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HM's Rise of the Runelords - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5986588" data-attributes="member: 84167"><p>As far as I can tell all characters are ready save Khepri - and here's a little help for you on that Shayuri.</p><p></p><p>[sblock=Khepri]</p><p>[sblock=Game Info]</p><p>Race: Human (Garundi)</p><p>Class: Bennet Embare [gestalt: Empyreal Sorceror/Monk]</p><p>Level: 1</p><p>Alignment: ??</p><p>Languages: Common, Osiriani, Varisian, Thasslonian</p><p>Deity: ??[/sblock]</p><p>[sblock=Abilities]</p><p>[code]</p><p>STAT PTS START RACE ADJ LVL ADJ MAGIC ADJ TOTAL</p><p>STR: 00 10 +0 0 0 10</p><p>DEX: 05 14 +0 0 0 14</p><p>CON: 02 12 +0 0 0 12</p><p>INT: 00 10 +0 0 0 10</p><p>WIS: 10 16 +2 0 0 18</p><p>CHA: 03 13 +0 0 0 13[/code][/sblock]</p><p>[sblock=Combat]</p><p>HP: 12 = [1d8+(1d6/2)=11] + 01 (CON) + 00 (MISC) + 00 (favored class)</p><p>AC: 17 = 10 + 0 (armor) + 2 (DEX) + 4 (WIS) + 1 (dodge)</p><p>AC Touch: 17 = 10 + 2 (DEX) + 4 (WIS) + 1 (dodge)</p><p>AC Flatfooted: 10 = 10 + 10 (armor) + 0 (MISC)</p><p>INIT: +2 = +2 (DEX) + 0 (MISC)</p><p>BAB: +0 = +0 (Bennet Embare)</p><p>CMB: +0 = +0 (STR) + 0 (BAB)</p><p>CMD: 16 = 10 + 0 (STR) + 2 (DEX) + 4 (WIS) + 0 (BAB)</p><p>Fort: +3 = +2 (Bennet Embare) + 1 (CON) + 0 (MISC)</p><p>Reflex: +4 = +2 (Bennet Embare) + 2 (DEX) + 0 (MISC)</p><p>Will: +6 = +2 (Bennet Embare) + 4 (WIS) + 0 (NISC)</p><p>Speed: 30'</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: 00%[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Unarmed Strike(melee): </p><p>Attack: +0 = +0 (BAB) + 0 (STR) + 0 (MISC)</p><p>Damage: 1d6+0(B) = +0 (STR) + 0 (MISC); CRIT 20x2</p><p>Special: may choose to deal non-letahl dmg at no penalty</p><p></p><p>Flurry of Blows(melee):</p><p>Attack: -1/-1 = +1 (BAB) + 0 (STR) - 2 (TWF)</p><p>Damage: 1d6+0/1d6+0(B) = +0 (STR) + 0 (MISC); CRIT 20x2</p><p>Special: may choose to deal non-letahl dmg at no penalty; may substitue disarm, trip, and sunder combo manuvers for an unarmed attack[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 Wis</p><p>Bonus Feat</p><p>Bonus Skill Point/Level[/sblock]</p><p>[sblock=Class Features]</p><p>weapon proficiencies: all simple, plus hand axe, kama, nunchaku, sai, short sword, shuriken, and siangham (and any other weapon labeled as a monk weapon)</p><p>AC Bonus</p><p>Bonus Feats</p><p>- Dodge</p><p>Flurry of Blows</p><p>Stunning Fist</p><p>Unarmed Strike</p><p></p><p>Eschew Materials</p><p>Empyreal Bloodline</p><p>- Arcana: Use Wisdom instead of Cha for spellcasting, +2 Religion and Heal</p><p>- Spells:</p><p>- Feats:</p><p>- Powers:</p><p>* - Heavenly Fire, +4 rng tch, 1d4+1dmg/heal, 30', 7/day[/sblock]</p><p>[sblock=Feats & Traits]</p><p>b Scholar (+2 Arcana/History)</p><p>h Point Blank Shot</p><p>1 Skill Focus: Arcana</p><p></p><p>Traits:</p><p>campaign: Scholar of Ancients (+1 Arcana/History, speak/read/write Thassalonian)</p><p>magic: Focused Mind (+2 concentration)</p><p>racial: Scholar of Ruins (+1 geography/dungeoneering, dungeoneering class skill)[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 06 = [4 (Class) + 0 (INT)] x 1 (LvL) + 1 (human) + 1 (favored class)</p><p>Max Ranks: 1</p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+02 = Acrobatics() +02 +00 +0 +00 -0 DEX</p><p>+00 = Appraise() +00 +00 +0 +00 INT</p><p>+01 = Bluff() +01 +00 +0 +00 CHA</p><p>+00 = Climb() +00 +00 +0 +00 -0 STR</p><p>+00 = Craft():_______ +00 +00 +0 +00 INT</p><p>+01 = Diplomacy +01 +00 +0 +00 CHA</p><p>+na = Disable Device^ +02 +00 +0 +00 -0 DEX</p><p>+01 = Disguise +01 +00 +0 +00 CHA</p><p>+02 = Escape Artist() +02 +00 +0 +00 -0 DEX</p><p>+02 = Fly() +02 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +01 +00 +0 +00 CHA</p><p>+06 = Heal() +04 +00 +0 +02 WIS</p><p>+01 = Intimidate() +01 +00 +0 +00 CHA</p><p>+10 = Know:Arcana()^ +00 +01 +3 +06 INT</p><p>+na = Know:Duneroneering()^ +00 +00 +0 +01 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = Know:Geography^ +00 +00 +0 +01 INT</p><p>+07 = Know:History()^ +00 +01 +3 +03 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+na = Know:Nature^ +00 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion()^ +00 +00 +0 +02 INT</p><p>+01 = Linguistics^ +00 +01 +0 +00 INT</p><p>+08 = Perception() +04 +01 +3 +00 WIS</p><p>+01 = Perform():________ +01 +00 +0 +00 CHA</p><p>+na = Profession()^:______ +04 +00 +0 +00 WIS</p><p>+02 = Ride() +02 +00 +0 +00 -0 DEX</p><p>+08 = Sense Motive() +04 +01 +3 +00 WIS</p><p>+na = Sleight of Hand^ +02 +00 +0 +00 -0 DEX</p><p>+04 = Spellcraft()^ +00 +01 +3 +00 INT</p><p>+02 = Stealth() +02 +00 +0 +00 -0 DEX</p><p>+04 = Survival +04 +00 +0 +00 WIS</p><p>+00 = Swim() +00 +00 +0 +00 -0 STR</p><p>+na = Use Magic Device()^ +01 +00 +0 +00 CHA</p><p>_[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>arcane, spontaneous, Wisdom based</p><p>Caster LvL: 1</p><p>Concentration: +7</p><p></p><p>Spellcasting (DC 14+lvl)</p><p>0 (unlimited): Dancing Lights, Mage Hand, Prestidigitation, Jolt</p><p>1 (4/day): Shield, Magic Missile[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Explorer's Outfit free 0lb</p><p>Backpack, 2gp 2lbs</p><p>Bedroll, 1sp 5lbs</p><p>Compass, 10gp 1/2lb</p><p>Small Steel Mirror, 10gp 1/2lb</p><p>50' silk rope, 10gp 5lbs</p><p>Waterskin, 1gp 4lbs</p><p></p><p>Blank Journal (50 pages), 10gp 1lb</p><p>Ink (3oz), 24gp 0lb</p><p>Inkpens (10), 1gp 0lb</p><p>Scroll Cases (4), 4gp 2lbs</p><p>Paper (5 sheets), 2gp 0lb</p><p></p><p> </p><p> Total weight carried: 20lbs[/code]Total GP spent: 74.1gp</p><p></p><p>Treasure:</p><p>GP: 105</p><p>SP: 9</p><p>CP: 0</p><p>Gems: none</p><p></p><p>Carrying Capacity:</p><p>[code]</p><p>Load Normal</p><p>light: 000-033 lbs</p><p>medium: 034-066 lbs</p><p>heavy: 067-100 lbs[/code][/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: female</p><p>Age:</p><p>Height:</p><p>Weight:</p><p>Hair Color:</p><p>Eye Color:</p><p>Skin Color:</p><p>Appearance:</p><p>Demeanor:[/sblock]</p><p>[sblock=Background]Her name is Khepri, which means 'morning sun.' She is of the Bennet'embare (ben-net em-bar-ay), which sort of means 'daughters of yesterday' though I likely have the Egyptian grammar completely wrong. Fortunately, it's fantasy so I get to make it up and not care.</p><p></p><p>The Bennet'Embare are a monastic sect of women living in a sacred mountain in Osirion. They were founded as lorekeepers, but trained a militant order for self defense and, later, for exploration and uncovering new lore. In keeping with their ascetic tradition which was originally to prevent themselves from being attractive targets for bandits and raiders, their militant order are almost entirely monks.