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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="HolyMan" data-source="post: 5964204" data-attributes="member: 84167"><p>Here is the sheet so far, you'll have to let me know what changes you wish to make.</p><p></p><p>[sblock=Gilthanas Kanan][sblock=Game Info]Race: Elven</p><p>Class: Magus</p><p>Level: 6</p><p>Experience: 0</p><p>Hero Points:</p><p>Alignment: Chaotic Good</p><p>Languages: Common, elven (Qualinesti) elven (Sylvanesti), Gnome, Kenderspeak, Goblin </p><p>Deity:[/sblock][sblock=Abilities]STR: 14</p><p>DEX: 16 (14+2 racial)</p><p>CON: 12 (13-2 racial+1 L4)</p><p>INT: 18 (16+2 racial</p><p>WIS: 10</p><p>CHA: 12[/sblock][sblock=Combat]HP: 54 = [6d8=48] + 6 (favored class bonus)</p><p>AC: 19 = 10 + 6 (armor) + 3 (DEX), </p><p>AC Touch: 13 = 10 + 3 (DEX)</p><p>AC Flatfooted: 16 = 10 + 6 (armor)</p><p>INIT: +3 = +3 (DEX)</p><p>BAB: +4 = +4 (Magus)</p><p>CMB: +6 = +2 (STR) + 4 (BAB)</p><p>CMD: 19 = 10 + 2 (STR) + 3 (DEX) + 4 (BAB)</p><p>Fort: +6 = +5 (base) + 1 (stat)</p><p>Reflex: +5 = +2 (base) + 3 (stat)</p><p>Will: +5 = +5 (base) + 0 (stat)</p><p>Speed: 30 ft</p><p>Damage Reduction:</p><p>Spell Resistance:</p><p>Concentration: +12 = +6 (caster level) + 4 (INT) + 2 (trait)[/sblock][sblock=Weapon Stats]Melee:</p><p>elven longsword, +1: +9 = +4 (BAB) + 3 (DEX) + 1 (feat) + 1 (Magic)/ DMG = 1d6+3(P), CRIT 18-20x2</p><p>Dagger, mw silver: +7 = +4 (BAB) + 2 (STR) + 1 (MW)/ DMG = 1d4+1(P or S), CRIT 19-20x2</p><p></p><p>Ranged:</p><p>Composite Longbow, mw: +8 = +4 (BAB) + 3 (DEX) + 1 (MW)/ DMG = 1d8+2(P), CRIT x3 Range 110ft</p><p>Dagger, mw silver: +8 = +4 (BAB) + 3 (DEX) + 1 (MW)/ DMG = 1d4+1(P or S), CRIT 19-20x2 Range 10ft[/sblock][sblock=Racial Traits]<strong> +2 </strong><a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity" target="_blank"><strong>Dexterity</strong></a><strong>, +2 </strong><a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#intelligence" target="_blank"><strong>Intelligence</strong></a><strong>, –2 </strong><a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#constitution" target="_blank"><strong>Constitution</strong></a>: Elves are nimble, both in body and mind, but their form is frail.</p><p> </p><p> <strong>Medium</strong>: Elves are Medium creatures and have no bonuses or penalties due to their size.</p><p> </p><p> <strong>Normal Speed</strong>: Elves have a base speed of 30 feet.</p><p> </p><p> <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#low-light-vision" target="_blank"><strong>Low-Light Vision</strong></a>: Elves can see twice as far as humans in conditions of dim light. See <a href="http://paizo.com/pathfinderRPG/prd/additionalRules.html" target="_blank">Additional Rules</a>.</p><p> </p><p> <strong>Elven Immunities</strong>: Elves are immune to magic sleep effects and get a +2 racial <a href="http://paizo.com/pathfinderRPG/prd/combat.html#saving-throws" target="_blank">saving throw</a> bonus against <a href="http://paizo.com/pathfinderRPG/prd/magic.html#enchantment" target="_blank">enchantment</a> spells and effects.</p><p> </p><p> <strong>Elven Magic</strong>: Elves receive a +2 racial bonus on <a href="http://paizo.com/pathfinderRPG/prd/magic.html#caster-level" target="_blank">caster level checks</a> made to overcome spell resistance. In addition, elves receive a +2 racial bonus on <a href="http://paizo.com/pathfinderRPG/prd/skills/spellcraft.html#spellcraft" target="_blank">Spellcraft</a> skill checks made to identify the properties of magic items.</p><p> </p><p> <strong>Keen Senses</strong>: Elves receive a +2 racial bonus on <a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank">Perception</a> skill checks.</p><p> </p><p> <strong>Weapon Familiarity</strong>: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.</p><p> </p><p> <strong>Languages</strong>: Elves begin play speaking Common and Elven. Elves with high <a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#intelligence" target="_blank">Intelligence</a> scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan[/sblock][sblock=Class Features]<strong> Weapon and Armor Proficiency</strong>: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.[sblock=Spells]A magus casts arcane spells drawn from the <a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcasters/magus.html#magus-spell-list" target="_blank">magus spell list</a>. A magus must choose and prepare his spells ahead of time.