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<blockquote data-quote="sunshadow21" data-source="post: 5996086" data-attributes="member: 6667193"><p>[sblock=swim speed's effect on the rolls]I don't know if having an actual swim speed here will help or not. If I'm reading it right, I should be able to take 10, which would give me a 23. I did roll just in case.</p><p></p><p>Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions" target="_blank">full-round action</a>) or at a quarter of your speed (as a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Move-Actions" target="_blank">move action</a>). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.</p><p> <strong>Table: Swim Skill DCs</strong></p><p> Water Swim DC Calm water 10 Rough water 15 Stormy water 20* * You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted.</p><p> </p><p> If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a> score, but only if you do nothing other than take move actions or free actions. If you take a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions" target="_blank">standard action</a> or a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions" target="_blank">full-round action</a> (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-" target="_blank">DC</a> 10 <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a> check every round to continue holding your breath. Each round, the <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-" target="_blank">DC</a> for that check increases by 1. If you fail the <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a> check, you begin to drown. The <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-" target="_blank">DC</a> for the Swim check depends on the water, as given on the table below.</p><p> Each hour that you swim, you must make a <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-" target="_blank">DC</a> 20 Swim check or take 1d6 points of <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage" target="_blank">nonlethal damage</a> from <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued" target="_blank">fatigue</a>.</p><p> <strong>Action</strong></p><p></p><p> A successful Swim check allows you to swim a quarter of your speed as a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Move-Actions" target="_blank">move action</a> or half your speed as a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions" target="_blank">full-round action</a>.</p><p> <strong>Special</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Swim Speed</strong> A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus" target="_blank">racial bonus</a> on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.</li> <li data-xf-list-type="ul"><strong>Feats</strong> If you have the <a href="http://www.d20pfsrd.com/feats/general-feats/athletic---final" target="_blank">Athletic</a> feat, you get a +2 bonus on Swim skill checks. If you have 10 or more ranks in Swim, the bonus increases to +4.</li> <li data-xf-list-type="ul"><strong>Size</strong> The <a href="http://www.d20pfsrd.com/bestiary/monster-listings/animals/familiar" target="_blank">rules for familiars</a> say "Small animals like these use <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank">Dexterity</a> to modify <a href="http://www.d20pfsrd.com/skills/climb" target="_blank">Climb</a> and Swim checks." Note however, that not all familiars are size Small. For example, bats are size Diminutive and cats are size Tiny. Therefore our guess is that the sentence, "Small animals like these..." isn't referring specifically to size "Small" but instead to creatures size Tiny or smaller (note though that not even all creatures size Tiny or smaller appear to have this applied to their skills.)[/sblock]</li> </ul></blockquote><p></p>
[QUOTE="sunshadow21, post: 5996086, member: 6667193"] [sblock=swim speed's effect on the rolls]I don't know if having an actual swim speed here will help or not. If I'm reading it right, I should be able to take 10, which would give me a 23. I did roll just in case. Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions"]full-round action[/URL]) or at a quarter of your speed (as a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Move-Actions"]move action[/URL]). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. [B]Table: Swim Skill DCs[/B] Water Swim DC Calm water 10 Rough water 15 Stormy water 20* * You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted. If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL] score, but only if you do nothing other than take move actions or free actions. If you take a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions"]standard action[/URL] or a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions"]full-round action[/URL] (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-"]DC[/URL] 10 [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL] check every round to continue holding your breath. Each round, the [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-"]DC[/URL] for that check increases by 1. If you fail the [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL] check, you begin to drown. The [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-"]DC[/URL] for the Swim check depends on the water, as given on the table below. Each hour that you swim, you must make a [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Difficulty-Class-DC-"]DC[/URL] 20 Swim check or take 1d6 points of [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage"]nonlethal damage[/URL] from [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued"]fatigue[/URL]. [B]Action[/B] A successful Swim check allows you to swim a quarter of your speed as a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Move-Actions"]move action[/URL] or half your speed as a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions"]full-round action[/URL]. [B]Special[/B] [LIST] [*][B]Swim Speed[/B] A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus"]racial bonus[/URL] on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line. [*][B]Feats[/B] If you have the [URL="http://www.d20pfsrd.com/feats/general-feats/athletic---final"]Athletic[/URL] feat, you get a +2 bonus on Swim skill checks. If you have 10 or more ranks in Swim, the bonus increases to +4. [*][B]Size[/B] The [URL="http://www.d20pfsrd.com/bestiary/monster-listings/animals/familiar"]rules for familiars[/URL] say "Small animals like these use [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-"]Dexterity[/URL] to modify [URL="http://www.d20pfsrd.com/skills/climb"]Climb[/URL] and Swim checks." Note however, that not all familiars are size Small. For example, bats are size Diminutive and cats are size Tiny. Therefore our guess is that the sentence, "Small animals like these..." isn't referring specifically to size "Small" but instead to creatures size Tiny or smaller (note though that not even all creatures size Tiny or smaller appear to have this applied to their skills.)[/sblock] [/LIST] [/QUOTE]
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