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HM's Skull & Shackles AP-OOC
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<blockquote data-quote="rangerjohn" data-source="post: 5675369" data-attributes="member: 2469"><p>Anyhow this is what I have so far:</p><p></p><p></p><p>[sblock=Telethel Star Gazer]</p><p>[sblock=Game Info]</p><p>Race:Elf</p><p>Class:Gestalt Magus(Skirnir)/Ranger(Skirmisher)</p><p>Level: 1/1</p><p>Alignment:</p><p>Languages: Common,elven,draconic,orc,aquan</p><p>Deity:Gozreh[/sblock]</p><p>[sblock=Abilities]</p><p>STR:14 +2</p><p>DEX:16 +3</p><p>CON:10 +0</p><p>INT:16 +3</p><p>WIS:14 +2</p><p>CHA:08 -1[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d10=10] + 0 (CON) + 0 (misc) + 0 (favored class)</p><p>AC: 19 = 10 + 3 (armor) + 3 (shield) + 3 (DEX) + 0 (misc)</p><p>AC Touch: 13 = 10 + 3 (DEX) + (misc)</p><p>AC Flatfooted: 16 = 10 + 3 (armor) + 3 (shield) + 0 (misc)</p><p>INIT:+3 = +3 (DEX) + 0 (misc)</p><p>BAB: +1 = +1 (ranger)</p><p>CMB: +3 = +2 (STR) + 1 (BAB)</p><p>CMD: 16 = 10 + 2 (STR) + 3 (DEX) + 1 (BAB)</p><p>Fort: +2 = +2 (base) + 0 (CON)</p><p>Reflex: +5 = +2 (base) + 3 (DEX)</p><p>Will: +4 = +2 (base) + 2 (WILL)</p><p>Speed: 30</p><p>Damage Reduction:none</p><p>Spell Resistance:none</p><p>Spell Failure:0%[/sblock]</p><p>[sblock=Weapon Stats]</p><p></p><p>Longsword(melee): +3 = +1 (BAB) + 2 (STR) / DMG = 1d8+2(S), CRIT 19-20x2</p><p>vs. human FE : +5 = +1 (BAB) + 2 (STR) / DMG = 1d8+4(S), CRIT 19-20x2</p><p>Trident(melee) : +3 = +1 (BAB) + 2 (STR) / DMG = 1d8+2(P), CRIT 20-20x2</p><p>Vs. human : +5 = +1 (BAB) + 2 (STR) / DMG = 1d8+4(P), CRIT 20-20x2</p><p>Trident(range) </p><p>vs. human : +6 = +1 (BAB) + 3 (Dex) / DMG = 1d8+4(P), CRIT 20-20x2 RI 10'</p><p>Shield Bash </p><p>vs. human : +5 = +1 (BAB) + 2 (STR) / DMG = 1d4+4(B), CRIT 20-20x2 </p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.</p><p></p><p>Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.</p><p></p><p>Normal Speed: Elves have a base speed of 30 feet.</p><p>Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).</p><p></p><p>Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p></p><p>Spirit of the Waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity racial Traits.</p><p></p><p>Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.</p><p></p><p>Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. [/sblock]</p><p>[sblock=Class Features]</p><p>...[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl-Improved Shield Bash</p><p>3rd lvl-</p><p></p><p>Traits:</p><p>a)Abendego Spell Piercer or Jenivere Crew</p><p>b) not allowed yet[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 10 = [6 (class) + 03 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class)</p><p>Max Ranks: 01 </p><p>ACP: -2</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+01 = Acrobatics +03 +00 +0 +00 -2 DEX</p><p>+03 = Appraise +03 +00 +0 +00 INT</p><p>-01 = Bluff -01 +00 +0 +00 CHA</p><p>+04 = Climb +02 +01 +3 +00 -2 STR</p><p>+03 = Craft:_____ +03 +00 +0 +00 INT</p><p>-01 = Diplomacy -01 +00 +0 +00 CHA</p><p>+na = Disable Device^ +00 +00 +0 +00 -0 DEX</p><p>-01 = Disguise -01 +00 +0 +00 CHA</p><p>+03 = Escape Artist +03 +03 +0 +00 -2 DEX</p><p>+03 = Fly +03 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +00 +00 +0 +00 CHA</p><p>+02 = Heal +02 +00 +0 +00 WIS</p><p>-01 = Intimidate -01 +00 +0 +00 CHA</p><p>+07 = Know:Arcana^ +03 +01 +3 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+07 = Know:Geography^ +03 +01 +3 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+07 = Know:Nature^ +03 +01 +3 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+08 = Perception +02 +01 +3 +02 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+06 = Profession^:Sailor +02 +01 +3 +00 WIS</p><p>+03 = Ride +03 +00 +0 +00 -0 DEX</p><p>+02 = Sense Motive +02 +00 +0 +00 WIS</p><p>+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX</p><p>+na = Spellcraft^ +00 +00 +0 +00 INT</p><p>+05 = Stealth +03 +01 +3 +00 -2 DEX</p><p>+06 = Survival +02 +01 +3 +00 WIS</p><p>+07 = Tracking +01 </p><p>+08 = Swim +02 +01 +3 +04 -2 STR</p><p>+03 = Use Magic Device^ -01 +01 +3 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>0-2</p><p>1-1</p><p>Spell book</p><p>0 level</p><p>All magus</p><p>1st level</p><p>Shocking Grasp</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Longsword 15 4lbs</p><p>Trident 15 4lbs</p><p>Studded Leather 25 20lbs</p><p>MW Heavy Wooden Shield n/a 10lbs</p><p>MW Backpack 50 4lbs</p><p>Bag, Waterproof 5sp .5lbs </p><p>Bedroll 1sp 5lbs</p><p>Spellbook, Magus, Travelling 10 1lb</p><p>Clothing, Explorer's n/a worn</p><p>2 weeks ration Wandermeal 14cp 7lbs</p><p>Ink 2 vials 16 ---</p><p>Parchment 10 sheets 2 ---</p><p>Pouch, Spell Components 5 2lbs</p><p>Shield Sconce 1 .5lbs</p><p>Torches 3 3cp 3lbs</p><p> </p><p>Total weight carried:63.5 lbs</p><p>[/code]Treasure: gp, sp, cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>light-58lbs or less w/mw backpack 66lbs or less</p><p>medium-59lbs - 116lbs 67-133</p><p>heavy-117lbs - 175lbs 134-200 [/sblock]</p><p>[sblock=Details]</p><p>Size:medium</p><p>Gender:male</p><p>Age:145</p><p>Height:6'3"</p><p>Weight:135lbs</p><p>Hair Color:Blond</p><p>Eye Color: piercing green</p><p>Skin Color:dark tanned</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]Always being at home around the water, Telethel has served many roles aboard ship. From lowly sailor to scout, to even served a tour as ship's navigator. [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] skill point[/sblock]</p></blockquote><p></p>
[QUOTE="rangerjohn, post: 5675369, member: 2469"] Anyhow this is what I have so far: [sblock=Telethel Star Gazer] [sblock=Game Info] Race:Elf Class:Gestalt Magus(Skirnir)/Ranger(Skirmisher) Level: 1/1 Alignment: Languages: Common,elven,draconic,orc,aquan Deity:Gozreh[/sblock] [sblock=Abilities] STR:14 +2 DEX:16 +3 CON:10 +0 INT:16 +3 WIS:14 +2 CHA:08 -1[/sblock] [sblock=Combat] HP: 10 = [1d10=10] + 0 (CON) + 0 (misc) + 0 (favored class) AC: 19 = 10 + 3 (armor) + 3 (shield) + 3 (DEX) + 0 (misc) AC Touch: 13 = 10 + 3 (DEX) + (misc) AC Flatfooted: 16 = 10 + 3 (armor) + 3 (shield) + 0 (misc) INIT:+3 = +3 (DEX) + 0 (misc) BAB: +1 = +1 (ranger) CMB: +3 = +2 (STR) + 1 (BAB) CMD: 16 = 10 + 2 (STR) + 3 (DEX) + 1 (BAB) Fort: +2 = +2 (base) + 0 (CON) Reflex: +5 = +2 (base) + 3 (DEX) Will: +4 = +2 (base) + 2 (WILL) Speed: 30 Damage Reduction:none Spell Resistance:none Spell Failure:0%[/sblock] [sblock=Weapon Stats] Longsword(melee): +3 = +1 (BAB) + 2 (STR) / DMG = 1d8+2(S), CRIT 19-20x2 vs. human FE : +5 = +1 (BAB) + 2 (STR) / DMG = 1d8+4(S), CRIT 19-20x2 Trident(melee) : +3 = +1 (BAB) + 2 (STR) / DMG = 1d8+2(P), CRIT 20-20x2 Vs. human : +5 = +1 (BAB) + 2 (STR) / DMG = 1d8+4(P), CRIT 20-20x2 Trident(range) vs. human : +6 = +1 (BAB) + 3 (Dex) / DMG = 1d8+4(P), CRIT 20-20x2 RI 10' Shield Bash vs. human : +5 = +1 (BAB) + 2 (STR) / DMG = 1d4+4(B), CRIT 20-20x2 [/sblock] [sblock=Racial Traits] +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Spirit of the Waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity racial Traits. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. [/sblock] [sblock=Class Features] ...[/sblock] [sblock=Feats & Traits] 1st lvl-Improved Shield Bash 3rd lvl- Traits: a)Abendego Spell Piercer or Jenivere Crew b) not allowed yet[/sblock] [sblock=Skills] Skill Ranks: 10 = [6 (class) + 03 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class) Max Ranks: 01 ACP: -2 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +01 = Acrobatics +03 +00 +0 +00 -2 DEX +03 = Appraise +03 +00 +0 +00 INT -01 = Bluff -01 +00 +0 +00 CHA +04 = Climb +02 +01 +3 +00 -2 STR +03 = Craft:_____ +03 +00 +0 +00 INT -01 = Diplomacy -01 +00 +0 +00 CHA +na = Disable Device^ +00 +00 +0 +00 -0 DEX -01 = Disguise -01 +00 +0 +00 CHA +03 = Escape Artist +03 +03 +0 +00 -2 DEX +03 = Fly +03 +00 +0 +00 -0 DEX +na = Handle Animal^ +00 +00 +0 +00 CHA +02 = Heal +02 +00 +0 +00 WIS -01 = Intimidate -01 +00 +0 +00 CHA +07 = Know:Arcana^ +03 +01 +3 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +07 = Know:Geography^ +03 +01 +3 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +07 = Know:Nature^ +03 +01 +3 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +08 = Perception +02 +01 +3 +02 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +06 = Profession^:Sailor +02 +01 +3 +00 WIS +03 = Ride +03 +00 +0 +00 -0 DEX +02 = Sense Motive +02 +00 +0 +00 WIS +na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX +na = Spellcraft^ +00 +00 +0 +00 INT +05 = Stealth +03 +01 +3 +00 -2 DEX +06 = Survival +02 +01 +3 +00 WIS +07 = Tracking +01 +08 = Swim +02 +01 +3 +04 -2 STR +03 = Use Magic Device^ -01 +01 +3 +00 CHA [/code][/sblock] [sblock=Spellcasting] 0-2 1-1 Spell book 0 level All magus 1st level Shocking Grasp [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Longsword 15 4lbs Trident 15 4lbs Studded Leather 25 20lbs MW Heavy Wooden Shield n/a 10lbs MW Backpack 50 4lbs Bag, Waterproof 5sp .5lbs Bedroll 1sp 5lbs Spellbook, Magus, Travelling 10 1lb Clothing, Explorer's n/a worn 2 weeks ration Wandermeal 14cp 7lbs Ink 2 vials 16 --- Parchment 10 sheets 2 --- Pouch, Spell Components 5 2lbs Shield Sconce 1 .5lbs Torches 3 3cp 3lbs Total weight carried:63.5 lbs [/code]Treasure: gp, sp, cp Gems: [U]Carrying Capacity:[/U] light-58lbs or less w/mw backpack 66lbs or less medium-59lbs - 116lbs 67-133 heavy-117lbs - 175lbs 134-200 [/sblock] [sblock=Details] Size:medium Gender:male Age:145 Height:6'3" Weight:135lbs Hair Color:Blond Eye Color: piercing green Skin Color:dark tanned Appearance: Demeanor:[/sblock] [sblock=Background]Always being at home around the water, Telethel has served many roles aboard ship. From lowly sailor to scout, to even served a tour as ship's navigator. [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] skill point[/sblock] [/QUOTE]
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