</p><p> To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus's spell is 10 + the spell level + the magus's Intelligence modifier.</p><p> A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see the <a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#table-1-3-ability-modifiers-and-bonus-spells" target="_blank">Ability Modifiers and Bonus Spells Table</a>).</p><p> A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.[/sblock][sblock=Spellbooks] A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for <a href="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic" target="_blank"><em>read magic</em></a>, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see <a href="http://paizo.com/pathfinderRPG/prd/magic.html#arcane-spells" target="_blank">Arcane Spells</a>).</p><p> A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal. An alchemist (see <a href="http://paizo.com/pathfinderRPG/prd/advanced/alchemist.html" target="_blank">the Alchemist description</a>) can learn formulae from a magus's spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.</p><p> </p><p> Book 1</p><p> L0 - <a href="http://paizo.com/pathfinderRPG/prd/spells/acidSplash.html#acid-splash" target="_blank"><em>acid splash</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/arcaneMark.html#arcane-mark" target="_blank"><em>arcane mark</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights" target="_blank"><em>dancing lights</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze" target="_blank"><em>daze</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#detect-magic" target="_blank"><em>detect magic</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/disruptUndead.html#disrupt-undead" target="_blank"><em>disrupt undead</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/flare.html#flare" target="_blank"><em>flare</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#ghost-sound" target="_blank"><em>ghost sound</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/light.html#light" target="_blank"><em>light</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/mageHand.html#mage-hand" target="_blank"><em>mage hand</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/openClose.html#open-close" target="_blank"><em>open/close</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html#prestidigitation" target="_blank"><em>prestidigitation</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/rayOfFrost.html#ray-of-frost" target="_blank"><em>ray of frost</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic" target="_blank"><em>read magic</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#spark-" target="_blank"><em>spark</em></a></p><p> </p><p> <em>L1 - </em><em><a href="http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#burning-hands" target="_blank">burning hands</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html#chill-touch" target="_blank">chill touch</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveTouch.html#corrosive-touch" target="_blank">corrosive touch</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/featherFall.html#feather-fall" target="_blank">feather fall</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frostbite.html#frostbite" target="_blank">frostbite</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/hydraulicPush.html#hydraulic-push-" target="_blank">hydraulic push</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/jump.html#jump" target="_blank">jump</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/magicMissile.html#magic-missile" target="_blank">magic missile</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/rayOfEnfeeblement.html#ray-of-enfeeblement" target="_blank">ray of enfeeblement</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/shield.html#shield" target="_blank">shield</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#shocking-grasp" target="_blank">shocking grasp</a></em></p><p></p><p>L2 - <em><a href="http://paizo.com/pathfinderRPG/prd/spells/acidArrow.html#acid-arrow" target="_blank">acid arrow</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/bullSStrength.html#bull-s-strength" target="_blank">bull's strength</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#defensive-shock" target="_blank">defensive shock</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/elementalTouch.html#elemental-touch" target="_blank">elemental touch</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frigidTouch.html#frigid-touch" target="_blank">frigid touch</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/mirrorImage.html#mirror-image" target="_blank">mirror image</a></em>, <em><a href="http://paizo.com/pathfinderRPG/prd/spells/scorchingRay.html#scorching-ray" target="_blank">scorching ray</a></em></p><p></p><p>Spells Per Day</p><p>L0 - 5</p><p>L1 - 5</p><p>L2 - 4</p><p></p><p>*L1 spells 3(base)+4(INT L1)+2(L2)+2(L3) -L2 spells 2(L4)+2(L5)+2(L6)+1(bought/scribed)</p><p> [/sblock][sblock=Arcane Pool (Su)]At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.