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HM's Skull & Shackles AP-OOC
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<blockquote data-quote="sunshadow21" data-source="post: 5675579" data-attributes="member: 6667193"><p>Presenting the eye of the storm, Lightning Thunderval, for your perusal. Didn't bother with detailed background or equipment for now, everything else should be mostly done.</p><p></p><p>[sblock=Lightning Thunderval]</p><p>[sblock=Game Info]</p><p>Race: Undine</p><p>Class: Storm Druid</p><p>Level: 1</p><p>Alignment: Chaotic Neutral</p><p>Languages: Aquan, Auran, Common, Elven</p><p>Deity: the raw fury of Mother Nature[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 11</p><p>DEX: 16</p><p>CON: 12</p><p>INT: 14</p><p>WIS: 16</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 09 = [1d8=8] + 1 (CON) + 0 (misc) + 0 (favored class)</p><p>AC: 00 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 0 (misc)</p><p>AC Touch: 00 = 10 + 3 (DEX) + 0 (misc)</p><p>AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)</p><p>INIT: +0 = +3 (DEX) + 0 (misc)</p><p>BAB: +0 = +0 (storm druid)</p><p>CMB: +0 = +0 (STR) + 0 (BAB)</p><p>CMD: 13 = 10 + 0 (STR) + 3 (DEX) + 0 (BAB)</p><p>Fort: +3 = +2 (base) + 1 (CON)</p><p>Reflex: +3 = +0 (base) + 3 (DEX)</p><p>Will: +5 = +2 (base) + 3 (WILL); +2 vs charm, compulsion</p><p>Speed: 30 ft, swim 30 ft</p><p>Damage Reduction: cold resistance 5</p><p>Spell Resistance:</p><p>Spell Failure:[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Storm Burst (Sp): +3 = +0 (BAB) + 3 (DEX)/ DMG = 1d6 nonlethal, -2 attack rolls for 1 round; CRIT 20x2; 30 ft ranged touch; 6/day</p><p>EXAMPLE:</p><p>Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Darkvision 60 ft</p><p> Spell Like Abilities: Hydraulic Push 1/day</p><p> Cold resistance 5</p><p> Water Affinity[/sblock]</p><p>[sblock=Class Features]</p><p>Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor</p><p> Spells and Orisons</p><p> Nature Sense</p><p> Nature Bond: Weather Domain</p><p> Wild Empathy +1[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl-Combat Casting</p><p>3rd lvl-</p><p></p><p>Traits:</p><p>a)Birthmark: +2 vs charm, compulsion; Storm cloud tattoo like mark on left cheek</p><p>b) not allowed yet[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class)</p><p>Max Ranks: 1 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+03 = Acrobatics +03 +00 +0 +00 -0 DEX</p><p>+02 = Appraise +02 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+04 = ()Climb +00 +01 +3 +00 -0 STR</p><p>+02 = ()Craft:_____ +02 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+na = Disable Device^ +03 +00 +0 +00 -0 DEX</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>+03 = Escape Artist +03 +00 +0 +00 -0 DEX</p><p>+03 = ()Fly +03 +00 +0 +00 -0 DEX</p><p>+na = ()Handle Animal^ +00 +00 +0 +00 CHA</p><p>+03 = ()Heal +03 +00 +0 +00 WIS</p><p>+00 = Intimidate +00 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = ()Know:Geography^ +02 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+08 = ()Know:Nature^ +02 +01 +3 +02 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +02 +00 +0 +00 INT</p><p>+07 = ()Perception +03 +01 +3 +00 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+07 = ()Profession^:Sailor +03 +01 +3 +00 WIS</p><p>+00 = ()Ride +03 +00 +0 +00 -0 DEX</p><p>+00 = Sense Motive +03 +00 +0 +00 WIS</p><p>+na = Sleight of Hand^ +03 +00 +0 +00 -0 DEX</p><p>+06 = ()Spellcraft^ +02 +01 +3 +00 INT</p><p>+00 = Stealth +03 +00 +0 +00 -0 DEX</p><p>+09 = ()Survival +03 +01 +3 +02 WIS</p><p>+04 = ()Swim +00 +01 +3 +00 -0 STR</p><p>+na = Use Magic Device^ +00 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>Spell Like Ablility: Hydraulic Push 1/day, CL 1</p><p> </p><p> Concentration: +4(+8 when casting defensively)</p><p> SR: +1</p><p>Spontaneously cast domain spells</p><p> </p><p> Level, #/day, DC: memorized</p><p> 0, 3, 13: Create Water, Guidance, Purify Food and Drink</p><p> 1, 2+1, 14: Cure Light Wounds, Endure Elements, *Obscuring Mist</p><p> [/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p></p><p></p><p>Total weight carried:</p><p>[/code]Treasure: 120 