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HM's Skull & Shackles AP
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5946279" data-attributes="member: 29558"><p>Having finished his short conversation with Rosie, Kolto high-tails it to the rigging and sets to with a will; with the skills learned over years of dedicated training, he sets his mind to ruminating over his situation aboard the Wormwood and dedicates only a small part of his consciousness to the mind-numbing tasks of a lineman. Periodically through the day, he arranges his job to place him close to his new friend and continues his comradely griping.</p><p></p><p><span style="color: DimGray">OOC: Just justifying the loss of the "hard work" bonus to his rolls by spending the extra time.</span></p><p></p><p>Though never a fan of senseless torture, he watches the keelhauling with the others. Again, even as he's observing reactions and keeping track of what's happening around him, Kolto's keen intellect is analyzing the methods Barnabas - never "Captain" in Kolto's private thoughts, regardless of what the Tiefling calls the man in public to survive - uses to control his crew.</p><p></p><p>He arranges himself beside Rosie in the mess and sets to the grub with a will, recognizing that he must feed the machine in order to continue to work at the pace expected - especially if he's to have any energy left for planning to better his circumstances. As they eat, he follows up on his analysis of their conversation earlier and drops a few rhapsodic words about the blade that was stolen from him into the conversation. He takes the rum ration with enthusiasm, feeling the harsh liquid burning down his gullet but his infernal blood keeps it from affecting him too much.</p><p></p><p>The gift of a weapon is an unexpected bonus - he tucks it away until he can find a minute to wrap the studded leather around his fist and forearm. It's not his beloved falcata, but still he feels better "armed and dangerous."</p><p></p><p>Once dinner's over, the Tiefling falls into his bunk and sleeps the sleep of the dead until he's called to his watch the next day.</p><p></p><p>[sblock=Actions]Once more, combining "Influence" with "Sleep," but his actual influence actions will take place during dinner. He's gotten the idea that Rosie's had something taken from her that she misses as much as Kolto misses his blade, so he's trying to find out what it is even as he's trying to solidify their friendship.</p><p></p><p>If I'm reading it right, we roll a d4 and add this as a bonus to our Diplomacy checks for the evening? And since he's not fatigued he doesn't need any checks besides his diplomacy.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3566117/" target="_blank">CHA Bonus (1d4=1)</a></p><p><a href="http://invisiblecastle.com/roller/view/3566115/" target="_blank">Diplomacy (1d20+1=16)</a> to influence Rosie before rack-time.[/sblock]</p><p></p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Kolto%20Tengere/PostShot.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5946279, member: 29558"] Having finished his short conversation with Rosie, Kolto high-tails it to the rigging and sets to with a will; with the skills learned over years of dedicated training, he sets his mind to ruminating over his situation aboard the Wormwood and dedicates only a small part of his consciousness to the mind-numbing tasks of a lineman. Periodically through the day, he arranges his job to place him close to his new friend and continues his comradely griping. [COLOR="DimGray"]OOC: Just justifying the loss of the "hard work" bonus to his rolls by spending the extra time.[/COLOR] Though never a fan of senseless torture, he watches the keelhauling with the others. Again, even as he's observing reactions and keeping track of what's happening around him, Kolto's keen intellect is analyzing the methods Barnabas - never "Captain" in Kolto's private thoughts, regardless of what the Tiefling calls the man in public to survive - uses to control his crew. He arranges himself beside Rosie in the mess and sets to the grub with a will, recognizing that he must feed the machine in order to continue to work at the pace expected - especially if he's to have any energy left for planning to better his circumstances. As they eat, he follows up on his analysis of their conversation earlier and drops a few rhapsodic words about the blade that was stolen from him into the conversation. He takes the rum ration with enthusiasm, feeling the harsh liquid burning down his gullet but his infernal blood keeps it from affecting him too much. The gift of a weapon is an unexpected bonus - he tucks it away until he can find a minute to wrap the studded leather around his fist and forearm. It's not his beloved falcata, but still he feels better "armed and dangerous." Once dinner's over, the Tiefling falls into his bunk and sleeps the sleep of the dead until he's called to his watch the next day. [sblock=Actions]Once more, combining "Influence" with "Sleep," but his actual influence actions will take place during dinner. He's gotten the idea that Rosie's had something taken from her that she misses as much as Kolto misses his blade, so he's trying to find out what it is even as he's trying to solidify their friendship. If I'm reading it right, we roll a d4 and add this as a bonus to our Diplomacy checks for the evening? And since he's not fatigued he doesn't need any checks besides his diplomacy. [url=http://invisiblecastle.com/roller/view/3566117/]CHA Bonus (1d4=1)[/url] [url=http://invisiblecastle.com/roller/view/3566115/]Diplomacy (1d20+1=16)[/url] to influence Rosie before rack-time.[/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Kolto%20Tengere/PostShot.png[/IMG] [/QUOTE]
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