</p><p> At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.</p><p> At 5th level, these bonuses can be used to add any of the following weapon properties: <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-dancing" target="_blank"><em>dancing</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-flaming" target="_blank"><em>flaming</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-flaming-burst" target="_blank"><em>flaming burst</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-frost" target="_blank"><em>frost</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-icy-burst" target="_blank"><em>icy burst</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-keen" target="_blank"><em>keen</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-shock" target="_blank"><em>shock</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-shocking-burst" target="_blank"><em>shocking burst</em></a>, <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-speed" target="_blank"><em>speed</em></a>, or <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#vorpal" target="_blank"><em>vorpal</em></a>. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the <a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/advanced/magicItems/weapons.html#magic-weapon-special-ability-descriptions" target="_blank">Magic Weapon Special Ability Descriptions</a>). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the Magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the Magus.</p><p> A Magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.[/sblock]<strong>Cantrips</strong>: A Magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.[sblock=Spell Combat (Ex)] At 1st level, a Magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the Magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the Magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A Magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.[/sblock][sblock=Spellstrike (Su)] At 2nd level, whenever a Magus casts a spell with a range of “touch” from the Magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a Magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the <a href="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-keen" target="_blank"><em>keen</em></a> weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.[/sblock][sblock=Magus Arcana] As he gains levels, a Magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a Magus gains one Magus arcana. He gains an additional Magus arcana for every three levels of Magus attained after 3rd level. Unless specifically noted in a Magus arcana's description, a Magus cannot select a particular Magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the Magus spell list unless otherwise noted.</p><p> </p><p> L3 - <em>Concentrate (Ex)</em>: The Magus can re-roll any concentration check he has just made with a +4 bonus. He must use this ability after the roll is made, but before the roll's outcome is determined. The Magus must take the second roll, even if it is worse. The Magus can use this ability once per day.</p><p> </p><p> L6 - <em>Wand Wielder (Su)</em>: The Magus can activate a wand or staff in place of casting a spell when using spell combat.[/sblock]<strong>Spell Recall (Su)</strong>: At 4th level, the Magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single Magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast. </p><p> </p><p> <strong>Bonus Feats</strong>: At 5th level, and every six levels thereafter, a Magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal.</p><p> </p><p> L5 – Weapon Focus (elven longsword)[/sblock][sblock=Feats & Traits]</p><p>Feats:</p><p>1st lvl – Weapon Finesse</p><p>3rd lvl - Combat Casting</p><p> 5th lvl – Craft Wand</p><p></p><p>Traits:</p><p>Armor Expert reduce ACP by 1 with all armor</p><p>Focused Mind +2 concentration[/sblock][sblock=Skills]Skill Points: 36</p><p>Max Ranks: 6</p><p>ACP: </p><p></p><p><strong><u>Skill List:</u></strong></p><p>Acrobatics +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Appraise +0 = +0 [ranks] +4 [INT] +0 [misc]</p><p>Bluff +0 = +0 [ranks] +1 [CHA] +0 [misc]</p><p>Climb +0 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc] +0 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +4 [INT] +0 [misc]</p><p>Diplomacy +0 = +2 [ranks] +1 [CHA] +0 [misc]</p><p>Disguise +0 = +0 [ranks] +1 [CHA] +0 [misc]</p><p>Escape Artist +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Fly +9 = +3 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Heal +0 = +0 [ranks] +0 [WIS] +0 [misc]</p><p>Intimidate +0 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc] +0 [ACP]</p><p>Knowledge (Arcana) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Knowledge (Planes) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Perception +0 = +0 [ranks] +0 [WIS] +0 [misc]</p><p>Perform +0 = +0 [ranks] +1 [CHA] +0 [misc]</p><p>Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride +9 = +3 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Sense Motive +0 = +2 [ranks] +0 [WIS] +0 [misc]</p><p>Spellcraft +0 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Stealth +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Survival +0 = +0 [ranks] +0 [WIS] +0 [misc]</p><p>Swim +0 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc] +0 [ACP]</p><p>Use Magic Device +0 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc] [/sblock][sblock=Equipment][code][U]</p><p>Item Cost Weight[/U]</p><p>elven longsword +1 2,315gp 4lb</p><p>mw longbow 375gp 3lb</p><p>-arrows(20) 1gp 3lb</p><p>mw silver dagger 322gp 1lb</p><p>elven chainmail 5,150gp 20lb</p><p></p><p></p><p> total weight carried: 31lb[/code]Treasure: 15stl, 8sp, 2cp Gems: 100stl(x2)</p><p></p><p>Note: additional items upon arrival of Qualinost[sblock=ElvenChainmail]<strong>Aura</strong> no aura (nonmagical); <strong>CL</strong> —</p><p> <strong>Slot</strong> armor; <strong>Price</strong> 5,150 gp; <strong>Weight</strong> 20 lbs.</p><p> <strong>DESCRIPTION</strong></p><p> This extremely light chainmail is made of very fine <a href="http://paizo.com/pathfinderRPG/prd/equipment.html#mithral" target="_blank">mithral</a> links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum <a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity" target="_blank">Dexterity</a> bonus of +4, and an armor check penalty of –2. </p><p>[/sblock][/sblock][sblock=Details]Size: Med</p><p>Gender: Male</p><p>Age: 110 </p><p>Height: 5’8”</p><p>Weight: 120</p><p>Hair Color: Blonde</p><p>Eye Color: Hazel</p><p>Skin Color: Fair</p><p>Appearance: </p><p>Demeanor: Gilthanas is brave and charming, with a love of adventure. His diplomatic skills and elven nature make him a delightful companion. He is sometimes too concerned with protocol, and believes deeply in the superiority of the elven race. Although he can be shortsighted and a bit narrowminded, he is basically honest, just, sensitive, and well-meaning. He is optimistic, heroic, and friendly. His only obsession is his hatred of Verminaard for murdering the elves, and he will act impetuously if there is an opportunity to kill the dragon highmaster. He has a great deal of respect for Tanis, but is still strongly against his involvement with Laurana.[/sblock][sblock=Background]Gilthanas is son of the Speaker of Suns, ruler of the elven nation of Qualinesti. He has an older brother, Porthios, who is heir to the Speakership, and a younger sister, Laurana. His best friend in childhood was a half-elf named Tanis, ward of the Speaker of Suns. But their childhood friendship came to an end when Laurana fell in love with the half-elf. Gilthanas was outraged, for no half-elf should marry into the royal house of the Qualinesti. The friends quarreled bitterly, and Tanis left Qualinost forever.