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HM's Rise of the Runelords - IC
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6015229" data-attributes="member: 29558"><p>Jeyanah sees her friend selflessly charge at the strongest foe and pauses for a moment in admiration of his bravery. She makes the split-second decision to trust Wesh to take care of the commando and charges at one of the scampering little 'lesser' creatures, brandishing her curve blade and yelling a Shaonti battle cry as she goes! The long, flexible blade whips around in a whistling arc, neatly separating the goblin's head from its shoulders in a spray of blood!</p><p></p><p>[sblock=Actions]I'm having trouble finding the "low wall," unless it's the things like the goblin in X8 is "behind." If this is it, Jenayah will simply move up and attack the creature. If this is NOT the low wall, she'll charge. I'm rolling the dice as though she charged, so if he's behind the low wall adjust accordingly, please . . . I'm guessing either way it's a dead goblin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Jenayah will end her move (charge?) in W7.[/sblock]</p><p>_______________</p><p></p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Jeyanah%20Asasehn/JeyanahAsasehnEWPortrait-1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Stat Block]</p><p>JEYANAH ASASEHN CR 1/2</p><p>Female Human (Shoanti) Oracle (Mystic Skirmisher) 1</p><p>CG Medium Humanoid (Human)</p><p><strong>Init </strong>+3; <strong>Senses </strong>Perception +1</p><p>--------------------</p><p><strong>DEFENSE</strong></p><p>--------------------</p><p><strong>AC </strong>17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)</p><p><strong>hp </strong>10/14 (1d10)</p><p><strong>Fort </strong>+2, <strong>Ref </strong>+3, <strong>Will </strong>+2</p><p><strong>Weakness </strong>Haunted</p><p>--------------------</p><p><strong>OFFENSE</strong></p><p>--------------------</p><p><strong>Spd </strong>35 ft.</p><p><strong>Melee </strong></p><p>. . Cestus +4 (1d4+1/19-20/x2)</p><p>. . Curve Blade, Elven +4 (1d10+1/18-20/x2)</p><p>. . Dagger +4 (1d4+1/19-20/x2)</p><p>. . Hanbo +4 (1d6+1/20/x2)</p><p>. . Unarmed Strike +4 (1d3+1/20/x2)</p><p><strong>Special Attacks </strong></p><p>. . Touch of Electricity (1d6+1) (6/day)</p><p><strong>Oracle (Mystic Skirmisher) Spells Known </strong>(CL 1, +4 melee touch, +4 ranged touch):</p><p>1 (4/day) <em>Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)</em></p><p>0 (at will) <em>Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)</em></p><p>--------------------</p><p><strong>STATISTICS</strong></p><p>--------------------</p><p><strong>Str </strong>13, <strong> Dex </strong>16, <strong> Con </strong>10, <strong> Int </strong>12, <strong> Wis </strong>10, <strong> Cha </strong>16</p><p><strong>Base Atk </strong>+1; <strong>CMB </strong>+3; <strong>CMD </strong>15</p><p><strong>Feats </strong>Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse</p><p><strong>Traits </strong>Bred for War (Shoanti), Fast-Talker, Giant Slayer</p><p><strong>Skills </strong>Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0</p><p><strong>Languages </strong>Common, Shoanti, Varisian</p><p><strong>Combat Gear </strong></p><p>Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt</p><p><strong>Other Gear </strong></p><p>Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)</p><p>--------------------</p><p><strong>SPECIAL ABILITIES</strong></p><p>--------------------</p><p><strong>Giant Slayer</strong> +1 Bluff, Perception, Sense Motive, attack and damage against giants.</p><p><strong>Haunted</strong> Retrieving stored gear is a Standard action or worse, dropped items land 10' away.</p><p><strong>Touch of Electricity (1d6+1) (6/day) (Su)</strong> Melee touch attack deals 1d6+1 Electricity damage.</p><p>--------------------</p><p>"The giants took my family . . . not my life, though I thought it at the time.</p><p></p><p>"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.</p><p></p><p>"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.