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HM's Skull & Shackles AP
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<blockquote data-quote="HolyMan" data-source="post: 5968532" data-attributes="member: 84167"><p><span style="color: DimGray">OOC: Note I will not be doing this again. Yuck.</span></p><p></p><p>[sblock=Crunch and notes]</p><p><strong>Nightstorm</strong></p><p><strong></strong></p><p><strong></strong><u>Day 2:</u> </p><p>sneak - <span style="color: Yellow">successful:</span> Since you don't have Disable Device ranks, you can't break into any of the footlockers.</p><p></p><p>gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Nightstorm just watches to see who he may place a bet on another day.</p><p></p><p>influence - <span style="color: Red">failed</span></p><p></p><p><u>Day3:</u></p><p>sneak - <span style="color: Red">unsuccessful</span>: The cabin is currently in use by Ambrose for his bull session, then him sleeping it off.</p><p></p><p>influence - <span style="color: Yellow">successful</span>: She is now helpful.</p><p></p><p><u>Day 4:</u></p><p>sneak - <span style="color: Yellow">successful</span>: Nightstorm learns that the parties gear is part of the quartermaster stores but locked up tight. (To retrieve something you will have to take the shop action.) Need Disable Device to steal back anything.</p><p></p><p>gamble - that night the pirates play "Hog Lob" - the tossing of a greased covered lead ingot across the deck to get it inside a chalk circle</p><p></p><p><strong>Kolto:</strong></p><p></p><p><u>Day2:</u></p><p>Sneak - <span style="color: Yellow">successful</span>: A quick look while Grok is out reveals two tuns of rum rations and 6 large chests each locked up tight. Again no disable device = no gets to peek, sorry.</p><p></p><p>influence - <span style="color: Yellow">successful</span>: Rosie is now helpful and tells Kolto that she got back most of her stuff (with help from Sandara) after being recruited. But she didn't get back her fiddle and misses having it to play.</p><p></p><p><u>Day3:</u></p><p>influence - <span style="color: Yellow">successful</span>: Grok shows you the fiddle but only allows you to take it for the promise of a song. (We will RP that soon watch for my post and aid another roll from Rosie.)</p><p></p><p>sleep - <span style="color: Yellow">auto success</span></p><p></p><p><u>Day4:</u></p><p>work diligently - <span style="color: Yellow">successful</span></p><p></p><p>sleep - <span style="color: Yellow">auto success</span></p><p></p><p><strong>Reiko-</strong></p><p></p><p><u>Day2:</u></p><p>infulence -<span style="color: Red"> unsuccessful</span></p><p>sleep - <span style="color: Yellow">auto succeeded</span></p><p><span style="color: Yellow"></span></p><p><u>Day3:</u></p><p>work diligently - <span style="color: Yellow">successful </span>- that's good as you were cooking alone.</p><p>influence - <span style="color: Red">unsuccessful</span></p><p></p><p><u>Day4:</u></p><p>influence - unsuccessful - and no longer able to try with this NPC</p><p>RP - <span style="color: Yellow">auto successful</span></p><p></p><p><strong>Bella-</strong></p><p><strong></strong></p><p>no actions taken...</p><p></p><p><strong>Lightning-</strong></p><p><strong></strong></p><p><strong></strong><u>Day2</u>:</p><p>sneak (galley): <span style="color: Yellow">successful</span> - Items found/pilfered hand axe, short sword, 2 waterskins, harpoon, grapple, 7sp </p><p></p><p>gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Lightning just watches to see who he might place a bet on another night.</p><p></p><p><u>Day3</u></p><p>sneak(lower hold/crew berths) <span style="color: Yellow">Successful</span> - but need Disable Device to break into lockers.