</p><p> </p><p>As second in line for the throne, Gilthanas became an influential advisor and confidential assistant to the Speaker at a young age. He became a polished diplomat. In addition to his formal responsibilities, he was trained in military leadership and combat. When the dragonarmies invaded Abanasinia, many people were captured and imprisoned in the fortress of Pax Tharkas, recently captured by the dragon highmaster, Verminaard. Gilthanas was given command of an elven band to sneak into Pax Tharkas and liberate the people. The mission ended in tragedy when his party was ambushed by draconians. Gilthanas was knocked unconscious early in the melee and fell into a ditch, where he was left for dead. His fellows were taken to Solace. When he awoke, he followed them. He arrived in Solace only to see a horrible sight Verminaard had chained the elves to stakes in the town square and called Ember, a red dragon out of ages past, to burn the helpless creatures. In a rage, Gilthanas moved to attack Verminaard, but he was stopped by Theros Ironfeld, a smith. "Stay your hand, young elf, for</p><p>you cannot prevail against these odds. Be patient you will have your chance to kill him," Theros said. Gilthanas, sobering, agreed, but the burning passion to avenge his people against Verminaard would never die until the evil dragon highmaster perished.</p><p> </p><p>Theros gave the young elf shelter, but Gilthanas went to the Inn of the Last Home to gain information... and thus his part in this tale begins.[/sblock][/sblock]</p><p></p><p>I'll go put what we have for Caramon so far in the RG - let me know what changes you wish to make.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5964204, member: 84167"] Here is the sheet so far, you'll have to let me know what changes you wish to make. [sblock=Gilthanas Kanan][sblock=Game Info]Race: Elven Class: Magus Level: 6 Experience: 0 Hero Points: Alignment: Chaotic Good Languages: Common, elven (Qualinesti) elven (Sylvanesti), Gnome, Kenderspeak, Goblin Deity:[/sblock][sblock=Abilities]STR: 14 DEX: 16 (14+2 racial) CON: 12 (13-2 racial+1 L4) INT: 18 (16+2 racial WIS: 10 CHA: 12[/sblock][sblock=Combat]HP: 54 = [6d8=48] + 6 (favored class bonus) AC: 19 = 10 + 6 (armor) + 3 (DEX), AC Touch: 13 = 10 + 3 (DEX) AC Flatfooted: 16 = 10 + 6 (armor) INIT: +3 = +3 (DEX) BAB: +4 = +4 (Magus) CMB: +6 = +2 (STR) + 4 (BAB) CMD: 19 = 10 + 2 (STR) + 3 (DEX) + 4 (BAB) Fort: +6 = +5 (base) + 1 (stat) Reflex: +5 = +2 (base) + 3 (stat) Will: +5 = +5 (base) + 0 (stat) Speed: 30 ft Damage Reduction: Spell Resistance: Concentration: +12 = +6 (caster level) + 4 (INT) + 2 (trait)[/sblock][sblock=Weapon Stats]Melee: elven longsword, +1: +9 = +4 (BAB) + 3 (DEX) + 1 (feat) + 1 (Magic)/ DMG = 1d6+3(P), CRIT 18-20x2 Dagger, mw silver: +7 = +4 (BAB) + 2 (STR) + 1 (MW)/ DMG = 1d4+1(P or S), CRIT 19-20x2 Ranged: Composite Longbow, mw: +8 = +4 (BAB) + 3 (DEX) + 1 (MW)/ DMG = 1d8+2(P), CRIT x3 Range 110ft Dagger, mw silver: +8 = +4 (BAB) + 3 (DEX) + 1 (MW)/ DMG = 1d4+1(P or S), CRIT 19-20x2 Range 10ft[/sblock][sblock=Racial Traits][B] +2 [/B][URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity"][B]Dexterity[/B][/URL][B], +2 [/B][URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#intelligence"][B]Intelligence[/B][/URL][B], –2 [/B][URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#constitution"][B]Constitution[/B][/URL]: Elves are nimble, both in body and mind, but their form is frail. [B]Medium[/B]: Elves are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed[/B]: Elves have a base speed of 30 feet. [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#low-light-vision"][B]Low-Light Vision[/B][/URL]: Elves can see twice as far as humans in conditions of dim light. See [URL="http://paizo.com/pathfinderRPG/prd/additionalRules.html"]Additional Rules[/URL]. [B]Elven Immunities[/B]: Elves are immune to magic sleep effects and get a +2 racial [URL="http://paizo.com/pathfinderRPG/prd/combat.html#saving-throws"]saving throw[/URL] bonus against [URL="http://paizo.com/pathfinderRPG/prd/magic.html#enchantment"]enchantment[/URL] spells and effects. [B]Elven Magic[/B]: Elves receive a +2 racial bonus on [URL="http://paizo.com/pathfinderRPG/prd/magic.html#caster-level"]caster level checks[/URL] made to overcome spell resistance. In addition, elves receive a +2 racial bonus on [URL="http://paizo.com/pathfinderRPG/prd/skills/spellcraft.html#spellcraft"]Spellcraft[/URL] skill checks made to identify the properties of magic items. [B]Keen Senses[/B]: Elves receive a +2 racial bonus on [URL="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"]Perception[/URL] skill checks. [B]Weapon Familiarity[/B]: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. [B]Languages[/B]: Elves begin play speaking Common and Elven. Elves with high [URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#intelligence"]Intelligence[/URL] scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan[/sblock][sblock=Class Features][B] Weapon and Armor Proficiency[/B]: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.