</p><p></p><p>Khepri was born in the sacred mountain, her mother a war refugee who died of infection shortly afterwards. She was raised by the sisters, and joined the militant order; having little natural gift for study. Her gift for magic awakened later in life, as she trained, and incorporated it into the discipline of self-perfection the monks taught her.</p><p></p><p>Even the sisters of battle are expected to contribute scholastically though, and what Khepri lacked in raw talent, she made up for in steadfast dedication. The sisters knew that tasks given her would be done, perhaps not as quickly as by some, but inevitably. She worked harder than just about anyone, and learned a great deal...as was expected for one of the Daughters.</p><p></p><p>In the end, she focused her studies not on the tombs of the ancient god-kings, or the ruins of the old empires in Osirion. Though they were rich subjects, they were also well-explored. Generations had been born, lived, and died studying those places, decyphering their secrets, and plundering their riches. Khepri wished to find something new. Something unique...in a far off land where most of the Daughters lacked the martial training or magical ability to tread safely.</p><p></p><p>She learned of old Thassilon and was instantly hooked. She poured herself into every book and every record the Daughters had, learning everything she could...and finally set out to see it for herself.</p><p></p><p>Her first port of call...Sandpoint.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock][/sblock]</p><p></p><p></p><p>Just need to copy her into the RG and finish a few things. </p><p></p><p>Looking to update tonight, but until then I need to call my first alt and see if he will take over for DH (who has vanished).</p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=2820" target="_blank">Fenris</a></u> - Would you like to take over (and thus make your own version of) the dual axe wielding character?</p><p></p><p>See you all in the IC.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5986588, member: 84167"] As far as I can tell all characters are ready save Khepri - and here's a little help for you on that Shayuri. [sblock=Khepri] [sblock=Game Info] Race: Human (Garundi) Class: Bennet Embare [gestalt: Empyreal Sorceror/Monk] Level: 1 Alignment: ?? Languages: Common, Osiriani, Varisian, Thasslonian Deity: ??[/sblock] [sblock=Abilities] [code] STAT PTS START RACE ADJ LVL ADJ MAGIC ADJ TOTAL STR: 00 10 +0 0 0 10 DEX: 05 14 +0 0 0 14 CON: 02 12 +0 0 0 12 INT: 00 10 +0 0 0 10 WIS: 10 16 +2 0 0 18 CHA: 03 13 +0 0 0 13[/code][/sblock] [sblock=Combat] HP: 12 = [1d8+(1d6/2)=11] + 01 (CON) + 00 (MISC) + 00 (favored class) AC: 17 = 10 + 0 (armor) + 2 (DEX) + 4 (WIS) + 1 (dodge) AC Touch: 17 = 10 + 2 (DEX) + 4 (WIS) + 1 (dodge) AC Flatfooted: 10 = 10 + 10 (armor) + 0 (MISC) INIT: +2 = +2 (DEX) + 0 (MISC) BAB: +0 = +0 (Bennet Embare) CMB: +0 = +0 (STR) + 0 (BAB) CMD: 16 = 10 + 0 (STR) + 2 (DEX) + 4 (WIS) + 0 (BAB) Fort: +3 = +2 (Bennet Embare) + 1 (CON) + 0 (MISC) Reflex: +4 = +2 (Bennet Embare) + 