gp, sp, cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>light- 38 lb</p><p>medium- 76 lb</p><p>heavy- 115 lb[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 23</p><p>Height: 5’ 6”</p><p>Weight: 140 lb</p><p>Hair Color: Sea Green; usually rather unkempt</p><p>Eye Color: Blue</p><p>Skin Color: Dark Blue</p><p>Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy </p><p>Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5675579, member: 6667193"] Presenting the eye of the storm, Lightning Thunderval, for your perusal. Didn't bother with detailed background or equipment for now, everything else should be mostly done. [sblock=Lightning Thunderval] [sblock=Game Info] Race: Undine Class: Storm Druid Level: 1 Alignment: Chaotic Neutral Languages: Aquan, Auran, Common, Elven Deity: the raw fury of Mother Nature[/sblock] [sblock=Abilities] STR: 11 DEX: 16 CON: 12 INT: 14 WIS: 16 CHA: 10[/sblock] [sblock=Combat] HP: 09 = [1d8=8] + 1 (CON) + 0 (misc) + 0 (favored class) AC: 00 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 0 (misc) AC Touch: 00 = 10 + 3 (DEX) + 0 (misc) AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc) INIT: +0 = +3 (DEX) + 0 (misc) BAB: +0 = +0 (storm druid) CMB: +0 = +0 (STR) + 0 (BAB) CMD: 13 = 10 + 0 (STR) + 3 (DEX) + 0 (BAB) Fort: +3 = +2 (base) + 1 (CON) Reflex: +3 = +0 (base) + 3 (DEX) Will: +5 = +2 (base) + 3 (WILL); +2 vs charm, compulsion Speed: 30 ft, swim 30 ft Damage Reduction: cold resistance 5 Spell Resistance: Spell Failure:[/sblock] [sblock=Weapon Stats] Storm Burst (Sp): +3 = +0 (BAB) + 3 (DEX)/ DMG = 1d6 nonlethal, -2 attack rolls for 1 round; CRIT 20x2; 30 ft ranged touch; 6/day EXAMPLE: Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2 [/sblock] [sblock=Racial Traits] Darkvision 60 ft Spell Like Abilities: Hydraulic Push 1/day Cold resistance 5 Water Affinity[/sblock] [sblock=Class Features] Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor Spells and Orisons Nature Sense Nature Bond: Weather Domain Wild Empathy +1[/sblock] [sblock=Feats & Traits] 1st lvl-Combat Casting 3rd lvl- Traits: a)Birthmark: +2 vs charm, compulsion; Storm cloud tattoo like mark on left cheek b) not allowed yet[/sblock] [sblock=Skills] Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class) Max Ranks: 1 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +03 = Acrobatics +03 +00 +0 +00 -0 DEX +02 = Appraise +02 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +04 = ()Climb +00 +01 +3 +00 -0 STR +02 = ()Craft:_____ +02 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +03 +00 +0 +00 -0 DEX +00 = Disguise +00 +00 +0 +00 CHA +03 = Escape Artist +03 +00 +0 +00 -0 DEX +03 = ()Fly +03 +00 +0 +00 -0 DEX +na = ()Handle Animal^ +00 +00 +0 +00 CHA +03 = ()Heal +03 +00 +0 +00 WIS +00 = Intimidate +00 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = ()Know:Geography^ +02 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +08 = ()Know:Nature^ +02 +01 +3 +02 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +02 +00 +0 +00 INT +07 = ()Perception +03 +01 +3 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +07 = ()Profession^:Sailor +03 +01 +3 +00 WIS +00 = ()Ride +03 +00 +0 +00 -0 DEX +00 = Sense Motive +03 +00 +0 +00 WIS +na = Sleight of Hand^ +03 +00 +0 +00 -0 DEX +06 = ()Spellcraft^ +02 +01 +3 +00 INT +00 = Stealth +03 +00 +0 +00 -0 DEX +09 = ()Survival +03 +01 +3 +02 WIS +04 = ()Swim +00 +01 +3 +00 -0 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting] Spell Like Ablility: Hydraulic Push 1/day, CL 1 Concentration: +4(+8 when casting defensively) SR: +1 Spontaneously cast domain spells Level, #/day, DC: memorized 0, 3, 13: Create Water, Guidance, Purify Food and Drink 1, 2+1, 14: Cure Light Wounds, Endure Elements, *Obscuring Mist [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Total weight carried: [/code]Treasure: 120 gp, sp, cp Gems: [U]Carrying Capacity:[/U] light- 38 lb medium- 76 lb heavy- 115 lb[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 23 Height: 5’ 6” Weight: 140 lb Hair Color: Sea Green; usually rather unkempt Eye Color: Blue Skin Color: Dark Blue Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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