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HM's Skull & Shackles AP
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<blockquote data-quote="HolyMan" data-source="post: 5970154" data-attributes="member: 84167"><p>The pirates aboard the Wormwood take to the song stamping there feet or banging the railing in time with the shanty.</p><p></p><p>When he's done Kolto is surprised by the large kiss the half-orc Grok lays on him, before turning to start get another song going.</p><p></p><p>The night ends with music in the air although not all the crew are happy. As the group heads below they each notice the looks they get from Scourge and Mr. Plugg. </p><p></p><p>If anything they look to be in an even more sour mood than the first day the group came aboard.</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">OCC: The group now has a +4 bonus to influence Cut-Throat Grok should anyone wish to work on getting their equipment back.</span></p><p></p><p>_______________________________________________</p><p></p><p>They fifth day aboard the Wormwood dawns cool as dark clouds come down from the northeast. Although it doesn't rain throughout the day it is only a matter of time before a good drenching catches the ship.</p><p></p><p>Mr. Plugg and Scourge are relentless in their task mastering and it is a relief when the day is over and the evening meal is being served up.</p><p></p><p>[sblock=Work and Actions]</p><p>Please only take your day time ship actions for now as there is a special post coming up after dinner. </p><p></p><p>Work for Day 5:</p><p></p><p><strong>Rigger:</strong> <u>Mainsail Duties</u>: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the endof the shift.</p><p></p><p><strong>Swabs:</strong> <u>Swab the Decks</u>: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift.</p><p><strong></strong></p><p><strong>Cook's Mate</strong>:<u> Fishing</u>: Catching tonight’s supper using the ship’s nets. A DC 10 Profession (fisherman) or Survival check provides enough fish. A failed check results in a day in the bilges as punishment the following</p><p>day.[/sblock]</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">OCC: Only 16 more IC days to go till LvL 2 </span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5970154, member: 84167"] The pirates aboard the Wormwood take to the song stamping there feet or banging the railing in time with the shanty. When he's done Kolto is surprised by the large kiss the half-orc Grok lays on him, before turning to start get another song going. The night ends with music in the air although not all the crew are happy. As the group heads below they each notice the looks they get from Scourge and Mr. Plugg. If anything they look to be in an even more sour mood than the first day the group came aboard. [COLOR=DimGray] OCC: The group now has a +4 bonus to influence Cut-Throat Grok should anyone wish to work on getting their equipment back.[/COLOR] _______________________________________________ They fifth day aboard the Wormwood dawns cool as dark clouds come down from the northeast. Although it doesn't rain throughout the day it is only a matter of time before a good drenching catches the ship. Mr. Plugg and Scourge are relentless in their task mastering and it is a relief when the day is over and the evening meal is being served up. [sblock=Work and Actions] Please only take your day time ship actions for now as there is a special post coming up after dinner. Work for Day 5: [B]Rigger:[/B] [U]Mainsail Duties[/U]: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the endof the shift. [B]Swabs:[/B] [U]Swab the Decks[/U]: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift. [B] Cook's Mate[/B]:[U] Fishing[/U]: Catching tonight’s supper using the ship’s nets. A DC 10 Profession (fisherman) or Survival check provides enough fish. A failed check results in a day in the bilges as punishment the following day.[/sblock] [COLOR=DimGray] OCC: Only 16 more IC days to go till LvL 2 [/COLOR] [/QUOTE]
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