2 (DEX) + 0 (MISC) Will: +6 = +2 (Bennet Embare) + 4 (WIS) + 0 (NISC) Speed: 30' Damage Reduction: None Spell Resistance: None Spell Failure: 00%[/sblock] [sblock=Weapon Stats] Unarmed Strike(melee): Attack: +0 = +0 (BAB) + 0 (STR) + 0 (MISC) Damage: 1d6+0(B) = +0 (STR) + 0 (MISC); CRIT 20x2 Special: may choose to deal non-letahl dmg at no penalty Flurry of Blows(melee): Attack: -1/-1 = +1 (BAB) + 0 (STR) - 2 (TWF) Damage: 1d6+0/1d6+0(B) = +0 (STR) + 0 (MISC); CRIT 20x2 Special: may choose to deal non-letahl dmg at no penalty; may substitue disarm, trip, and sunder combo manuvers for an unarmed attack[/sblock] [sblock=Racial Traits] +2 Wis Bonus Feat Bonus Skill Point/Level[/sblock] [sblock=Class Features] weapon proficiencies: all simple, plus hand axe, kama, nunchaku, sai, short sword, shuriken, and siangham (and any other weapon labeled as a monk weapon) AC Bonus Bonus Feats - Dodge Flurry of Blows Stunning Fist Unarmed Strike Eschew Materials Empyreal Bloodline - Arcana: Use Wisdom instead of Cha for spellcasting, +2 Religion and Heal - Spells: - Feats: - Powers: * - Heavenly Fire, +4 rng tch, 1d4+1dmg/heal, 30', 7/day[/sblock] [sblock=Feats & Traits] b Scholar (+2 Arcana/History) h Point Blank Shot 1 Skill Focus: Arcana Traits: campaign: Scholar of Ancients (+1 Arcana/History, speak/read/write Thassalonian) magic: Focused Mind (+2 concentration) racial: Scholar of Ruins (+1 geography/dungeoneering, dungeoneering class skill)[/sblock] [sblock=Skills] Skill Ranks: 06 = [4 (Class) + 0 (INT)] x 1 (LvL) + 1 (human) + 1 (favored class) Max Ranks: 1 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +02 = Acrobatics() +02 +00 +0 +00 -0 DEX +00 = Appraise() +00 +00 +0 +00 INT +01 = Bluff() +01 +00 +0 +00 CHA +00 = Climb() +00 +00 +0 +00 -0 STR +00 = Craft():_______ +00 +00 +0 +00 INT +01 = Diplomacy +01 +00 +0 +00 CHA +na = Disable Device^ +02 +00 +0 +00 -0 DEX +01 = Disguise +01 +00 +0 +00 CHA +02 = Escape Artist() +02 +00 +0 +00 -0 DEX +02 = Fly() +02 +00 +0 +00 -0 DEX +na = Handle Animal^ +01 +00 +0 +00 CHA +06 = Heal() +04 +00 +0 +02 WIS +01 = Intimidate() +01 +00 +0 +00 CHA +10 = Know:Arcana()^ +00 +01 +3 +06 INT +na = Know:Duneroneering()^ +00 +00 +0 +01 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = Know:Geography^ +00 +00 +0 +01 INT +07 = Know:History()^ +00 +01 +3 +03 INT +na = Know:Local^ +00 +00 +0 +00 INT +na = Know:Nature^ +00 +00 +0 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion()^ +00 +00 +0 +02 INT +01 = Linguistics^ +00 +01 +0 +00 INT +08 = Perception() +04 +01 +3 +00 WIS +01 = Perform():________ +01 +00 +0 +00 CHA +na = Profession()^:______ +04 +00 +0 +00 WIS +02 = Ride() +02 +00 +0 +00 -0 DEX +08 = Sense Motive() +04 +01 +3 +00 WIS +na = Sleight of Hand^ +02 +00 +0 +00 -0 DEX +04 = Spellcraft()^ +00 +01 +3 +00 INT +02 = Stealth() +02 +00 +0 +00 -0 DEX +04 = Survival +04 +00 +0 +00 WIS +00 = Swim() +00 +00 +0 +00 -0 STR +na = Use Magic Device()^ +01 +00 +0 +00 CHA _[/code][/sblock] [sblock=Spellcasting] arcane, spontaneous, Wisdom based Caster LvL: 1 Concentration: +7 Spellcasting (DC 14+lvl) 0 (unlimited): Dancing Lights, Mage Hand, Prestidigitation, Jolt 1 (4/day): Shield, Magic Missile[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Explorer's