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HM's Rise of the Runelords - OOC
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<blockquote data-quote="Rhun" data-source="post: 5974049" data-attributes="member: 29098"><p><strong>Chase Lockwood</strong></p><p></p><p><span style="font-size: 12px"><span style="color: YellowGreen">Chase Lockwood</span></span></p><p></p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Gestalt Cleric (Erastil) // Ranger</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p>Languages: Common </p><p>Deity: Erastil[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>STR: 12 (+1) (2 points)</p><p>DEX: 14 (+2) (5 points)</p><p>CON: 11 (+0) (1 point)</p><p>INT: 10 (+0) (0 points)</p><p>WIS: 18 (+4) (10 points, +2 racial)</p><p>CHA: 12 (+1) (2 points)[/sblock]</p><p></p><p>[sblock=Combat]</p><p>HP: 14 = [10+4] + 0 (CON) + 0 (misc) + 0 (favored class)</p><p>AC: 15 = 10 + 3 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)</p><p>AC Touch: 12 = 10 + 2 (DEX) + (misc)</p><p>AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (misc)</p><p>INIT: +2 = +2 (DEX) + 0 (misc)</p><p>BAB: +1 = +1 (Ranger)</p><p>CMB: +2 = +1 (STR) + 1 (BAB)</p><p>CMD: 14 = 10 + 1 (STR) + 2 (DEX) + 1 (BAB)</p><p>Fort: +3 = +2 (base) + 0 (CON) + 1 (trait)</p><p>Reflex: +4 = +2 (base) + 2 (DEX)</p><p>Will: +6 = +2 (base) + 4 (WIS)</p><p>Speed: 30 ft.</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: N/A[/sblock]</p><p></p><p>[sblock=Weapon Stats]</p><p>Longsword: +2 = +1 (BAB) + 1 (STR) // 1d8+1 (S), CRIT 19-20x2</p><p>Longbow: +5 = +1 (BAB) + 2 (DEX) + 1 (feat) + 1 mw // 1d8+1 (P), CRIT 20x3[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p>+2 Wis</p><p>Bonus Feat</p><p>Bonus Skill Point/Level[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>- Proficiency w/ all simple and martial Weapons, and with light armor, medium armor, and shields (except </p><p></p><p>tower shields)</p><p>- Aura (Faint Good)</p><p>- Spells</p><p>- Channel Energy (1d6, Will Save DC12, 6/day)</p><p>- Domains</p><p>- Orisons</p><p>- Spontaneous Casting</p><p>- Favored Enemy: Undead (+2)</p><p>- Track (+1)</p><p>- Wild Empathy (+2)[/sblock]</p><p></p><p>[sblock=Feats & Traits]</p><p>Bonus DM - Alertness</p><p>Bonus Human - Improved Channel</p><p>1st lvl- Weapon Focus (Longbow)</p><p></p><p>Traits:</p><p>a) Birthmark</p><p>b) Resilient</p><p>c) [/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skill Ranks: 08 = [6 (class) + 0 (INT)] x 01 (LvL) + 01 (misc) + 01 (Favored Class)</p><p>Max Ranks: 01 </p><p>ACP: -1</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+01 = Acrobatics +02 +00 Y +00 -1 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+01 = Bluff +01 +00 +0 +00 CHA</p><p>+00 = Climb +01 +00 Y +00 -1 STR</p><p>+00 = Craft:_____ +00 +00 Y +00 INT</p><p>+01 = Diplomacy +01 +00 Y +00 CHA</p><p>+na = Disable Device^ +02 +00 +0 +00 -1 DEX</p><p>+01 = Disguise +01 +00 +0 +00 CHA</p><p>+01 = Escape Artist +02 +00 +0 +00 -1 DEX</p><p>+01 = Fly +02 +00 +0 +00 -1 DEX</p><p>+05 = Handle Animal^ +01 +01 +3 +00 CHA</p><p>+04 = Heal +04 +00 Y +00 WIS</p><p>+01 = Intimidate +01 +00 Y +00 CHA</p><p>+na = Know:Arcana^ +00 +00 Y +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 Y +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+04 = Know:Geography^ +00 +01 +3 +00 INT</p><p>+na = Know:History^ +00 +00 Y +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+04 = Know:Nature^ +00 +01 +3 +00 INT</p><p>+na = Know:Nobility^ +00 +00 Y +00 INT</p><p>+na = Know:Planes^ +00 +00 Y +00 INT</p><p>+04 = Know:Religion^ +00 +01 +3 +00 INT</p><p>+na = Linguistics^ +00 +00 Y +00 INT</p><p>+10 = Perception +04 +01 +3 +02 WIS</p><p>+na = Perform +01 +00 +0 +00 CHA</p><p>+na = Profession^:_____ +04 +00 +3 +00 WIS</p><p>+01 = Ride +02 +00 Y +00 -1 DEX</p><p>+10 = Sense Motive +04 +01 +3 +02 WIS</p><p>+na = Sleight of Hand^ +02 +00 +0 +00 -1 DEX</p><p>+na = Spellcraft^ +00 +00 Y +00 INT</p><p>+07 = Stealth +02 +01 +3 +02 -1 DEX</p><p>+08 = Survival +04 +01 +3 +00 WIS</p><p>+01 = Swim +02 +00 Y +00 -1 STR</p><p>+na = Use Magic Device^ +01 +00 Y +00 CHA[/code][/sblock]</p><p></p><p>[sblock=Spells & Domains]</p><p>Domains:</p><p>- Good: Touch of Good (+1), 7/day</p><p>- Community: Calming Touch, 7/day</p><p></p><p>Spells Per Day</p><p>- Level 0 (DC14): 3</p><p>- Level 1 (DC15): 2 + 1</p><p></p><p>Spells Prepared</p><p>- Level 0 (DC14): Detect Magic, Light, Create Water </p><p>- Level 1 (DC15): Command, Obscuring Mist + Protection from Evil[/sblock]</p><p></p><p>[sblock=Equipment]</p><p></p><p>Explorer's Outfit (n/a, n/a) </p><p>Studded Leather (25gp, 20lb)</p><p>Composite Longbow, masterwork/+1STR (500gp, 3lb)</p><p>Arrows (durable), 40 (40gp, 6lb)</p><p>Longsword (15gp, 4lb) </p><p>Backpack (2gp, 2lb)</p><p>- Blanket (1sp, 1lb)</p><p>- Wandermeal Rations, 2 days (2cp, 1lb)</p><p>- Flint & Steel (1gp, 0lb)</p><p>- Fishhook & Line (2sp, 0lb)</p><p>- Flask [water] (3cp, 1lb)</p><p>Hunter's Cloak & Boots, masterwork tool: stealth (50gp, 1lb)</p><p> </p><p></p><p>Total weight carried: 39.0 lbs.</p><p></p><p>Wealth: 6gp, 6sp, 5cp</p><p></p><p></p><p><u>Carrying Capacity:</u></p><p>Light: 43</p><p>Medium: 86</p><p>Heavy: 130[/sblock]</p><p></p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 27</p><p>Height: 6'0"</p><p>Weight: 180 lbs.</p><p>Hair Color: Dark Brown</p><p>Eye Color: Brown</p><p>Skin Color: Tanned</p><p>Appearance: <See Picture> Chase is a ruggedly handsome man in his late twenties, with dark brown hair and </p><p></p><p>eyes. He wears his hair short, with well-trimmed beard and mustache. His well-tanned skin is evidence of </p><p></p><p>much time spent outdoors, and he has a leanly muscled physique. He generally dresses in well-worn and </p><p></p><p>oft-patched clothing of leather and roughspun, dyed in the greens and browns of the woodlands that he </p><p></p><p>favors.</p><p>Demeanor: Calm, casual.</p><p></p><p style="text-align: center"><img src="http://farm9.staticflickr.com/8142/7557452398_0372d1e20f.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock] </p> <p style="text-align: center"></p> <p style="text-align: center">[sblock=Background](In progress)Chase comes from a poor family, who lived on a meager farm near the edge of the woods. </p> <p style="text-align: center"></p> <p style="text-align: center">From a young age, he had to contribute, and learned how to hunt and forage to help keep food on the family </p> <p style="text-align: center"></p> <p style="text-align: center">table.