[sblock=Spells]A magus casts arcane spells drawn from the [URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcasters/magus.html#magus-spell-list"]magus spell list[/URL]. A magus must choose and prepare his spells ahead of time. To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus's spell is 10 + the spell level + the magus's Intelligence modifier. A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see the [URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#table-1-3-ability-modifiers-and-bonus-spells"]Ability Modifiers and Bonus Spells Table[/URL]). A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.[/sblock][sblock=Spellbooks] A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for [URL="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic"][I]read magic[/I][/URL], which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see [URL="http://paizo.com/pathfinderRPG/prd/magic.html#arcane-spells"]Arcane Spells[/URL]). A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal. An alchemist (see [URL="http://paizo.com/pathfinderRPG/prd/advanced/alchemist.html"]the Alchemist description[/URL]) can learn formulae from a magus's spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist. Book 1 L0 - [URL="http://paizo.com/pathfinderRPG/prd/spells/acidSplash.html#acid-splash"][I]acid splash[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/arcaneMark.html#arcane-mark"][I]arcane mark[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights"][I]dancing lights[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze"][I]daze[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#detect-magic"][I]detect magic[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/disruptUndead.html#disrupt-undead"][I]disrupt undead[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/flare.html#flare"][I]flare[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#ghost-sound"][I]ghost sound[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/light.html#light"][I]light[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/mageHand.html#mage-hand"][I]mage hand[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/openClose.html#open-close"][I]open/close[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html#prestidigitation"][I]prestidigitation[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/rayOfFrost.html#ray-of-frost"][I]ray of frost[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic"][I]read magic[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#spark-"][I]spark[/I][/URL] [I]L1 - [/I][I][URL="http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#burning-hands"]burning hands[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html#chill-touch"]chill touch[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveTouch.html#corrosive-touch"]corrosive touch[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/featherFall.html#feather-fall"]feather fall[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frostbite.html#frostbite"]frostbite[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/hydraulicPush.html#hydraulic-push-"]hydraulic push[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/jump.html#jump"]jump[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/magicMissile.html#magic-missile"]magic missile[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/rayOfEnfeeblement.html#ray-of-enfeeblement"]ray of enfeeblement[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/shield.html#shield"]shield[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#shocking-grasp"]shocking grasp[/URL][/I] L2 - [I][URL="http://paizo.com/pathfinderRPG/prd/spells/acidArrow.html#acid-arrow"]acid arrow[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/bullSStrength.html#bull-s-strength"]bull's strength[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#defensive-shock"]defensive shock[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/elementalTouch.html#elemental-touch"]elemental touch[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frigidTouch.html#frigid-touch"]frigid touch[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/mirrorImage.html#mirror-image"]mirror image[/URL][/I], [I][URL="http://paizo.com/pathfinderRPG/prd/spells/scorchingRay.html#scorching-ray"]scorching