</p><p></p><p>influence(Jack Scrimshaw) <span style="color: Red">unsuccessful</span></p><p></p><p><u>Day 4</u></p><p>sneak(middle hold) -<span style="color: Red"> unsuccessful</span></p><p></p><p>influence(Jack Scrimshaw) - <span style="color: Yellow">successful</span></p><p></p><p><strong>Kalir-</strong></p><p></p><p><u>Day2:</u></p><p>Influence Ratline - very <span style="color: Yellow">successful</span> now helpful</p><p>Influence Patch - <span style="color: Red">unsuccessful</span></p><p></p><p><u>Day3</u>:</p><p>Influence Giffer - <span style="color: Red">unsuccessful</span></p><p></p><p>Sleep -<span style="color: Yellow">auto success</span></p><p></p><p><u>Day4:</u></p><p>Influence Giffer - <span style="color: Yellow">successful</span></p><p></p><p>Influence Kipper - <span style="color: Red">unsuccessful</span></p><p><span style="color: Red"></span></p><p><strong>Jaakali</strong></p><p><u></u></p><p><u>Day2:</u></p><p>sneak (foredeck) - <span style="color: Yellow">successful </span>(but nothing really to find)</p><p></p><p>sleep - <span style="color: Yellow">auto success</span></p><p><u></u></p><p><u>Day3</u></p><p>sneak (poopdeck) - <span style="color: Yellow">successful</span> Besides the wheel to stir the ship the poop deck has one other interesting item. A dead pirate sits in a cage with a parrot(nearly out of feathers) atop it. Need Handle Animal to get the bird down though.</p><p></p><p>gamble - Arm wrestling contest abound but you have nothing you wish to part with as a wager.</p><p></p><p><u>Day 4</u></p><p>action sneak (bilges) - <span style="color: Yellow">successful </span>Find: suit of leather armor, three heavy maces, 12sp, in some old crates and a masterwork handaxe in the dark water. You feel there is more stuff under the water but had to leave due to work detail coming down.</p><p></p><p>gamble that night the pirates play "Hog Lob" - the tossing of a greased covered lead ingot across the deck to get it inside a chalk circle. Since you have a wager you may make one and take a turn. It's a range attack AC 20 to get a perfect throw in the center. Players get a -4 to hit unless they have the Throw Anything feat.</p><p></p><p><strong>Tara</strong></p><p></p><p><u>Day 2</u></p><p>Influence Tilly -<span style="color: Red"> unsuccessful</span></p><p>Gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Tara just watches to see who she may place a bet on another day.</p><p></p><p><u>Day3:</u></p><p>Work Diligently - <span style="color: Yellow">successful</span></p><p></p><p>Influence Tilly -<span style="color: Red"> unsuccessful</span></p><p></p><p>Day 4</p><p>Sneak (Middle Hold) - <span style="color: Red">unsuccessful</span></p><p>Sleep -<span style="color: Yellow"> auto success</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5968532, member: 84167"] [COLOR=DimGray]OOC: Note I will not be doing this again. Yuck.[/COLOR] [sblock=Crunch and notes] [B]Nightstorm [/B][U]Day 2:[/U] sneak - [COLOR=Yellow]successful:[/COLOR] Since you don't have Disable Device ranks, you can't break into any of the footlockers. gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Nightstorm just watches to see who he may place a bet on another day. influence - [COLOR=Red]failed[/COLOR] [U]Day3:[/U] sneak - [COLOR=Red]unsuccessful[/COLOR]: The cabin is currently in use by Ambrose for his bull session, then him sleeping it off. influence - [COLOR=Yellow]successful[/COLOR]: She is now helpful. [U]Day 4:[/U] sneak - [COLOR=Yellow]successful[/COLOR]: Nightstorm learns that the parties gear is part of the quartermaster stores but locked up tight. (To retrieve something you will have to take the shop action.) Need Disable Device to steal back anything. gamble - that night the pirates play "Hog Lob" - the tossing of a greased covered lead ingot across the deck to get it inside a chalk circle [B]Kolto:[/B] [U]Day2:[/U] Sneak - [COLOR=Yellow]successful[/COLOR]: A quick look