</p> <p style="text-align: center"></p> <p style="text-align: center">Chase is an explorer and hunter, taken to wandering the wilderness, and bringing the word of Erastil to </p> <p style="text-align: center"></p> <p style="text-align: center">those that would hear it. He is something of a loner; while he can certainly enjoy the company of others, </p> <p style="text-align: center"></p> <p style="text-align: center">he spends most of his time wandering the forests and hills of the world, away from civilization. Chase is used to having little in the way of money and belongings, but is fully capable of living off of the land.[/sblock]</p> <p style="text-align: center"></p> <p style="text-align: center">[sblock=Adventure Notes]None yet[/sblock]</p> <p style="text-align: center"></p> <p style="text-align: center">[sblock=Level Ups]</p> <p style="text-align: center">Level 2</p> <p style="text-align: center">Class:</p> <p style="text-align: center">BAB: +0 to +0</p> <p style="text-align: center">Fort: +0 to +0</p> <p style="text-align: center">Ref: +0 to +0</p> <p style="text-align: center">Will: +0 to +0</p> <p style="text-align: center">Feat:</p> <p style="text-align: center">Class Features:</p> <p style="text-align: center">HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p> <p style="text-align: center">Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p> <p style="text-align: center">Skills:</p> <p style="text-align: center">Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 5974049, member: 29098"] [b]Chase Lockwood[/b] [SIZE="3"][COLOR="YellowGreen"]Chase Lockwood[/COLOR][/SIZE] [sblock=Game Info] Race: Human Class: Gestalt Cleric (Erastil) // Ranger Level: 1 Alignment: Neutral Good Languages: Common Deity: Erastil[/sblock] [sblock=Abilities] STR: 12 (+1) (2 points) DEX: 14 (+2) (5 points) CON: 11 (+0) (1 point) INT: 10 (+0) (0 points) WIS: 18 (+4) (10 points, +2 racial) CHA: 12 (+1) (2 points)[/sblock] [sblock=Combat] HP: 14 = [10+4] + 0 (CON) + 0 (misc) + 0 (favored class) AC: 15 = 10 + 3 (armor) + 0 (shield) + 2 (DEX) + 0 (misc) AC Touch: 12 = 10 + 2 (DEX) + (misc) AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (misc) INIT: +2 = +2 (DEX) + 0 (misc) BAB: +1 = +1 (Ranger) CMB: +2 = +1 (STR) + 1 (BAB) CMD: 14 = 10 + 1 (STR) + 2 (DEX) + 1 (BAB) Fort: +3 = +2 (base) + 0 (CON) + 1 (trait) Reflex: +4 = +2 (base) + 2 (DEX) Will: +6 = +2 (base) + 4 (WIS) Speed: 30 ft. Damage Reduction: None Spell Resistance: None Spell Failure: N/A[/sblock] [sblock=Weapon Stats] Longsword: +2 = +1 (BAB) + 1 (STR) // 1d8+1 (S), CRIT 19-20x2 Longbow: +5 = +1 (BAB) + 2 (DEX) + 1 (feat) + 1 mw // 1d8+1 (P), CRIT 20x3[/sblock] [sblock=Racial Traits] +2 Wis Bonus Feat Bonus Skill Point/Level[/sblock] [sblock=Class Features] - Proficiency w/ all simple and martial Weapons, and with light armor, medium armor, and shields (except tower shields) - Aura (Faint Good) - Spells - Channel Energy (1d6, Will Save DC12, 6/day) - Domains - Orisons - Spontaneous Casting - Favored Enemy: Undead (+2) - Track (+1) - Wild Empathy (+2)[/sblock] [sblock=Feats & Traits] Bonus DM - Alertness Bonus Human - Improved Channel 1st lvl- Weapon Focus (Longbow) Traits: a) Birthmark b) Resilient c) [/sblock] [sblock=Skills] Skill Ranks: 08 = [6 (class) + 0 (INT)] x 01 (LvL) + 01 (misc) + 01 (Favored Class) Max Ranks: 01 ACP: -1 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +01 = Acrobatics +02 +00 Y +00 -1 DEX +00 = Appraise +00 +00 +0 +00 INT +01 = Bluff +01 +00 +0 +00 CHA +00 = Climb +01 +00 Y +00 -1 STR +00 = Craft:_____ +00 +00 Y +00 INT +01 = Diplomacy +01 +00 Y +00 CHA +na = Disable Device^ +02 +00 +0 +00 -1 DEX +01 = Disguise +01 +00 +0 +00 CHA +01 = Escape Artist +02 +00 +0 +00 -1 DEX +01 = Fly +02 +00 +0 +00 -1 DEX +05 = Handle Animal^ +01 +01 +3 +00 CHA +04 = Heal +04 +00 Y +00 WIS +01 = Intimidate +01 +00 Y +00 CHA +na = Know:Arcana^ +00 +00 Y +00 INT +na = Know:Dungeoneering^ +00 +00 Y +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +04 = Know:Geography^ +00 +01 +3 +00 INT +na = Know:History^ +00 +00 Y +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +04 = Know:Nature^ +00 +01 +3 +00 INT +na = Know:Nobility^ +00 +00 Y +00 INT +na = Know:Planes^ +00 +00 Y +00 INT +04 = Know:Religion^ +00 +01 +3 +00 INT +na = Linguistics^ +00 +00 Y +00 INT +10 = Perception +04 +01 +3 +02 WIS +na = Perform +01 +00 +0 +00 CHA +na = Profession^:_____ +04 +00 +3 +00 WIS +01 = Ride +02 +00 Y +00 -1 DEX +10 = Sense Motive +04 +01 +3 +02 WIS +na = Sleight of Hand^ +02 +00 +0 +00 -1 DEX +na = Spellcraft^ +00 +00 Y +00 INT +07 = Stealth +02 +01 +3 +02 -1 DEX +08 = Survival +04 +01 +3 +00 WIS +01 = Swim +02 +00 Y +00 -1 STR +na = Use Magic Device^ +01 +00 Y +00 CHA[/code][/sblock] [sblock=Spells & Domains] Domains: - Good: Touch of Good (+1), 7/day - Community: Calming Touch, 7/day Spells Per Day - Level 0 (DC14): 3 - Level 1 (DC15): 2 + 1 Spells Prepared - Level 0 (DC14): Detect Magic, Light, Create Water - Level 1 (DC15): Command, Obscuring Mist + Protection from Evil[/sblock] [sblock=Equipment] Explorer's Outfit (n/a, n/a) Studded Leather (25gp, 20lb) Composite Longbow, masterwork/+1STR (500gp, 3lb) Arrows (durable), 40 (40gp, 6lb) Longsword (15gp, 4lb) Backpack (2gp, 2lb) - Blanket (1sp, 1lb) - Wandermeal Rations, 2 days (2cp, 1lb) - Flint & Steel (1gp, 0lb) - Fishhook & Line (2sp, 0lb) - Flask [water] (3cp, 1lb) Hunter's Cloak & Boots, masterwork tool: stealth (50gp, 1lb) Total weight carried: 39.0 lbs. Wealth: 6gp, 6sp, 5cp [U]Carrying Capacity:[/U] Light: 43 Medium: 86 Heavy: 130[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 27 Height: 6'0" Weight: 180 lbs. Hair Color: Dark Brown Eye Color: Brown Skin Color: Tanned Appearance: <See Picture> Chase is a ruggedly handsome man in his late twenties, with dark brown hair and eyes. He wears his hair short, with well-trimmed beard and mustache. His well-tanned skin is evidence of much time spent outdoors, and he has a leanly muscled physique. He generally dresses in well-worn and oft-patched clothing of leather and roughspun, dyed in the greens and browns of the woodlands that he favors. Demeanor: Calm, casual. [CENTER][IMG]http://farm9.staticflickr.com/8142/7557452398_0372d1e20f.jpg[/IMG][/sblock] [sblock=Background](In progress)Chase comes from a poor family, who lived on a meager farm near the edge of the woods. From a young age, he had to contribute, and learned how to hunt and forage to help keep food on the family table. Chase is an explorer and hunter, taken to wandering the wilderness, and bringing the word of Erastil to those that would hear it. He is something of a loner; while he can certainly enjoy the company of others, he spends most of his time wandering the forests and hills of the world, away from civilization. Chase is used to having little in the way of money and belongings, but is fully capable of living off of the land.[/sblock] [sblock=Adventure Notes]None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock][/CENTER] [/QUOTE]
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