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<blockquote data-quote="HolyMan" data-source="post: 5674297" data-attributes="member: 84167"><p>I think Magnus was designed to be a wizard who doesn't crumble when he gets stuck in melee. He gets a better AC that doesn't go away, as with shield and mage armor, and has a little bit more HP.</p><p></p><p>The class is an enigma as it isn't as good in combat as a fighter, and not as good at casting as a wizard. To play it you must want to do each equally. But the fact that you can step in wherever makes you everyone's friend LOL.</p><p></p><p>Being able to augment the class with another through the gestalt rules gives you a little more combat prowess than a standard Magnus and you should think to go that route. </p><p></p><p>Perhaps Fighter is a better fit and the extra feats and HP would add to what you wish to do. With a high INT you could go with Combat Expertise and a high DEX go Weapon Finesse instead of a STR based warrior.</p><p></p><p></p><p></p><p>I don't see the connection here. Your saying because the archtype carries a shield he would need to drop his sword to cast. So your two spells will be combat spells of course and you need to decide if they are attack or defense (or something in between like truestrike). </p><p></p><p>You start combat with no weapon in hand and move to attack, swift to enhance the shield, and cast whatever touch spell first.</p><p></p><p>Drawing the AoO as you cast may be alright your AC is high enough that your looking at miss ,more than not. </p><p></p><p>So you are now toe to toe, one spell down (the other is on hold for another encounter), you draw your sword and act the warrior the rest of combat. Not only the barbarian can fight especially if your second class is martial.</p><p></p><p>But forgo the shield a moment. Say your Ranger (natural weapon), then the above is all the same except for you needed to cast shield before you go to enter combat. Or you move up cast and attack at the same time (Spell Combat) but you are now in combat still one spell down and AC is 2-3 points lower. </p><p></p><p>Magnus is the main I agree - but this class as I said before is designed to be a magic augmented fighter hacking it out in melee. Spell Combat, Spellstrike, ability to wear armor, etc.</p><p></p><p>All say melee to me, and that isn't typical for the "mage" of the party so it adds to the fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5674297, member: 84167"] I think Magnus was designed to be a wizard who doesn't crumble when he gets stuck in melee. He gets a better AC that doesn't go away, as with shield and mage armor, and has a little bit more HP. The class is an enigma as it isn't as good in combat as a fighter, and not as good at casting as a wizard. To play it you must want to do each equally. But the fact that you can step in wherever makes you everyone's friend LOL. Being able to augment the class with another through the gestalt rules gives you a little more combat prowess than a standard Magnus and you should think to go that route. Perhaps Fighter is a better fit and the extra feats and HP would add to what you wish to do. With a high INT you could go with Combat Expertise and a high DEX go Weapon Finesse instead of a STR based warrior. I don't see the connection here. Your saying because the archtype carries a shield he would need to drop his sword to cast. So your two spells will be combat spells of course and you need to decide if they are attack or defense (or something in between like truestrike). You start combat with no weapon in hand and move to attack, swift to enhance the shield, and cast whatever touch spell first. Drawing the AoO as you cast may be alright your AC is high enough that your looking at miss ,more than not. So you are now toe to toe, one spell down (the other is on hold for another encounter), you draw your sword and act the warrior the rest of combat. Not only the barbarian can fight especially if your second class is martial. But forgo the shield a moment. Say your Ranger (natural weapon), then the above is all the same except for you needed to cast shield before you go to enter combat. Or you move up cast and attack at the same time (Spell Combat) but you are now in combat still one spell down and AC is 2-3 points lower. Magnus is the main I agree - but this class as I said before is designed to be a magic augmented fighter hacking it out in melee. Spell Combat, Spellstrike, ability to wear armor, etc. All say melee to me, and that isn't typical for the "mage" of the party so it adds to the fun. :) HM [/QUOTE]
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