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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="dammitbiscuit" data-source="post: 5969446" data-attributes="member: 60419"><p>Cool! You located some apropos stuff for Tas that I'd missed. Let's combine indeed!</p><p></p><p>[sblock=My thoughts, a bit long, be warned!]</p><p><strong> Ability Scores</strong></p><p>I like mine a little better, but it's not a big deal either way. The sticking point for me is the Charisma - it's so <em>bog-standard </em>for a halfling to have the "gift of gab" and be able to effortlessly charm his way out of problems. Truer to Tass's original ability scores, it might be fun to play a halfling who <em>isn't</em> naturally gifted, a guy who, while a decent talker, is such an <em><strong>odd duck</strong></em> that people don't <em>naturally </em>find him charismatic and likeable - they have to spend some time with him first.</p><p></p><p><strong> Combat Stats</strong></p><p>They exist, they're boring... I am ecstatic that someone else took the time to write them all out! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong> Racial Traits</strong></p><p>We're literally not getting <em>anything </em>useful out of weapon familiarity - heirloom weapon has to be used instead, so can we trade this feature out for something else? D20pfsrd doesn't show any way to trade out this particular <a href="http://www.d20pfsrd.com/races/core-races/halfling#TOC-Alternate-Racial-Traits" target="_blank">racial feature</a>, unlike other races' weap thingies. However some of the existing racial feature <a href="http://www.d20pfsrd.com/races/core-races/halfling#TOC-Alternate-Racial-Traits" target="_blank">tradey thingies</a> are VERY kender-appropriate, if you'd be willing to swap one in for Weapon Familiarity.</p><p></p><p><strong> Class Features</strong></p><p><a href="http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/cutpurse" target="_blank">Cutpurse </a>(archetype) and <a href="http://www.d20pfsrd.com/feats/combat-feats/improved-steal-combat" target="_blank">Improved Steal</a> would be redundant, and Cutpurse is a bit more likely to see use thanks to action economy. Small creatures have CMB issues and neither of my weapons is specialized for combat maneuvers, so I don't think I'll get much use out of Agile Maneuvers. You're the DM, so if you think I might need Trapspotter you're probably right!</p><p></p><p>I really, really, really, really like Fast Getaway + Cutpurse - stab, grab, fleeeeee! An entertaining change of pace, as far as turns go.</p><p></p><p><strong> Feats and Traits</strong></p><p>Taunt! Omg, yes. Cool. I was looking for something like this, but missed it.</p><p></p><p>Combat Expertise is one of those many boring prereq feats you have to get out of the way to get access to something interesting. I believe I had Dodge and Weapon Focus instead. I'm ambivalent - they're all boring, and they all potentially lead to something more interesting later on. Many of the things that Combat Expertise leads to, however, I can grab as rogue talents without having to fulfill prereqs.</p><p></p><p>Well Prepared - I'd find it slightly more interesting/challenging to fill my pockets with an array of useful items myself, than get it from a feat. Saying "yep, I've got one of those" is more impressive when you acquired it yourself. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> That said, this is a neat feat. I'd rather have one of the other ones from the feat list I made, but I'm ok with this one.</p><p></p><p><strong> Traits</strong></p><p>Poverty Stricken - haha, we both thought Survival and poverty suits Tas! High five.</p><p>Heirloom Weapon - stylish way to get hoopak prof! </p><p></p><p><strong> Skills</strong></p><p>Code block text is painful to read, but I liked the skills I picked and somewhat based them on 1e Tas's nonweapon proficiencies and thief skills. If you have a preference/reason to use yours, that's fine, I just know I like mine.</p><p></p><p><strong> Equipment</strong></p><p>I know I'm eventually going to want a <em><strong>lot </strong></em>more mundane equipment than this, along with a masterwork backpack or Handy Haversack. This works just fine for starters (and a for a low carry capacity) though!</p><p></p><p>"of speed" ...zomg! Sweeeet!