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HM's Great (and only) 4e Campaign - RG
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<blockquote data-quote="Fenris" data-source="post: 5934712" data-attributes="member: 2820"><p>Character Post</p><p>Name: Doral Harkfield</p><p> </p><p>[sblock=Character Sheet]</p><p>human fighter level 1</p><p>Perception: 12, Insight: 12</p><p>Initiative: +1 Speed: 5</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 14, Dex 13, Int 8, Wis 14, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.</p><p></p><p>HP: 34</p><p>Bloodied: 17</p><p>Surges: 11</p><p>Surge Value: 8</p><p></p><p>AC: 19 = (10 + 0 lvl + 7 Armor +2 Shield)</p><p>Fort: 17 = (10 + 0 lvl + 4 Str + 2 class + 1 race)</p><p>Reflex: 14 = (10 + 0 lvl + 1 Dex + 2 Shield + 0 class + 1 race)</p><p>Will: 13 = (10 + 0 lvl + 2 Wis + 0 class + 1 race)</p><p></p><p>Attacks:</p><p>basic Melee(longsword): = +8 ( +0 lvl + 4 Str + 1 Class + 3 Prof + Feat) Damage: = (1d8 + 4 Abil + Feat + Misc)</p><p></p><p>basic Ranged(Javelin): = +7 ( +0 lvl + 4 Str + 1 Class + 2 Prof + Feat) Damage: = (1d6 + 4 Abil + Feat + Misc)</p><p></p><p>Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield</p><p></p><p>Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged</p><p></p><p>TRAINED SKILLS</p><p>Athletics +7, Endurance +5, Heal +7, Intimidate +5</p><p></p><p>UNTRAINED SKILLS</p><p>Dungeoneering +2, Perception +2, Acrobatics -1, Arcana -1, Bluff +0, Diplomacy +0, History -1, Insight +2, Nature +2, Religion -1, Stealth -1, Streetwise +0, Thievery -1.</p><p></p><p>Racial Features:</p><p>Heroic Effort: (Encounter) +4 racial bonus to attack roll or saving throw. Trigger: missed attack or save</p><p></p><p>Class Features:</p><p>Combat Challenge</p><p>Combat Superiority: +2 to attacks of Opportunity</p><p>Fighter Weapon Talent: +1 attack rolls with one handed weapons</p><p></p><p>FEATS</p><p>Race: Action Surge: +3 to attack rolls you make during an action from action point</p><p>Level 1: Toughness: +5 HP</p><p></p><p>POWERS</p><p>Fighter at-will 1: Cleave</p><p>Fighter at-will 2: Tide of Iron:</p><p>Fighter Encounter 1: Passing Attack</p><p>Fighter Daily 1: Comeback Strike</p><p></p><p>EQUIPMENT</p><p>scale armor, heavy shield, longsword, (2) Javelins , adventurer's kit, 5 gp</p><p></p><p>[/sblock][/sblock]</p><p></p><p></p><p></p><p>[sblock=Background]</p><p>Doral grew up the third son of a farmer. Farm life made him strong and tough. When he was of age though, he decided to leave the farm, leaving two brothers to run the farm. He left and joined the local lord's force. While an adequate farmer, Doral became a very good soldier. He served in a few battles, as a stout footman. Unfortunately, his lord was slain and the castle overrun. Doral's unit, far afield engaging other forces, was decimated. He and the few other survivors drifted away with no lord to serve. Since then Doral has wandered around picking up work here and there as a caravan guard, or other temporary work. Recently Doral has fallen in with a dwarf, Galim, and a halfling, Jotrek. Three of them have traveled for a while together and are newly arrived in Winterhaven looking for Douven Staul.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 5934712, member: 2820"] Character Post Name: Doral Harkfield [sblock=Character Sheet] human fighter level 1 Perception: 12, Insight: 12 Initiative: +1 Speed: 5 FINAL ABILITY SCORES Str 18, Con 14, Dex 13, Int 8, Wis 14, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. HP: 34 Bloodied: 17 Surges: 11 Surge Value: 8 AC: 19 = (10 + 0 lvl + 7 Armor +2 Shield) Fort: 17 = (10 + 0 lvl + 4 Str + 2 class + 1 race) Reflex: 14 = (10 + 0 lvl + 1 Dex + 2 Shield + 0 class + 1 race) Will: 13 = (10 + 0 lvl + 2 Wis + 0 class + 1 race) Attacks: basic Melee(longsword): = +8 ( +0 lvl + 4 Str + 1 Class + 3 Prof + Feat) Damage: = (1d8 + 4 Abil + Feat + Misc) basic Ranged(Javelin): = +7 ( +0 lvl + 4 Str + 1 Class + 2 Prof + Feat) Damage: = (1d6 + 4 Abil + Feat + Misc) Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged TRAINED SKILLS Athletics +7, Endurance +5, Heal +7, Intimidate +5 UNTRAINED SKILLS Dungeoneering +2, Perception +2, Acrobatics -1, Arcana -1, Bluff +0, Diplomacy +0, History -1, Insight +2, Nature +2, Religion -1, Stealth -1, Streetwise +0, Thievery -1. Racial Features: Heroic Effort: (Encounter) +4 racial bonus to attack roll or saving throw. Trigger: missed attack or save Class Features: Combat Challenge Combat Superiority: +2 to attacks of Opportunity Fighter Weapon Talent: +1 attack rolls with one handed weapons FEATS Race: Action Surge: +3 to attack rolls you make during an action from action point Level 1: Toughness: +5 HP POWERS Fighter at-will 1: Cleave Fighter at-will 2: Tide of Iron: Fighter Encounter 1: Passing Attack Fighter Daily 1: Comeback Strike EQUIPMENT scale armor, heavy shield, longsword, (2) Javelins , adventurer's kit, 5 gp [/sblock][/sblock] [sblock=Background] Doral grew up the third son of a farmer. Farm life made him strong and tough. When he was of age though, he decided to leave the farm, leaving two brothers to run the farm. He left and joined the local lord's force. While an adequate farmer, Doral became a very good soldier. He served in a few battles, as a stout footman. Unfortunately, his lord was slain and the castle overrun. Doral's unit, far afield engaging other forces, was decimated. He and the few other survivors drifted away with no lord to serve. Since then Doral has wandered around picking up work here and there as a caravan guard, or other temporary work. Recently Doral has fallen in with a dwarf, Galim, and a halfling, Jotrek. Three of them have traveled for a while together and are newly arrived in Winterhaven looking for Douven Staul. [/sblock] [/QUOTE]
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