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HM's Skull & Shackles AP
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<blockquote data-quote="sunshadow21" data-source="post: 5962877" data-attributes="member: 6667193"><p>Lightning generally keeps quiet, though he is not afraid to use create water to quench his thirst or the thirst of his fellow friendly swabs during the day, given that folks already know about his affinity to water. Catching rats is easy work and he uses the free time to keep his eyes and ears open as he works, allowing the others of his group to work on the rest of the crew, his own skills in that department quite lacking. </p><p></p><p>The second day on the ship, he focuses mostly on the galley and quartermaster's store, figuring if any gossip was to be had, that would be the place, and it would help him get a better measure of Reiko. That night, he partakes of some minor gambling, more to be hospitable and the challenge of the game itself than anything else.</p><p></p><p>The third day, he shifts his attention to the lower hold and tries to get a feel for what individuals tended to work what shifts, allowing for effective planning of any fun down the line. The evening is spent once more doing some light gambling and socializing. So as not to be completely friendless, he starts to chat up some of the more indifferent folks, gauging their interests and gaining their trust.</p><p></p><p>The fourth day, he focuses on the middle hold, trying to get a feel for anything else of interest he might pick up as people pass through on their own duties. That night, he continues to chat up his fellow swabs, hoping that patience and diligence can make up for his lack of training in the diplomatic arts, and his efforts pay off as he gets Jack Srimshaw to open up a bit before he turns in to bed.</p><p></p><p>[sblock=activity]day 2 day = sneak (galley, quartermaster's store)</p><p>day 2 night = gamble</p><p></p><p>day 3 day = sneak (lower hold/crew berths)</p><p>day 3 night = influence Jack Scrimshaw</p><p></p><p>day 4 day = sneak (middle hold)</p><p>day 4 night = influence Jack Scrimshaw[/sblock]</p><p></p><p>[ooc]Day 4 day perception checks should have been 1d20+8, so add 4 to that rolll.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5962877, member: 6667193"] Lightning generally keeps quiet, though he is not afraid to use create water to quench his thirst or the thirst of his fellow friendly swabs during the day, given that folks already know about his affinity to water. Catching rats is easy work and he uses the free time to keep his eyes and ears open as he works, allowing the others of his group to work on the rest of the crew, his own skills in that department quite lacking. The second day on the ship, he focuses mostly on the galley and quartermaster's store, figuring if any gossip was to be had, that would be the place, and it would help him get a better measure of Reiko. That night, he partakes of some minor gambling, more to be hospitable and the challenge of the game itself than anything else. The third day, he shifts his attention to the lower hold and tries to get a feel for what individuals tended to work what shifts, allowing for effective planning of any fun down the line. The evening is spent once more doing some light gambling and socializing. So as not to be completely friendless, he starts to chat up some of the more indifferent folks, gauging their interests and gaining their trust. The fourth day, he focuses on the middle hold, trying to get a feel for anything else of interest he might pick up as people pass through on their own duties. That night, he continues to chat up his fellow swabs, hoping that patience and diligence can make up for his lack of training in the diplomatic arts, and his efforts pay off as he gets Jack Srimshaw to open up a bit before he turns in to bed. [sblock=activity]day 2 day = sneak (galley, quartermaster's store) day 2 night = gamble day 3 day = sneak (lower hold/crew berths) day 3 night = influence Jack Scrimshaw day 4 day = sneak (middle hold) day 4 night = influence Jack Scrimshaw[/sblock] [ooc]Day 4 day perception checks should have been 1d20+8, so add 4 to that rolll.[/ooc] [/QUOTE]
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