</p><p></p><p>"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.</p><p></p><p>"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.</p><p></p><p>"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.</p><p></p><p>"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.</p><p></p><p>Except for the giants."</p><p></p><p>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">Lone Wolf Development</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6015229, member: 29558"] Jeyanah sees her friend selflessly charge at the strongest foe and pauses for a moment in admiration of his bravery. She makes the split-second decision to trust Wesh to take care of the commando and charges at one of the scampering little 'lesser' creatures, brandishing her curve blade and yelling a Shaonti battle cry as she goes! The long, flexible blade whips around in a whistling arc, neatly separating the goblin's head from its shoulders in a spray of blood! [sblock=Actions]I'm having trouble finding the "low wall," unless it's the things like the goblin in X8 is "behind." If this is it, Jenayah will simply move up and attack the creature. If this is NOT the low wall, she'll charge. I'm rolling the dice as though she charged, so if he's behind the low wall adjust accordingly, please . . . I'm guessing either way it's a dead goblin :p Jenayah will end her move (charge?) in W7.[/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Jeyanah%20Asasehn/JeyanahAsasehnEWPortrait-1.png[/IMG] [sblock=Stat Block] JEYANAH ASASEHN CR 1/2 Female Human (Shoanti) Oracle (Mystic Skirmisher) 1 CG Medium Humanoid (Human) [b]Init [/b]+3; [b]Senses [/b]Perception +1 -------------------- [b]DEFENSE[/b] -------------------- [b]AC [/b]17, touch 13, flat-footed 14. . (+4 armor, +3 Dex) [b]hp [/b]10/14 (1d10) [b]Fort [/b]+2, [b]Ref [/b]+3, [b]Will [/b]+2 [b]Weakness [/b]Haunted -------------------- [b]OFFENSE[/b] -------------------- [b]Spd [/b]35 ft. [b]Melee [/b] . . Cestus +4 (1d4+1/19-20/x2) . . Curve Blade, Elven +4 (1d10+1/18-20/x2) . . Dagger +4 (1d4+1/19-20/x2) . . Hanbo +4 (1d6+1/20/x2) . . Unarmed Strike +4 (1d3+1/20/x2) [b]Special Attacks [/b] . . Touch of Electricity (1d6+1) (6/day) [b]Oracle (Mystic Skirmisher) Spells Known [/b](CL 1, +4 melee touch, +4 ranged touch): 1 (4/day) [i]Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)[/i] 0 (at will) [i]Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)[/i] -------------------- [b]STATISTICS[/b] -------------------- [b]Str [/b]13, [b] Dex [/b]16, [b] Con [/b]10, [b] Int [/b]12, [b] Wis [/b]10, [b] Cha [/b]16 [b]Base Atk [/b]+1; [b]CMB [/b]+3; [b]CMD [/b]15 [b]Feats [/b]Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse [b]Traits [/b]Bred for War (Shoanti), Fast-Talker, Giant Slayer [b]Skills [/b]Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0 [b]Languages [/b]Common, Shoanti, Varisian [b]Combat Gear [/b] Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt [b]Other Gear [/b] Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs) -------------------- [b]SPECIAL ABILITIES[/b] -------------------- [b]Giant Slayer[/b] +1 Bluff, Perception, Sense Motive, attack and damage against giants. [b]Haunted[/b] Retrieving stored gear is a Standard action or worse, dropped items land 10' away. [b]Touch of Electricity (1d6+1) (6/day) (Su)[/b] Melee touch attack deals 1d6+1 Electricity damage. -------------------- "The giants took my family . . . not my life, though I thought it at the time. "I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults. "But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world. "When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes. "The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is. "Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills. "I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace. Except for the giants." Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url=http://www.wolflair.com]Lone Wolf Development[/url] Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. [/sblock] [/QUOTE]
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