</p><p></p><p><strong> Fluffy Backgroundy Stuff</strong></p><p>Yep, Tasslefoot has a pretty deep personality, despite being an otherwise typical thieving Small sized D&D character - and I've heard he's the iconic <em>originator </em>of the stereotype, to boot. I'm looking forward to it![/sblock]</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5969446, member: 60419"] Cool! You located some apropos stuff for Tas that I'd missed. Let's combine indeed! [sblock=My thoughts, a bit long, be warned!] [B] Ability Scores[/B] I like mine a little better, but it's not a big deal either way. The sticking point for me is the Charisma - it's so [I]bog-standard [/I]for a halfling to have the "gift of gab" and be able to effortlessly charm his way out of problems. Truer to Tass's original ability scores, it might be fun to play a halfling who [I]isn't[/I] naturally gifted, a guy who, while a decent talker, is such an [I][B]odd duck[/B][/I] that people don't [I]naturally [/I]find him charismatic and likeable - they have to spend some time with him first. [B] Combat Stats[/B] They exist, they're boring... I am ecstatic that someone else took the time to write them all out! :) [B] Racial Traits[/B] We're literally not getting [I]anything [/I]useful out of weapon familiarity - heirloom weapon has to be used instead, so can we trade this feature out for something else? D20pfsrd doesn't show any way to trade out this particular [URL="http://www.d20pfsrd.com/races/core-races/halfling#TOC-Alternate-Racial-Traits"]racial feature[/URL], unlike other races' weap thingies. However some of the existing racial feature [URL="http://www.d20pfsrd.com/races/core-races/halfling#TOC-Alternate-Racial-Traits"]tradey thingies[/URL] are VERY kender-appropriate, if you'd be willing to swap one in for Weapon Familiarity. [B] Class Features[/B] [URL="http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/cutpurse"]Cutpurse [/URL](archetype) and [URL="http://www.d20pfsrd.com/feats/combat-feats/improved-steal-combat"]Improved Steal[/URL] would be redundant, and Cutpurse is a bit more likely to see use thanks to action economy. Small creatures have CMB issues and neither of my weapons is specialized for combat maneuvers, so I don't think I'll get much use out of Agile Maneuvers. You're the DM, so if you think I might need Trapspotter you're probably right! I really, really, really, really like Fast Getaway + Cutpurse - stab, grab, fleeeeee! An entertaining change of pace, as far as turns go. [B] Feats and Traits[/B] Taunt! Omg, yes. Cool. I was looking for something like this, but missed it. Combat Expertise is one of those many boring prereq feats you have to get out of the way to get access to something interesting. I believe I had Dodge and Weapon Focus instead. I'm ambivalent - they're all boring, and they all potentially lead to something more interesting later on. Many of the things that Combat Expertise leads to, however, I can grab as rogue talents without having to fulfill prereqs. Well Prepared - I'd find it slightly more interesting/challenging to fill my pockets with an array of useful items myself, than get it from a feat. Saying "yep, I've got one of those" is more impressive when you acquired it yourself. ;) That said, this is a neat feat. I'd rather have one of the other ones from the feat list I made, but I'm ok with this one. [B] Traits[/B] Poverty Stricken - haha, we both thought Survival and poverty suits Tas! High five. Heirloom Weapon - stylish way to get hoopak prof! [B] Skills[/B] Code block text is painful to read, but I liked the skills I picked and somewhat based them on 1e Tas's nonweapon proficiencies and thief skills. If you have a preference/reason to use yours, that's fine, I just know I like mine. [B] Equipment[/B] I know I'm eventually going to want a [I][B]lot [/B][/I]more mundane equipment than this, along with a masterwork backpack or Handy Haversack. This works just fine for starters (and a for a low carry capacity) though! "of speed" ...zomg! Sweeeet! [B] Fluffy Backgroundy Stuff[/B] Yep, Tasslefoot has a pretty deep personality, despite being an otherwise typical thieving Small sized D&D character - and I've heard he's the iconic [I]originator [/I]of the stereotype, to boot. I'm looking forward to it![/sblock] [/QUOTE]
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