Outfit free 0lb Backpack, 2gp 2lbs Bedroll, 1sp 5lbs Compass, 10gp 1/2lb Small Steel Mirror, 10gp 1/2lb 50' silk rope, 10gp 5lbs Waterskin, 1gp 4lbs Blank Journal (50 pages), 10gp 1lb Ink (3oz), 24gp 0lb Inkpens (10), 1gp 0lb Scroll Cases (4), 4gp 2lbs Paper (5 sheets), 2gp 0lb Total weight carried: 20lbs[/code]Total GP spent: 74.1gp Treasure: GP: 105 SP: 9 CP: 0 Gems: none Carrying Capacity: [code] Load Normal light: 000-033 lbs medium: 034-066 lbs heavy: 067-100 lbs[/code][/sblock] [sblock=Details] Size: medium Gender: female Age: Height: Weight: Hair Color: Eye Color: Skin Color: Appearance: Demeanor:[/sblock] [sblock=Background]Her name is Khepri, which means 'morning sun.' She is of the Bennet'embare (ben-net em-bar-ay), which sort of means 'daughters of yesterday' though I likely have the Egyptian grammar completely wrong. Fortunately, it's fantasy so I get to make it up and not care. The Bennet'Embare are a monastic sect of women living in a sacred mountain in Osirion. They were founded as lorekeepers, but trained a militant order for self defense and, later, for exploration and uncovering new lore. In keeping with their ascetic tradition which was originally to prevent themselves from being attractive targets for bandits and raiders, their militant order are almost entirely monks. Khepri was born in the sacred mountain, her mother a war refugee who died of infection shortly afterwards. She was raised by the sisters, and joined the militant order; having little natural gift for study. Her gift for magic awakened later in life, as she trained, and incorporated it into the discipline of self-perfection the monks taught her. Even the sisters of battle are expected to contribute scholastically though, and what Khepri lacked in raw talent, she made up for in steadfast dedication. The sisters knew that tasks given her would be done, perhaps not as quickly as by some, but inevitably. She worked harder than just about anyone, and learned a great deal...as was expected for one of the Daughters. In the end, she focused her studies not on the tombs of the ancient god-kings, or the ruins of the old empires in Osirion. Though they were rich subjects, they were also well-explored. Generations had been born, lived, and died studying those places, decyphering their secrets, and plundering their riches. Khepri wished to find something new. Something unique...in a far off land where most of the Daughters lacked the martial training or magical ability to tread safely. She learned of old Thassilon and was instantly hooked. She poured herself into every book and every record the Daughters had, learning everything she could...and finally set out to see it for herself. Her first port of call...Sandpoint.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock][/sblock] Just need to copy her into the RG and finish a few things. Looking to update tonight, but until then I need to call my first alt and see if he will take over for DH (who has vanished). @[U][URL="http://www.enworld.org/forum/member.php?u=2820"]Fenris[/URL][/U] - Would you like to take over (and thus make your own version of) the dual axe wielding character? See you all in the IC. HM [/QUOTE]
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