ray[/URL][/I] Spells Per Day L0 - 5 L1 - 5 L2 - 4 *L1 spells 3(base)+4(INT L1)+2(L2)+2(L3) -L2 spells 2(L4)+2(L5)+2(L6)+1(bought/scribed) [/sblock][sblock=Arcane Pool (Su)]At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-dancing"][I]dancing[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-flaming"][I]flaming[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-flaming-burst"][I]flaming burst[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-frost"][I]frost[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-icy-burst"][I]icy burst[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-keen"][I]keen[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-shock"][I]shock[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-shocking-burst"][I]shocking burst[/I][/URL], [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-speed"][I]speed[/I][/URL], or [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#vorpal"][I]vorpal[/I][/URL]. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the [URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/advanced/magicItems/weapons.html#magic-weapon-special-ability-descriptions"]Magic Weapon Special Ability Descriptions[/URL]). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the Magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the Magus. A Magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.[/sblock][B]Cantrips[/B]: A Magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.[sblock=Spell Combat (Ex)] At 1st level, a Magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the Magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the Magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A Magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.[/sblock][sblock=Spellstrike (Su)] At 2nd level, whenever a Magus casts a spell with a range of “touch” from the Magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a Magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the [URL="http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#weapons-keen"][I]keen[/I][/URL] weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.[/sblock][sblock=Magus Arcana] As he gains levels, a Magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a Magus gains one Magus arcana. He gains an additional Magus arcana for every three levels of Magus attained after 3rd level. Unless specifically noted in a Magus arcana's description, a Magus cannot select a particular Magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the Magus spell list unless otherwise noted. L3 - [I]Concentrate (Ex)[/I]: The Magus can re-roll any concentration check he has just made with a +4 bonus. He must use this ability after the roll is made, but before the roll's outcome is determined. The Magus must take the second roll, even if it is worse. The Magus can use this ability once per day. L6 - [I]Wand Wielder (Su)[/I]: The Magus can activate a wand or staff in place of casting a spell when using spell combat.[/sblock][B]Spell Recall (Su)[/B]: At 4th level, the Magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single Magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast. [B]Bonus Feats[/B]: At 5th level, and every six levels thereafter, a Magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal. L5 – Weapon Focus (elven longsword)[/sblock][sblock=Feats & Traits] Feats: 1st lvl – Weapon Finesse 3rd lvl - Combat Casting 5th lvl – Craft Wand Traits: Armor Expert reduce ACP by 1 with all armor Focused Mind +2 concentration[/sblock][sblock=Skills]Skill Points: 36 Max Ranks: 6 ACP: [B][U]Skill List:[/U][/B] Acrobatics +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP] Appraise +0 = +0 [ranks] +4 [INT] +0 [misc] Bluff +0 = +0 [ranks] +1 [CHA] +0 [misc] Climb +0 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc] +0 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +4 [INT] +0 [misc] Diplomacy +0 = +2 [ranks] +1 [CHA] +0 [misc] Disguise +0 = +0 [ranks] +1 [CHA] +0 [misc] Escape Artist +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP] Fly +9 = +3 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP] Heal +0 = +0 [ranks] +0 [WIS] +0 [misc] Intimidate +0 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc] +0 [ACP] Knowledge (Arcana) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc] Knowledge (Dngnrng) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc] Knowledge (Planes) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc] Perception +0 = +0 [ranks] +0 [WIS] +0 [misc] Perform +0 = +0 [ranks] +1 [CHA] +0 [misc] Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride +9 = +3 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP] Sense Motive +0 = +2 [ranks] +0 [WIS] +0 [misc] Spellcraft +0 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc] Stealth +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP] Survival +0 = +0 [ranks] +0 [WIS] +0 [misc] Swim +0 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc] +0 [ACP] Use Magic Device +0 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc] [/sblock][sblock=Equipment][code][U] Item Cost Weight[/U] elven longsword +1 2,315gp 4lb mw longbow 375gp 3lb -arrows(20) 1gp 3lb mw silver dagger 322gp 1lb elven chainmail 5,150gp 20lb total weight carried: 31lb[/code]Treasure: 15stl, 8sp, 2cp Gems: 100stl(x2) Note: additional items upon arrival of Qualinost[sblock=ElvenChainmail][B]Aura[/B] no aura (nonmagical); [B]CL[/B] — [B]Slot[/B] armor; [B]Price[/B] 5,150 gp; [B]Weight[/B] 20 lbs. [B]DESCRIPTION[/B] This extremely light chainmail is made of very fine [URL="http://paizo.com/pathfinderRPG/prd/equipment.html#mithral"]mithral[/URL] links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum [URL="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity"]Dexterity[/URL] bonus of +4, and an armor check penalty of –2. [/sblock][/sblock][sblock=Details]Size: Med Gender: Male Age: 110 Height: 5’8” Weight: 120 Hair Color: Blonde Eye Color: Hazel Skin Color: Fair Appearance: Demeanor: Gilthanas is brave and charming, with a love of adventure. His diplomatic skills and elven nature make him a delightful companion. He is sometimes too concerned with protocol, and believes deeply in the superiority of the elven race. Although he can be shortsighted and a bit narrowminded, he is basically honest, just, sensitive, and well-meaning. He is optimistic, heroic, and friendly. His only obsession is his hatred of Verminaard for murdering the elves, and he will act impetuously if there is an opportunity to kill the dragon highmaster. He has a great deal of respect for Tanis, but is still strongly against his involvement with Laurana.[/sblock][sblock=Background]Gilthanas is son of the Speaker of Suns, ruler of the elven nation of Qualinesti. He has an older brother, Porthios, who is heir to the Speakership, and a younger sister, Laurana. His best friend in childhood was a half-elf named Tanis, ward of the Speaker of Suns. But their childhood friendship came to an end when Laurana fell in love with the half-elf. Gilthanas was outraged, for no half-elf should marry into the royal house of the Qualinesti. The friends quarreled bitterly, and Tanis left Qualinost forever. As second in line for the throne, Gilthanas became an influential advisor and confidential assistant to the Speaker at a young age. He became a polished diplomat. In addition to his formal responsibilities, he was trained in military leadership and combat. When the dragonarmies invaded Abanasinia, many people were captured and imprisoned in the fortress of Pax Tharkas, recently captured by the dragon highmaster, Verminaard. Gilthanas was given command of an elven band to sneak into Pax Tharkas and liberate the people. The mission ended in tragedy when his party was ambushed by draconians. Gilthanas was knocked unconscious early in the melee and fell into a ditch, where he was left for dead. His fellows were taken to Solace. When he awoke, he followed them. He arrived in Solace only to see a horrible sight Verminaard had chained the elves to stakes in the town square and called Ember, a red dragon out of ages past, to burn the helpless creatures. In a rage, Gilthanas moved to attack Verminaard, but he was stopped by Theros Ironfeld, a smith. "Stay your hand, young elf, for you cannot prevail against these odds. Be patient you will have your chance to kill him," Theros said. Gilthanas, sobering, agreed, but the burning passion to avenge his people against Verminaard would never die until the evil dragon highmaster perished. Theros gave the young elf shelter, but Gilthanas went to the Inn of the Last Home to gain information... and thus his part in this tale begins.[/sblock][/sblock] I'll go put what we have for Caramon so far in the RG - let me know what changes you wish to make. HM [/QUOTE]
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