) would simulate Tas's ability to go around unnoticed and gather some info here and there. His not great at it (as he is distracted easily) but does manage it now and then.</p><p></p><p>Think I forgot to add the eerie noise to the hoopak so add this please - </p><p></p><p><s>Ability scores I don't see how you spent your points...</s></p><p></p><p>STR: 10 (2 pts) -2 racial</p><p>DEX: 18 (7 pts) +2 racial, +1 level</p><p>CON: 14 (5pts)</p><p>INT: 12 (2pts)</p><p>WIS: 10 (0pts)</p><p>CHA: 16 (5pts) +2 racial</p><p></p><p><s>That is the cheapest way I see it and puts you over by 1 pt. Every other way I try it cost more than 21pts. The stats are good I don't know where you want to change them maybe WIS?</s> Looks like I was wrong we are using 25 pts so it looks like you are 4 pts shy of the 25 </p><p></p><p>Looking at your feats and rogue talents are you looking to make Tas the quick reacting rogue he gets his strikes in early? With all the PCs once combat breaks out it will be in the hands of the "big people" and it looks like to me you wish for Tas to get a chance to fight before - which I think works out great. After the fighting starts he goes support role or wanders around checking out the area.</p><p></p><p>I wish Taunt weren't a feat and their was some way to add it in under racial abilities but Tas didn't use it much and you could pick it up later if you wanted.</p><p></p><p>What else... hmmm... Oh no RabbitSlayer yet I think Tas will "find" it, along with The Helm of the Griffon Mane. But for now you have only the regular dagger, sorry.</p><p></p><p>Speaking of magical items... Caramon up next.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5675880, member: 84167"] Now for a little character updating [B]Tasselhoff Burrfoot[/B] possum - sorry but you will have to take heirloom weapon as one of your traits - I notice you have none selected yet - the other could be [URL="http://www.d20pfsrd.com/traits/race-traits/successful-shirker-halfling"]Successful Shirker[/URL] as a good fit. Saw you have ranks in Use Magic Device will try and let you get a chance to use them, ;) But no ranks in Diplomacy. Since it is the "Gather Info" of PF maybe putting one rank in it (to get the Class Bonus) would simulate Tas's ability to go around unnoticed and gather some info here and there. His not great at it (as he is distracted easily) but does manage it now and then. Think I forgot to add the eerie noise to the hoopak so add this please - [s]Ability scores I don't see how you spent your points...[/s] STR: 10 (2 pts) -2 racial DEX: 18 (7 pts) +2 racial, +1 level CON: 14 (5pts) INT: 12 (2pts) WIS: 10 (0pts) CHA: 16 (5pts) +2 racial [s]That is the cheapest way I see it and puts you over by 1 pt. Every other way I try it cost more than 21pts. The stats are good I don't know where you want to change them maybe WIS?[/s] Looks like I was wrong we are using 25 pts so it looks like you are 4 pts shy of the 25 Looking at your feats and rogue talents are you looking to make Tas the quick reacting rogue he gets his strikes in early? With all the PCs once combat breaks out it will be in the hands of the "big people" and it looks like to me you wish for Tas to get a chance to fight before - which I think works out great. After the fighting starts he goes support role or wanders around checking out the area. I wish Taunt weren't a feat and their was some way to add it in under racial abilities but Tas didn't use it much and you could pick it up later if you wanted. What else... hmmm... Oh no RabbitSlayer yet I think Tas will "find" it, along with The Helm of the Griffon Mane. But for now you have only the regular dagger, sorry. Speaking of magical items... Caramon up next. HM [/QUOTE]
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