while Grok is out reveals two tuns of rum rations and 6 large chests each locked up tight. Again no disable device = no gets to peek, sorry. influence - [COLOR=Yellow]successful[/COLOR]: Rosie is now helpful and tells Kolto that she got back most of her stuff (with help from Sandara) after being recruited. But she didn't get back her fiddle and misses having it to play. [U]Day3:[/U] influence - [COLOR=Yellow]successful[/COLOR]: Grok shows you the fiddle but only allows you to take it for the promise of a song. (We will RP that soon watch for my post and aid another roll from Rosie.) sleep - [COLOR=Yellow]auto success[/COLOR] [U]Day4:[/U] work diligently - [COLOR=Yellow]successful[/COLOR] sleep - [COLOR=Yellow]auto success[/COLOR] [B]Reiko-[/B] [U]Day2:[/U] infulence -[COLOR=Red] unsuccessful[/COLOR] sleep - [COLOR=Yellow]auto succeeded [/COLOR] [U]Day3:[/U] work diligently - [COLOR=Yellow]successful [/COLOR]- that's good as you were cooking alone. influence - [COLOR=Red]unsuccessful[/COLOR] [U]Day4:[/U] influence - unsuccessful - and no longer able to try with this NPC RP - [COLOR=Yellow]auto successful[/COLOR] [B]Bella- [/B] no actions taken... [B]Lightning- [/B][U]Day2[/U]: sneak (galley): [COLOR=Yellow]successful[/COLOR] - Items found/pilfered hand axe, short sword, 2 waterskins, harpoon, grapple, 7sp gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Lightning just watches to see who he might place a bet on another night. [U]Day3[/U] sneak(lower hold/crew berths) [COLOR=Yellow]Successful[/COLOR] - but need Disable Device to break into lockers. influence(Jack Scrimshaw) [COLOR=Red]unsuccessful[/COLOR] [U]Day 4[/U] sneak(middle hold) -[COLOR=Red] unsuccessful[/COLOR] influence(Jack Scrimshaw) - [COLOR=Yellow]successful[/COLOR] [B]Kalir-[/B] [U]Day2:[/U] Influence Ratline - very [COLOR=Yellow]successful[/COLOR] now helpful Influence Patch - [COLOR=Red]unsuccessful[/COLOR] [U]Day3[/U]: Influence Giffer - [COLOR=Red]unsuccessful[/COLOR] Sleep -[COLOR=Yellow]auto success[/COLOR] [U]Day4:[/U] Influence Giffer - [COLOR=Yellow]successful[/COLOR] Influence Kipper - [COLOR=Red]unsuccessful [/COLOR] [B]Jaakali[/B] [U] Day2:[/U] sneak (foredeck) - [COLOR=Yellow]successful [/COLOR](but nothing really to find) sleep - [COLOR=Yellow]auto success[/COLOR] [U] Day3[/U] sneak (poopdeck) - [COLOR=Yellow]successful[/COLOR] Besides the wheel to stir the ship the poop deck has one other interesting item. A dead pirate sits in a cage with a parrot(nearly out of feathers) atop it. Need Handle Animal to get the bird down though. gamble - Arm wrestling contest abound but you have nothing you wish to part with as a wager. [U]Day 4[/U] action sneak (bilges) - [COLOR=Yellow]successful [/COLOR]Find: suit of leather armor, three heavy maces, 12sp, in some old crates and a masterwork handaxe in the dark water. You feel there is more stuff under the water but had to leave due to work detail coming down. gamble that night the pirates play "Hog Lob" - the tossing of a greased covered lead ingot across the deck to get it inside a chalk circle. Since you have a wager you may make one and take a turn. It's a range attack AC 20 to get a perfect throw in the center. Players get a -4 to hit unless they have the Throw Anything feat. [B]Tara[/B] [U]Day 2[/U] Influence Tilly -[COLOR=Red] unsuccessful[/COLOR] Gamble - the pirates play a dangerous drinking game named "Heaver" based on who can take the most rum rations without throwing up. Not knowing who to bet on Tara just watches to see who she may place a bet on another day. [U]Day3:[/U] Work Diligently - [COLOR=Yellow]successful[/COLOR] Influence Tilly -[COLOR=Red] unsuccessful[/COLOR] Day 4 Sneak (Middle Hold) - [COLOR=Red]unsuccessful[/COLOR] Sleep -[COLOR=Yellow] auto success[/COLOR] [/sblock] [/QUOTE]
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